JurassicParkTrespasser/jp2_pc/Source/TweakNVidia128/TweakNVidia128.h

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// TweakNVidia128.h : main header file for the TWEAKNVIDIA128 application
//
#if !defined(AFX_TWEAKNVIDIA128_H__20EAD00A_3303_11D2_A32C_00A0C92A3A07__INCLUDED_)
#define AFX_TWEAKNVIDIA128_H__20EAD00A_3303_11D2_A32C_00A0C92A3A07__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "Resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
// CTweakNVidia128App:
// See TweakNVidia128.cpp for the implementation of this class
//
class CTweakNVidia128App : public CWinApp
{
public:
CTweakNVidia128App();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTweakNVidia128App)
public:
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virtual BOOL InitInstance() override;
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//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CTweakNVidia128App)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//
// External functions and keys for manipulating the registry.
//
enum ETweakError { eNoDX6, eNoRiva128, eSuccess };
extern HKEY g_hKey;
void CloseKey();
void OpenKey();
ETweakError eDetectNVidiaRiva128();
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TWEAKNVIDIA128_H__20EAD00A_3303_11D2_A32C_00A0C92A3A07__INCLUDED_)