JurassicParkTrespasser/jp2_pc/Source/GUIApp/DialogWater.hpp

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#pragma once
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/**********************************************************************************************
*
* Copyright <EFBFBD> DreamWorks Interactive, 1998.
*
* Contents:
* Water Dialog.
*
* Bugs:
*
* To do:
*
* Notes:
*
**********************************************************************************************
*
* $Log:: /JP2_PC/Source/GUIApp/DialogWater.hpp $
*
* 2 5/11/98 2:24p Mlange
* Operational.
*
* 1 5/11/98 1:44p Mlange
* Initial revision.
*
*********************************************************************************************/
#include "DialogScrollbars.hpp"
//*********************************************************************************************
//
class CDialogWater : public CDialog
//
// Water dialog.
//
//**************************************
{
public:
//*****************************************************************************************
CDialogWater(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDialogWater)
enum { IDD = IDD_WATER };
CScrollBar m_ScrollWaterMaxScreenRes;
CScrollBar m_ScrollWaterMaxWorldRes;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogWater)
protected:
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virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support
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//}}AFX_VIRTUAL
// Implementation
protected:
//*****************************************************************************************
void DisplayText();
//*********************************************************************************************
void Update();
// Generated message map functions
//{{AFX_MSG(CDialogWater)
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};