JurassicParkTrespasser/jp2_pc/Inc/maxsdk/GAMMA.H

130 lines
3.6 KiB
C++
Raw Permalink Normal View History

2018-01-01 22:07:24 +00:00
/**********************************************************************
*<
FILE: gamma.h
DESCRIPTION: Gamma utilities
CREATED BY: Dan Silva
HISTORY: created 26 December 1995
*> Copyright (c) 1995, All Rights Reserved.
**********************************************************************/
#ifndef __GAMMA__H
#define __GAMMA__H
#define WRDMAX 65535
#define FWRDMAX 65535.0f
#define RCBITS 13 // number of bits used to represent colors before gamma correction.
// this keeps the lookup table a reasonable size
#define RCOLN (1<<RCBITS)
#define RCMAX (RCOLN-1)
#define FRCMAX ((float)RCMAX)
#define RCHALF (RCOLN>>1)
#define RCSH (RCBITS-8) /* shift amount from 8 bit to RCBITS */
#define RCSH16 (16-RCBITS) /* shift amount from 16 bit to RCBITS */
#define RCFRACMASK ((ulong)((1<<RCSH)-1))
#define RC_SCL (1<<RCSH)
#define RC_SCLHALF (1<<(RCSH-1))
#define FRC_SCL ((float)RC_SCL)
#define RCSHMASK (0xffffffffL<<RCSH)
#define RCSHMAX (0xffL<<RCSH)
#define GAMMA_NTSC 2.2f
#define GAMMA_PAL 2.8f
class GammaMgr {
public:
BOOL enable;
BOOL dithTrue;
BOOL dithPaletted;
float dispGamma;
float fileInGamma;
float fileOutGamma;
UBYTE disp_gamtab[256]; // (8->8) display gamma for drawing color swatches (8->8)
UBYTE disp_gamtabw[RCOLN]; // (RCBITS->8) display gamma
UBYTE file_in_gamtab[256]; // (8->8)
UWORD file_in_degamtab[256]; // (8->16) for de-gamifying bitmaps on input
UWORD file_out_gamtab[RCOLN]; // (RCBITS->16) gamma correct for file output, before dither
inline COLORREF DisplayGammaCorrect(COLORREF col) {
return RGB(disp_gamtab[GetRValue(col)], disp_gamtab[GetGValue(col)], disp_gamtab[GetBValue(col)]);
}
CoreExport Color DisplayGammaCorrect(Color c);
CoreExport void Enable(BOOL onOff);
BOOL IsEnabled() { return enable;}
CoreExport void SetDisplayGamma(float gam);
float GetDisplayGamma() { return dispGamma; }
CoreExport void SetFileInGamma(float gam);
float GetFileInGamma() { return fileInGamma; }
CoreExport void SetFileOutGamma(float gam);
float GetFileOutGamma() { return fileOutGamma; }
GammaMgr();
};
CoreExport extern GammaMgr gammaMgr;
inline COLORREF gammaCorrect(DWORD c) { return gammaMgr.DisplayGammaCorrect(c); }
inline UBYTE gammaCorrect(UBYTE b) { return gammaMgr.disp_gamtab[b]; }
#define GAMMA16to8(b) gammaMgr.disp_gamtabw[b>>RCSH16]
// Build Gamma table that maps 8->8
CoreExport void BuildGammaTab8(UBYTE gamtab[256], float gamma, int onoff=TRUE);
// Build a Gamma table that maps 8->16
CoreExport void BuildGammaTab8(UWORD gamtab[256], float gamma, int onoff=TRUE);
// Build Gamma table that maps RCBITS->8
CoreExport void BuildGammaTab(UBYTE gamtab[RCOLN], float gamma, int onoff=TRUE);
// Build Gamma table that maps RCBITS->16
CoreExport void BuildGammaTab(UWORD gamtab[RCOLN], float gamma, int onoff=TRUE);
CoreExport float gammaCorrect(float v, float gamma);
CoreExport float deGammaCorrect(float v, float gamma);
CoreExport UBYTE gammaCorrect(UBYTE v, float gamma);
CoreExport UBYTE deGammaCorrect(UBYTE v, float gamma);
CoreExport UWORD gammaCorrect(UWORD c, float gamma);
CoreExport UWORD deGammaCorrect(UWORD c, float gamma);
// Temporary table for converting 16->16.
class GamConvert16 {
float gamma;
UWORD* gtab;
public:
GamConvert16(float gam=1.0f);
~ GamConvert16();
void SetGamma(float gam);
UWORD Convert(UWORD v) { return gtab[v>>RCSH16]; }
};
// Temporary table for converting 8->16.
class GamConvert8 {
float gamma;
UWORD gtab[256];
public:
GamConvert8(float gam=1.0f);
void SetGamma(float gam);
UWORD Convert(UBYTE v) { return gtab[v]; }
};
#endif