JurassicParkTrespasser/jp2_pc/Source/Lib/W95/DDFont.hpp

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2018-01-01 22:07:24 +00:00
/***********************************************************************************************
*
* Copyright <EFBFBD> DreamWorks Interactive. 1998
*
* Contents:
* CDDFont
*
* Bugs:
*
* To do:
*
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Lib/W95/DDFont.hpp $
*
* 3 9/17/98 3:53p Rwyatt
* Added a macro to make RGB values in windows format
*
* 2 2/11/98 4:36p Rwyatt
* Subtitles now use GDI so it works on all video and 3D cards.
*
* 1 2/06/98 8:22p Rwyatt
* Initial implementation
*
***********************************************************************************************/
#ifndef HEADER_LIB_W95_DDFONT_HPP
#define HEADER_LIB_W95_DDFONT_HPP
#include "Lib/View/Colour.hpp"
#define MAKERGB(r, g ,b) ((DWORD) (((BYTE) (r) | ((WORD) (g) << 8)) | (((DWORD) (BYTE) (b)) << 16)))
//**********************************************************************************************
//
#define TEXT_FORMAT_CENTER 0x00000001
#define TEXT_FORMAT_LEFT 0x00000002
#define TEXT_FORMAT_RIGHT 0x00000004
#define TEXT_FORMAT_TOP 0x00000008
#define TEXT_FORMAT_BOTTOM 0x00000010
#define TEXT_BORDER_X 8
#define TEXT_BORDER_Y 8
//**********************************************************************************************
//
struct SFormattedString
{
uint32 u4Size;
uint32 u4Lines;
//
// followed by u4Line SformattedLine structures
//
};
//**********************************************************************************************
//
struct SFormattedLine
//prefix: fmtl
{
uint32 u4XPos;
uint32 u4YPos;
uint32 u4TextLen; // not including the NULL
//
// Followed by u4TextLen characters, followed by a 0
//
};
//**********************************************************************************************
//
class CDDFont
// prefix: fnt
{
public:
//******************************************************************************************
//
CDDFont
(
int32 i4_size
);
//******************************************************************************************
//
~CDDFont(void);
//******************************************************************************************
// returns the address after the NULL byte in the buffer passed in. This is in
// effect the next address that can be used for another formatted string in the
// same buffer.
uint8* pu1FormatOverlayString
(
const char* str_string,
uint8* str_buff,
uint32 u4_flags
);
//******************************************************************************************
//
void PrintOverlayString
(
int32 i4_xp,
int32 i4_yp,
const char* str
);
//******************************************************************************************
//
void PrintFormattedOverlayString
(
uint8* pu1_data
);
//******************************************************************************************
uint32 u4FormattedStringBytes
(
uint8* pu1_data
)
{
// return the first DWORD...
return *(uint32*)pu1_data;
}
//******************************************************************************************
void SetFill
(
bool b_fill
)
{
bFill = b_fill;
}
//******************************************************************************************
void SetColour
(
CColour clr
)
{
u4Colour = MAKERGB(clr.u1Red, clr.u1Green, clr.u1Blue);
}
protected:
void* hfont;
bool bFill;
uint32 u4Colour; // same as a COLORREF not a CColour
int32 i4YHeight;
uint32 u4FontWidth[256];
};
#endif //HEADER_LIB_W95_DDFONT_HPP