JurassicParkTrespasser/jp2_pc/Source/Lib/Audio/Subtitle.hpp

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2018-01-01 22:07:24 +00:00
/***********************************************************************************************
*
* Copyright <EFBFBD> DreamWorks Interactive. 1998
*
* Contents:
* CAudioSubtitle
*
* Bugs:
*
* To do:
*
* Notes:
*
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Lib/Audio/Subtitle.hpp $
*
* 3 8/21/98 5:59p Rwyatt
* Added an init flag to the subtitle class
*
* 2 2/06/98 8:19p Rwyatt
* CAU Subtitle control basics
*
* 1 2/03/98 3:03p Rwyatt
* Initial implementation
*
***********************************************************************************************/
#ifndef HEADER_LIB_AUDIO_SUBTITLE
#define HEADER_LIB_AUDIO_SUBTITLE
//**********************************************************************************************
//
struct SSubtitleHeader
// prefix: sth
{
uint32 u4SubtitleLen; // length of the subtitle data block, NOT INCLUDING this DWORD
uint32 u4SubtitleSections;
//
// Followed by data for the first section.
//
};
//**********************************************************************************************
//
class CAudioSubtitle
{
public:
//******************************************************************************************
CAudioSubtitle
(
SSubtitleHeader* psth, // subtitle header
bool b_delete // delete the memory on destruction?
)
//*********************************
{
bSetup = false;
bDeleteMemory = b_delete;
psthTitle = psth;
}
//******************************************************************************************
~CAudioSubtitle
(
)
//*********************************
{
if (bDeleteMemory)
{
delete psthTitle;
}
}
//******************************************************************************************
SSubtitleHeader* psthGetSubtitleData
(
)
//*********************************
{
return psthTitle;
}
//******************************************************************************************
bool bSubtitleSetup
(
)
//*********************************
{
return bSetup;
}
//******************************************************************************************
void SubtitleSetup
(
)
//*********************************
{
bSetup = true;
}
protected:
bool bSetup;
bool bDeleteMemory;
SSubtitleHeader* psthTitle;
};
#endif //HEADER_LIB_AUDIO_SUBTITLE