416 lines
11 KiB
Makefile
416 lines
11 KiB
Makefile
|
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
|
||
|
# ** DO NOT EDIT **
|
||
|
|
||
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||
|
|
||
|
!IF "$(CFG)" == ""
|
||
|
CFG=InitGUIApp - Win32 Debug
|
||
|
!MESSAGE No configuration specified. Defaulting to InitGUIApp - Win32 Debug.
|
||
|
!ENDIF
|
||
|
|
||
|
!IF "$(CFG)" != "InitGUIApp - Win32 Release" && "$(CFG)" !=\
|
||
|
"InitGUIApp - Win32 Debug"
|
||
|
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||
|
!MESSAGE You can specify a configuration when running NMAKE on this makefile
|
||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "InitGUIApp.mak" CFG="InitGUIApp - Win32 Debug"
|
||
|
!MESSAGE
|
||
|
!MESSAGE Possible choices for configuration are:
|
||
|
!MESSAGE
|
||
|
!MESSAGE "InitGUIApp - Win32 Release" (based on "Win32 (x86) Application")
|
||
|
!MESSAGE "InitGUIApp - Win32 Debug" (based on "Win32 (x86) Application")
|
||
|
!MESSAGE
|
||
|
!ERROR An invalid configuration is specified.
|
||
|
!ENDIF
|
||
|
|
||
|
!IF "$(OS)" == "Windows_NT"
|
||
|
NULL=
|
||
|
!ELSE
|
||
|
NULL=nul
|
||
|
!ENDIF
|
||
|
################################################################################
|
||
|
# Begin Project
|
||
|
# PROP Target_Last_Scanned "InitGUIApp - Win32 Debug"
|
||
|
RSC=rc.exe
|
||
|
CPP=cl.exe
|
||
|
MTL=mktyplib.exe
|
||
|
|
||
|
!IF "$(CFG)" == "InitGUIApp - Win32 Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 6
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "Release"
|
||
|
# PROP BASE Intermediate_Dir "Release"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 6
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "Release"
|
||
|
# PROP Intermediate_Dir "Release"
|
||
|
# PROP Target_Dir ""
|
||
|
OUTDIR=.\Release
|
||
|
INTDIR=.\Release
|
||
|
|
||
|
ALL : "$(OUTDIR)\InitGUIApp.exe" "$(OUTDIR)\InitGUIApp.pch"
|
||
|
|
||
|
CLEAN :
|
||
|
-@erase "$(INTDIR)\DDDevice.obj"
|
||
|
-@erase "$(INTDIR)\Direct3DQuery.obj"
|
||
|
-@erase "$(INTDIR)\InitGUIApp.obj"
|
||
|
-@erase "$(INTDIR)\InitGUIApp.pch"
|
||
|
-@erase "$(INTDIR)\InitGUIApp.res"
|
||
|
-@erase "$(INTDIR)\InitGUIAppDlg.obj"
|
||
|
-@erase "$(INTDIR)\reg.obj"
|
||
|
-@erase "$(INTDIR)\RegInit.obj"
|
||
|
-@erase "$(INTDIR)\StdAfx.obj"
|
||
|
-@erase "$(OUTDIR)\InitGUIApp.exe"
|
||
|
|
||
|
"$(OUTDIR)" :
|
||
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||
|
|
||
|
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
|
||
|
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /c
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
|
||
|
"_AFXDLL" /D "_MBCS" /Fo"$(INTDIR)/" /c
|
||
|
CPP_OBJS=.\Release/
|
||
|
CPP_SBRS=.\.
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
||
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
|
||
|
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
|
||
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/InitGUIApp.res" /d "NDEBUG" /d "_AFXDLL"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/InitGUIApp.bsc"
|
||
|
BSC32_SBRS= \
|
||
|
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
|
||
|
# ADD LINK32 /nologo /subsystem:windows /machine:I386
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
|
||
|
/pdb:"$(OUTDIR)/InitGUIApp.pdb" /machine:I386 /out:"$(OUTDIR)/InitGUIApp.exe"
|
||
|
LINK32_OBJS= \
|
||
|
"$(INTDIR)\DDDevice.obj" \
|
||
|
"$(INTDIR)\Direct3DQuery.obj" \
|
||
|
"$(INTDIR)\InitGUIApp.obj" \
|
||
|
"$(INTDIR)\InitGUIApp.res" \
|
||
|
"$(INTDIR)\InitGUIAppDlg.obj" \
|
||
|
"$(INTDIR)\reg.obj" \
|
||
|
"$(INTDIR)\RegInit.obj" \
|
||
|
"$(INTDIR)\StdAfx.obj" \
|
||
|
"..\..\lib\DirectX\ddraw.lib" \
|
||
|
"..\..\lib\DirectX\dxguid.lib"
|
||
|
|
||
|
"$(OUTDIR)\InitGUIApp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||
|
$(LINK32) @<<
|
||
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||
|
<<
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "InitGUIApp - Win32 Debug"
|
||
|
|
||
|
# PROP BASE Use_MFC 6
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "Debug"
|
||
|
# PROP BASE Intermediate_Dir "Debug"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 5
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "Debug"
|
||
|
# PROP Intermediate_Dir "Debug"
|
||
|
# PROP Target_Dir ""
|
||
|
OUTDIR=.\Debug
|
||
|
INTDIR=.\Debug
|
||
|
|
||
|
ALL : "$(OUTDIR)\InitGUIApp.exe" "$(OUTDIR)\InitGUIApp.pch"
|
||
|
|
||
|
CLEAN :
|
||
|
-@erase "$(INTDIR)\DDDevice.obj"
|
||
|
-@erase "$(INTDIR)\Direct3DQuery.obj"
|
||
|
-@erase "$(INTDIR)\InitGUIApp.obj"
|
||
|
-@erase "$(INTDIR)\InitGUIApp.pch"
|
||
|
-@erase "$(INTDIR)\InitGUIApp.res"
|
||
|
-@erase "$(INTDIR)\InitGUIAppDlg.obj"
|
||
|
-@erase "$(INTDIR)\reg.obj"
|
||
|
-@erase "$(INTDIR)\RegInit.obj"
|
||
|
-@erase "$(INTDIR)\StdAfx.obj"
|
||
|
-@erase "$(INTDIR)\vc40.idb"
|
||
|
-@erase "$(INTDIR)\vc40.pdb"
|
||
|
-@erase "$(OUTDIR)\InitGUIApp.exe"
|
||
|
-@erase "$(OUTDIR)\InitGUIApp.ilk"
|
||
|
-@erase "$(OUTDIR)\InitGUIApp.pdb"
|
||
|
|
||
|
"$(OUTDIR)" :
|
||
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||
|
|
||
|
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
|
||
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /c
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
||
|
/D "_MBCS" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
||
|
CPP_OBJS=.\Debug/
|
||
|
CPP_SBRS=.\.
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
||
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
|
||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/InitGUIApp.res" /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/InitGUIApp.bsc"
|
||
|
BSC32_SBRS= \
|
||
|
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
|
||
|
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
|
||
|
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
|
||
|
/pdb:"$(OUTDIR)/InitGUIApp.pdb" /debug /machine:I386\
|
||
|
/out:"$(OUTDIR)/InitGUIApp.exe"
|
||
|
LINK32_OBJS= \
|
||
|
"$(INTDIR)\DDDevice.obj" \
|
||
|
"$(INTDIR)\Direct3DQuery.obj" \
|
||
|
"$(INTDIR)\InitGUIApp.obj" \
|
||
|
"$(INTDIR)\InitGUIApp.res" \
|
||
|
"$(INTDIR)\InitGUIAppDlg.obj" \
|
||
|
"$(INTDIR)\reg.obj" \
|
||
|
"$(INTDIR)\RegInit.obj" \
|
||
|
"$(INTDIR)\StdAfx.obj" \
|
||
|
"..\..\lib\DirectX\ddraw.lib" \
|
||
|
"..\..\lib\DirectX\dxguid.lib"
|
||
|
|
||
|
"$(OUTDIR)\InitGUIApp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||
|
$(LINK32) @<<
|
||
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||
|
<<
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
.c{$(CPP_OBJS)}.obj:
|
||
|
$(CPP) $(CPP_PROJ) $<
|
||
|
|
||
|
.cpp{$(CPP_OBJS)}.obj:
|
||
|
$(CPP) $(CPP_PROJ) $<
|
||
|
|
||
|
.cxx{$(CPP_OBJS)}.obj:
|
||
|
$(CPP) $(CPP_PROJ) $<
|
||
|
|
||
|
.c{$(CPP_SBRS)}.sbr:
|
||
|
$(CPP) $(CPP_PROJ) $<
|
||
|
|
||
|
.cpp{$(CPP_SBRS)}.sbr:
|
||
|
$(CPP) $(CPP_PROJ) $<
|
||
|
|
||
|
.cxx{$(CPP_SBRS)}.sbr:
|
||
|
$(CPP) $(CPP_PROJ) $<
|
||
|
|
||
|
################################################################################
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "InitGUIApp - Win32 Release"
|
||
|
# Name "InitGUIApp - Win32 Debug"
|
||
|
|
||
|
!IF "$(CFG)" == "InitGUIApp - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "InitGUIApp - Win32 Debug"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\InitGUIApp.cpp
|
||
|
DEP_CPP_INITG=\
|
||
|
".\InitGUIApp.h"\
|
||
|
".\InitGUIAppDlg.h"\
|
||
|
".\StdAfx.h"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\InitGUIApp.obj" : $(SOURCE) $(DEP_CPP_INITG) "$(INTDIR)"
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\InitGUIAppDlg.cpp
|
||
|
DEP_CPP_INITGU=\
|
||
|
"..\..\..\MSDEV\INCLUDE\d3dcaps.h"\
|
||
|
"..\Lib\Sys\Reg.h"\
|
||
|
"..\Lib\Sys\RegInit.hpp"\
|
||
|
".\DDDevice.hpp"\
|
||
|
".\InitGUIApp.h"\
|
||
|
".\InitGUIAppDlg.h"\
|
||
|
".\StdAfx.h"\
|
||
|
{$(INCLUDE)}"\d3d.h"\
|
||
|
{$(INCLUDE)}"\d3dtypes.h"\
|
||
|
{$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\
|
||
|
|
||
|
NODEP_CPP_INITGU=\
|
||
|
"..\..\..\MSDEV\INCLUDE\d3dcom.h"\
|
||
|
"..\..\..\MSDEV\INCLUDE\subwtype.h"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\InitGUIAppDlg.obj" : $(SOURCE) $(DEP_CPP_INITGU) "$(INTDIR)"
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\StdAfx.cpp
|
||
|
DEP_CPP_STDAF=\
|
||
|
".\StdAfx.h"\
|
||
|
|
||
|
|
||
|
!IF "$(CFG)" == "InitGUIApp - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yc"stdafx.h"
|
||
|
|
||
|
BuildCmds= \
|
||
|
$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
|
||
|
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/InitGUIApp.pch" /Yc"stdafx.h"\
|
||
|
/Fo"$(INTDIR)/" /c $(SOURCE) \
|
||
|
|
||
|
|
||
|
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
|
||
|
$(BuildCmds)
|
||
|
|
||
|
"$(INTDIR)\InitGUIApp.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
|
||
|
$(BuildCmds)
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "InitGUIApp - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yc"stdafx.h"
|
||
|
|
||
|
BuildCmds= \
|
||
|
$(CPP) /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
||
|
/D "_MBCS" /Fp"$(INTDIR)/InitGUIApp.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
|
||
|
/Fd"$(INTDIR)/" /c $(SOURCE) \
|
||
|
|
||
|
|
||
|
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
|
||
|
$(BuildCmds)
|
||
|
|
||
|
"$(INTDIR)\InitGUIApp.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
|
||
|
$(BuildCmds)
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\InitGUIApp.rc
|
||
|
DEP_RSC_INITGUI=\
|
||
|
".\res\InitGUIApp.ico"\
|
||
|
".\res\InitGUIApp.rc2"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\InitGUIApp.res" : $(SOURCE) $(DEP_RSC_INITGUI) "$(INTDIR)"
|
||
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DDDevice.cpp
|
||
|
DEP_CPP_DDDEV=\
|
||
|
"..\..\..\MSDEV\INCLUDE\d3dcaps.h"\
|
||
|
"..\..\Inc\DirectX\d3d.h"\
|
||
|
"..\..\Inc\DirectX\d3dcaps.h"\
|
||
|
"..\..\Inc\DirectX\d3dtypes.h"\
|
||
|
"..\..\Inc\DirectX\d3dvec.inl"\
|
||
|
"..\..\Inc\DirectX\ddraw.h"\
|
||
|
"..\Lib\Sys\RegInit.hpp"\
|
||
|
".\DDDevice.hpp"\
|
||
|
{$(INCLUDE)}"\d3d.h"\
|
||
|
{$(INCLUDE)}"\d3dtypes.h"\
|
||
|
{$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\
|
||
|
|
||
|
NODEP_CPP_DDDEV=\
|
||
|
"..\..\..\MSDEV\INCLUDE\d3dcom.h"\
|
||
|
"..\..\..\MSDEV\INCLUDE\subwtype.h"\
|
||
|
"..\..\Inc\DirectX\d3dcom.h"\
|
||
|
"..\..\Inc\DirectX\subwtype.h"\
|
||
|
".\precomp.h"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\DDDevice.obj" : $(SOURCE) $(DEP_CPP_DDDEV) "$(INTDIR)"
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\jp2_pc\Source\Lib\Sys\RegInit.cpp
|
||
|
DEP_CPP_REGIN=\
|
||
|
"..\Lib\Sys\Reg.h"\
|
||
|
"..\Lib\Sys\RegInit.hpp"\
|
||
|
{$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\RegInit.obj" : $(SOURCE) $(DEP_CPP_REGIN) "$(INTDIR)"
|
||
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\jp2_pc\Source\Lib\Sys\reg.cpp
|
||
|
|
||
|
"$(INTDIR)\reg.obj" : $(SOURCE) "$(INTDIR)"
|
||
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\jp2_pc\lib\DirectX\ddraw.lib
|
||
|
|
||
|
!IF "$(CFG)" == "InitGUIApp - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "InitGUIApp - Win32 Debug"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\jp2_pc\lib\DirectX\dxguid.lib
|
||
|
|
||
|
!IF "$(CFG)" == "InitGUIApp - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "InitGUIApp - Win32 Debug"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\jp2_pc\Source\Lib\W95\Direct3DQuery.cpp
|
||
|
DEP_CPP_DIREC=\
|
||
|
"..\Lib\Sys\Reg.h"\
|
||
|
"..\Lib\Sys\RegInit.hpp"\
|
||
|
{$(INCLUDE)}"\Lib\Std\PrivSelf.hpp"\
|
||
|
{$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\Direct3DQuery.obj" : $(SOURCE) $(DEP_CPP_DIREC) "$(INTDIR)"
|
||
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|
||
|
################################################################################
|