JurassicParkTrespasser/jp2_pc/Source/Bugs/RandomCrash.cpp

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2018-01-01 22:07:24 +00:00
//
// Some more or less random, hacked code, that makes the compiler crash (!).
//
typedef float TReal;
template<class TR = TReal> class CVector2
{
public:
TR tX, tY;
CVector2(TR t_x, TR t_y)
{
}
friend inline CVector2<TR> operator *(const CVector2<TR>& v2, TR t)
{
return CVector2<TR>(v2.tX * t, v2.tY * t);
}
friend inline TR operator *(const CVector2<TR>& v2_a, const CVector2<TR>& v2_b)
{
return v2_a.tX * v2_b.tX + v2_a.tY * v2_b.tY;
}
};
template<class TR = TReal> class CVector3
{
public:
TR tX, tY, tZ;
CVector3(TR t_x, TR t_y, TR t_z)
{
}
CVector3(const CVector2<TR>& v2)
: tX(v2.tX), tY(v2.tY)
{
}
friend inline CVector3<TR> operator *(const CVector3<TR>& v3, TR t)
{
return CVector3<TR>(v3.tX * t, v3.tY * t, v3.tZ * t);
}
friend inline TR operator *(const CVector3<TR>& v3_a, const CVector3<TR>& v3_b)
{
return v3_a.tX * v3_b.tX + v3_a.tY * v3_b.tY + v3_a.tZ * v3_b.tZ;
}
};
template<class TR = TReal> class CMatrix3
{
};
template<class TR> inline CMatrix3<TR> operator *(const CMatrix3<TR>& mx3_a, const CMatrix3<TR>& mx3_b)
{
}
template<class TR> CVector3<TR> operator *(const CVector3<TR>& v3, const CMatrix3<TR>& mx3)
{
}
template<class TR = TReal> class CRotate3
{
public:
friend CRotate3<TR> operator *(const CRotate3<TR>& r3_a, const CRotate3<TR>& r3_b);
friend CVector3<TR> operator *(const CVector3<TR>& v3, const CRotate3<TR>& r3);
};
template<class TR = TReal> class CPlacement3
{
public:
CRotate3<TR> r3T;
friend inline CVector3<TR> operator *(const CVector3<TR>& v3, const CPlacement3<TR>& p3)
{
}
};
class CPlane
{
public:
CVector3<> d3Normal;
};
class CBoundVolSphere
{
public:
CVector3<> v3Pos;
CBoundVolSphere operator *(const CPlacement3<>& p3)
{
return CBoundVolSphere(p3 * v3Pos, rRadius);
}
};