JurassicParkTrespasser/jp2_pc/Tools/MAXScript/MigrateSelection.ms

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2018-01-01 22:07:24 +00:00
-- MigrateSelection.ms
-- by Kyle McKisic
-- kmckisic@dreamworks.com
Utility MigrateSelection "Migrate Selection"
(
group "Migration Options"
(
checkbox ClearSel "Keep initial selection"
radiobuttons fromSel "From:" labels:#("Vertices", "Faces") columns:1 offset:[-40,0] default:1
radiobuttons toSel "To:" labels:#("Vertices", "Faces") columns:1 offset:[40,-50] default:2
label methodlabel "Method:" align:#left
CheckButton MethodWindow "Window" offset:[-37,0] width:70
CheckButton MethodCrossing "Crossing" offset:[37,-26] width:70 default:checked
pickButton PickObject "Pick Object" width:140
)
group "Other Selection Tools"
(
label affects "Affects:" align:#left
radiobuttons SelToolsType labels:#("Verts", "Faces")
pickbutton InvertSelection "Invert Selection" width:140
)
on InvertSelection picked obj do
(
o = obj
if SelToolsType.state == 1 do
(
VertselArray = getvertselection o
if VertSelArray.count == 0 then
(
MessageBox "No Vertices Selected!"
) else (
nv = o.numverts
setvertselection o #()
for i = 1 to nv do
(
if finditem vertSelArray i == 0 do setvertselection o #(i) keep:true
)
)
)
if SelToolsType.state == 2 do
(
FaceSelArray = getFaceSelection o
if FaceSelArray.count == 0 then
(
MessageBox "No Faces Selected!"
) else (
nf = o.numfaces
setFaceSelection o #()
for i = 1 to nf do
(
if finditem FaceSelArray i == 0 do setFaceSelection o #(i) keep:true
)
)
)
)
on MigrateSelection open do
(
MethodCrossing.checked = true
)
on MethodWindow changed state do
(
if MethodWindow.state == on then
(MethodCrossing.state = off)
else
(MethodCrossing.state = on)
)
on MethodCrossing changed state do
(
if MethodCrossing.state == on then
(MethodWindow.state = off)
else
(MethodWindow.state = on)
)
on fromSel changed state do
(
if fromSel.state == 1 do
(
toSel.state = 2
MethodWindow.enabled = true
MethodCrossing.enabled = true
MethodCrossing.checked = true
)
if fromSel.state == 2 do
(
toSel.state = 1
MethodWindow.checked = false
MethodWindow.enabled = false
MethodCrossing.checked = false
MethodCrossing.enabled = false
)
)
on ToSel changed state do
(
if ToSel.state == 1 do
(
FromSel.state = 2
MethodWindow.checked = false
MethodWindow.enabled = false
MethodCrossing.checked = false
MethodCrossing.enabled = false
)
if ToSel.state == 2 do
(
FromSel.state = 1
MethodWindow.enabled = true
MethodCrossing.enabled = true
MethodCrossing.checked = true
)
)
On PickObject picked obj do
(
o = obj
undo on (
if FromSel.state == 1 do
(
if MethodCrossing.checked == true then
(
VertSel = getvertselection o
AllFaces = (for i = 1 to o.numfaces collect (getface o i))
VSc = VertSel.count
AFc = AllFaces.count
if ClearSel.checked == false do (setfaceselection o #())
for i = 1 to VSc do
(
for j = 1 to AFc do
(
if VertSel[i] == (Allfaces[j]).x do (setfaceselection o #(j) keep:true)
if VertSel[i] == (Allfaces[j]).y do (setfaceselection o #(j) keep:true)
if VertSel[i] == (Allfaces[j]).z do (setfaceselection o #(j) keep:true)
)
)
update o
)
else
(
VertSel = getvertselection o
AllFaces = (for i = 1 to o.numfaces collect (getface o i))
AFc = AllFaces.count
if ClearSel.checked == false do (setfaceselection o #())
for j = 1 to AFc do
(
Cnt = 0
if (findItem VertSel (AllFaces[j]).x) != 0 do (Cnt = Cnt + 1)
if (findItem VertSel (AllFaces[j]).y) != 0 do (Cnt = Cnt + 1)
if (findItem VertSel (AllFaces[j]).z) != 0 do
(
Cnt = Cnt + 1
if Cnt == 3 do (setfaceselection o #(j) keep:true)
)
)
update o
)
)
if FromSel.state == 2 do
(
faceSel = getfaceselection o
NewVertSel = (for i = 1 to faceSel.count collect (getface o faceSel[i]))
NVSc = NewVertSel.count
if ClearSel.checked == false do (setvertselection o #())
for i = 1 to NVSc do
(
setvertselection o #((NewVertSel[i]).x) keep:true
setvertselection o #((NewVertSel[i]).y) keep:true
setvertselection o #((NewVertSel[i]).z) keep:true
)
update o
)
))
)