2021-02-27 23:01:47 +00:00
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#pragma once
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2018-01-01 22:07:24 +00:00
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/**********************************************************************************************
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*
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* Copyright <EFBFBD> DreamWorks Interactive, 1998.
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*
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* Contents:
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* Water Dialog.
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*
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* Bugs:
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*
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* To do:
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*
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* Notes:
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*
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**********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/GUIApp/DialogWater.hpp $
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*
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* 2 5/11/98 2:24p Mlange
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* Operational.
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*
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* 1 5/11/98 1:44p Mlange
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* Initial revision.
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*
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*********************************************************************************************/
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#include "DialogScrollbars.hpp"
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//*********************************************************************************************
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//
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class CDialogWater : public CDialog
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//
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// Water dialog.
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//
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//**************************************
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{
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public:
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//*****************************************************************************************
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CDialogWater(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDialogWater)
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enum { IDD = IDD_WATER };
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CScrollBar m_ScrollWaterMaxScreenRes;
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CScrollBar m_ScrollWaterMaxWorldRes;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDialogWater)
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protected:
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2021-02-15 20:32:24 +00:00
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virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support
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2018-01-01 22:07:24 +00:00
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//*****************************************************************************************
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void DisplayText();
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//*********************************************************************************************
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void Update();
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// Generated message map functions
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//{{AFX_MSG(CDialogWater)
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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