| GeomDBase | GeomDBase.lib | The 3D representation (Geometry) of all objects defined in EntityDBase. |
| GroffBuild | GroffBuild.exe | The tool in charge of gathering all game assets (3D, sounds, maps) in one GOFF file. |
| GroffExp | GroffExp.dle | The DLL loaded by 3DS Max that export all data to GOFF sections. This was originally outsourced to another dev and is standalone. |
| GUIApp | GUIApp.exe | A wrapper around the game. The GUI allows changing the game values at runtime for testing. Like the console allowing to change the CVAR in Quake engines. |
| Loader | Loader.lib | The library loading GOFF assets to RAM. |
| Math | Math.lib | The math library (features a fInvSqrt that is not as good as Quake III's InvSqrt since it uses a lookup table but also uses Newton-Raphson). |
| Math Test | MathTest.exe | A few functions to test the speed of the math routines. |
| PhysicsTest | PhysicsTest.exe | A sandbox level where physic can be tested. |
| PipeLineTest | PipeLineTest.exe | Testbed for the rendering pipeline |
| Processor | Processor.dll | Uses CPUID to detect 8086, 80286, 28386 or a 80486, Pentium, K6-3and K7, Detect Floating Point Unit and CPU speed. Loaded at runtime by System project in order to set automatically details level (based on CPU Mhz). |
| QuantizerTool | QuantizerTool.exe | Aborted project. Does nothing. |
| Render3D | Render3D.lib | The hybrid software/Direct3D renderer. |
| ScreenRenderDWI | ScreenRenderDWI.lib | Pentium, PentiumPro and K6_3D specific code ASM optimized code for scanline and cache rendering. Direct3D code. |
| Std | Std.lib | Extension of STL. A horrible mess of specific containers of containers of set of hashmap. Arg. |
| System | System.lib | Contains scheduler, Virtual Memory. Thread control. SetupForSelfModifyingCode (via modifying the page tables associated with the application). Many things are not used. |