Terrain/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "SpatialMaterial",
"class": "ErosionMaterial",
"language": "GDScript",
"path": "res://ErosionMaterial.gd"
} ]
_global_script_class_icons={
"ErosionMaterial": ""
}
[application]
config/name="Terrain"
run/main_scene="res://Terrain.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 )
environment/default_environment="res://default_env.tres"