JurassicParkTrespasser/jp2_pc/Source/InitGUIApp/InitGUIApp.mak

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2018-01-01 22:07:24 +00:00
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=InitGUIApp - Win32 Debug
!MESSAGE No configuration specified. Defaulting to InitGUIApp - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "InitGUIApp - Win32 Release" && "$(CFG)" !=\
"InitGUIApp - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "InitGUIApp.mak" CFG="InitGUIApp - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "InitGUIApp - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "InitGUIApp - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
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CPP=cl.exe
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OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\InitGUIApp.exe" "$(OUTDIR)\InitGUIApp.pch"
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################################################################################
# Begin Target
# Name "InitGUIApp - Win32 Release"
# Name "InitGUIApp - Win32 Debug"
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!ELSEIF "$(CFG)" == "InitGUIApp - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
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# End Source File
################################################################################
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".\InitGUIApp.h"\
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{$(INCLUDE)}"\d3d.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\
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# End Source File
################################################################################
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# End Source File
################################################################################
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".\res\InitGUIApp.rc2"\
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$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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"..\..\Inc\DirectX\d3dtypes.h"\
"..\..\Inc\DirectX\d3dvec.inl"\
"..\..\Inc\DirectX\ddraw.h"\
"..\Lib\Sys\RegInit.hpp"\
".\DDDevice.hpp"\
{$(INCLUDE)}"\d3d.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\
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# End Source File
################################################################################
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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################################################################################
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!IF "$(CFG)" == "InitGUIApp - Win32 Release"
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# End Source File
################################################################################
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SOURCE=\jp2_pc\lib\DirectX\dxguid.lib
!IF "$(CFG)" == "InitGUIApp - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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# End Source File
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################################################################################