JurassicParkTrespasser/jp2_pc/Source/Tools/GroffExp/Bitmap.cpp

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2018-01-01 22:07:24 +00:00
/***********************************************************************************************
*
* Copyright (c) 1996 DreamWorks Interactive, 1996
*
* Contents:
*
* Bugs:
*
* To do:
*
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Tools/GroffExp/Bitmap.cpp $
*
* 5 12/16/96 11:22a Gstull
* Made changes to support quantization to a single palette.
*
* 4 11/15/96 11:08a Gstull
* Added substantial changes to the GroffExporter including for support of mutiple section
* files.
*
* 3 11/06/96 7:28p Gstull
* Added a Copy function to the bitmap IO classes.
*
* 2 11/04/96 8:34p Gstull
* Latest version of the new bitmap exporter stuff.
*
**********************************************************************************************/
#include <assert.h>
#include <memory.h>
#include <string.h>
#include <stdio.h>
#include <fstream>
2018-01-01 22:07:24 +00:00
#include "max.h"
#include "bmmlib.h"
#include "StandardTypes.hpp"
#include "Lib/Sys/SmartBuffer.hpp"
#include "Bitmap.hpp"
//**********************************************************************************************
//
CBitmapInfo::CBitmapInfo()
{
// Initialize the text fields to null.
strBitmapName[0] = 0;
strBitmapDescription = 0;
// Call the generic initialization function.
Initialize();
}
//**********************************************************************************************
//
CBitmapInfo::~CBitmapInfo()
{
// Call the generic initialize function.
Initialize();
}
//**********************************************************************************************
//
void CBitmapInfo::Initialize()
{
// Set the bitmap file format to undefined,
fmtFileFormat = EFMT_UNDEFINED;
// Set the generic bitmap parameters to some initial values.
uBitmapWidth = 0;
uBitmapHeight = 0;
uBitmapDepth = 0;
fBitmapAspect = 1.0f;
fBitmapGamma = 1.0f;
// Initialize the palette information to empty values.
uBitmapPaletteSize = 0;
uBitmapPaletteEntries = 0;
// Initialize the bitmap name to null.
strBitmapName[0] = 0;
// If there is any memory allocated to the strings, return it. Is there any?
if (strBitmapDescription != 0)
{
// There is memory here so deallocate it.
delete [] strBitmapDescription;
// Initialize the pointers to null.
strBitmapDescription = 0;
}
}
//**********************************************************************************************
//
bool CBitmapInfo::bIsValidDefinition() const
{
//
// First check for error conditions, then check for warning conditions.
//
// Is the width reasonable?
if (uBitmapWidth < 1 || uBitmapWidth > MAX_BITMAP_WIDTH)
{
// Return an error.
return false;
}
// Is the height reasonable?
if (uBitmapHeight < 1 || uBitmapHeight > MAX_BITMAP_HEIGHT)
{
// Return an error.
return false;
}
// Is the bitmap depth reasonable?
switch (uBitmapDepth)
{
case 1:
// Is the palette size correct?
if (uBitmapPaletteSize != 2)
{
// No! Return an error.
return false;
}
// Is the palette entries in range.?
if (uBitmapPaletteEntries > 2)
{
// No! Return an error.
return false;
}
break;
case 4:
// Is the palette size correct?
if (uBitmapPaletteSize != 16)
{
// No! Return an error.
return false;
}
// Is the palette entries in range.?
if (uBitmapPaletteEntries > 16)
{
// No! Return an error.
return false;
}
break;
case 8:
// Is the palette size correct?
if (uBitmapPaletteSize != 256)
{
// No! Return an error.
return false;
}
// Is the palette entries in range.?
if (uBitmapPaletteEntries > 256)
{
// No! Return an error.
return false;
}
break;
case 24:
break;
default:
// Return an error.
return false;
}
// We have enough correct information to build a valid bitmap.
return true;
}
//**********************************************************************************************
//
bool CBitmapInfo::bIsValidRepresentation() const
{
//
// First check for error conditions, then check for warning conditions.
//
// Are the basic parameters valid?
if (!bIsValidDefinition())
{
// No! Return an error.
return false;
}
// Is the bitmap depth reasonable?
switch (uBitmapDepth)
{
case 1:
// Is the palette size correct?
if (uBitmapPaletteSize != 2)
{
// No! Return an error.
return false;
}
// Is the palette entries in range.?
if (uBitmapPaletteEntries > 2)
{
// No! Return an error.
return false;
}
break;
case 4:
// Is the palette size correct?
if (uBitmapPaletteSize != 16)
{
// No! Return an error.
return false;
}
// Is the palette entries in range.?
if (uBitmapPaletteEntries > 16)
{
// No! Return an error.
return false;
}
break;
case 8:
// Is the palette size correct?
if (uBitmapPaletteSize != 256)
{
// No! Return an error.
return false;
}
// Is the palette entries in range.?
if (uBitmapPaletteEntries > 256)
{
// No! Return an error.
return false;
}
break;
case 24:
break;
default:
// Return an error.
return false;
}
// We have enough correct information to build a valid bitmap.
return true;
}
//**********************************************************************************************
//
void CBitmapInfo::Name(const char* str_bitmap_name)
{
// Is the user string in range?
if (strlen(str_bitmap_name) >= MAX_NAME_LENGTH)
return;
// Copy the string.
strcpy(&strBitmapName[0], str_bitmap_name);
}
//**********************************************************************************************
//
bool CBitmapInfo::bDescription(const char* str_description)
{
// Is there already memory allocated to the string?
if (strBitmapDescription != 0)
{
// Yes! Deallocate it.
delete [] strBitmapDescription;
}
// Did the user supply a valid string?
if (str_description != 0)
{
// Allocate memory for the new string.
strBitmapDescription = new char[strlen(str_description)+1];
// Were we successful?
if (strBitmapDescription == 0)
{
// No! Return a failure result.
return false;
}
// Now copy the string.
strcpy(strBitmapDescription, str_description);
}
// Return a successful result.
return true;
}
//**********************************************************************************************
//
void CBitmapInfo::BitmapFormat(EBitmapFormat fmt_file_format)
{
// Assign the file format.
fmtFileFormat = fmt_file_format;
}
//**********************************************************************************************
//
void CBitmapInfo::Width(uint u_width)
{
// Is the new width within a reasonable range?
if (u_width > 0 && u_width < MAX_BITMAP_WIDTH)
{
// Yes! Then assign it to the member variable.
uBitmapWidth = u_width;
}
}
//**********************************************************************************************
//
void CBitmapInfo::Height(uint u_height)
{
// Is the new width within a reasonable range?
if (u_height > 0 && u_height < MAX_BITMAP_HEIGHT)
{
// Yes! Then assign it to the member variable.
uBitmapHeight = u_height;
}
}
//**********************************************************************************************
//
void CBitmapInfo::Depth(uint u_depth)
{
// Is this a valid supported bitmap depth?
switch (u_depth)
{
case 1:
uBitmapDepth = 1;
uBitmapPaletteSize = 2;
break;
case 4:
uBitmapDepth = 4;
uBitmapPaletteSize = 16;
break;
case 8:
uBitmapDepth = 8;
uBitmapPaletteSize = 256;
break;
case 24:
// Yes! Then assign it to the member variable.
uBitmapDepth = u_depth;
}
// Make sure the new depth doesn't create an illegal condition regarding the maximum number
// of palette entries.
switch (u_depth)
{
case 1:
case 4:
case 8:
uBitmapPaletteSize = 256;
break;
// Is the bitmap palette entry count greater than the size?
if (uBitmapPaletteEntries > uBitmapPaletteSize)
{
// Yes! Then truncate the entry count.
uBitmapPaletteEntries = uBitmapPaletteSize;
}
}
}
//**********************************************************************************************
//
void CBitmapInfo::PaletteEntries(uint u_palette_entries)
{
// Is the requested number of palette entries in range?
if (u_palette_entries <= uBitmapPaletteSize)
{
// Yes! Then assign it to the member variable.
uBitmapPaletteEntries = u_palette_entries;
}
}
//**********************************************************************************************
//
void CBitmapInfo::Gamma(float f_gamma)
{
// Is the requested gamma value in range?
if (f_gamma > 0.1f && f_gamma < 10.0f)
{
// Yes! Then assign it to the member variable.
fBitmapGamma = f_gamma;
}
}
//**********************************************************************************************
//
void CBitmapInfo::Aspect(float f_aspect)
{
// Is the requested gamma value in range?
if (f_aspect > 0.5f && f_aspect < 2.0f)
{
// Yes! Then assign it to the member variable.
fBitmapAspect = f_aspect;
}
}
//**********************************************************************************************
//
const char* CBitmapInfo::strName() const
{
// Return a pointer to the string.
return &strBitmapName[0];
}
//**********************************************************************************************
//
const char* CBitmapInfo::strDescription() const
{
// Return a pointer to the string.
return &strBitmapDescription[0];
}
//**********************************************************************************************
//
EBitmapFormat CBitmapInfo::fmtBitmapFormat() const
{
// Return the current file type.
return fmtFileFormat;
}
//**********************************************************************************************
//
uint CBitmapInfo::uWidth() const
{
// Return the bitmap width.
return uBitmapWidth;
}
//**********************************************************************************************
//
uint CBitmapInfo::uHeight() const
{
// Return the bitmap height.
return uBitmapHeight;
}
//**********************************************************************************************
//
uint CBitmapInfo::uDepth() const
{
// Return the bitmap depth.
return uBitmapDepth;
}
//**********************************************************************************************
//
uint CBitmapInfo::uPaletteSize() const
{
// Return the size of the palette.
return uBitmapPaletteSize;
}
//**********************************************************************************************
//
uint CBitmapInfo::uPaletteEntries() const
{
// Return the number of entries in the palette.
return uBitmapPaletteEntries;
}
//**********************************************************************************************
//
float CBitmapInfo::fGamma() const
{
// Return the current gamma value.
return fBitmapGamma;
}
//**********************************************************************************************
//
float CBitmapInfo::fAspect() const
{
// Return the current aspect ratio.
return fBitmapAspect;
}
//**********************************************************************************************
//
CBitmapInfo& CBitmapInfo::operator =(CBitmapInfo& bi_src)
{
// Make sure we are not assigning to ourself.
if (this != &bi_src)
{
// Duplicate all the members in the structure.
fmtFileFormat = bi_src.fmtFileFormat;
uBitmapWidth = bi_src.uBitmapWidth;
uBitmapHeight = bi_src.uBitmapHeight;
uBitmapDepth = bi_src.uBitmapDepth;
fBitmapAspect = bi_src.fBitmapAspect;
fBitmapGamma = bi_src.fBitmapGamma;
uBitmapPaletteSize = bi_src.uBitmapPaletteSize;
uBitmapPaletteEntries = bi_src.uBitmapPaletteEntries;
// Copy the bitmap name to the target.
strcpy(&strBitmapName[0], bi_src.strBitmapName);
// Does a bitmap name exist in the dest?
if (strBitmapDescription != 0)
{
// Deallocate it.
delete [] strBitmapDescription;
// Set the pointer to null.
strBitmapDescription = 0;
}
// Does a bitmap name exist in the source?
if (bi_src.strBitmapDescription != 0)
{
// Allocate the memory in the destination.
strBitmapDescription = new char[strlen(bi_src.strBitmapDescription)+1];
// Copy the bitmap name to the destination.
strcpy(strBitmapDescription, bi_src.strBitmapDescription);
}
}
return *this;
}
//**********************************************************************************************
//
CBitmapImage::CBitmapImage()
{
// Initialize the image storage pointer.
ac24TruePixels = 0;
// Initialize the paletted pixel buffer.
au1PalettedPixels = 0;
// Set the buffer size to 0;
uBufferSize = 0;
}
//**********************************************************************************************
//
CBitmapImage::~CBitmapImage()
{
// Call the generic initialization routine.
Initialize();
}
//**********************************************************************************************
//
void CBitmapImage::Initialize()
{
// Was there any memory used for the 24 bit storage?
if (ac24TruePixels != 0)
{
// Yes! Then deallocate the memory.
delete [] ac24TruePixels;
// Set the pointer to null.
ac24TruePixels = 0;
}
// Was there any memory used for indexed pixel storage?
if (au1PalettedPixels != 0)
{
// Yes! Then deallocate the memory.
delete [] au1PalettedPixels;
// Set the pointer to null.
au1PalettedPixels = 0;
}
// Set the buffer size to 0.
uBufferSize = 0;
// Initialize the bitmap info structure.
biImageBitmapInfo.Initialize();
}
//**********************************************************************************************
//
bool CBitmapImage::bCreate(CBitmapInfo& bi_src, bool b_initialize = false)
{
// Do we have a valid bitmap definition?
if (!bi_src.bIsValidDefinition())
{
// No! Something is wrong so return an error.
return false;
}
// Make sure we are starting out with a clean structure.
Initialize();
// Start out by determining how much memory we need.
int i_pixels = bi_src.uWidth() * bi_src.uHeight();
//
// We are all ready to start filling in the bitmap info structure and allocating
// storage for our new bitmap.
//
biImageBitmapInfo = bi_src;
// Setup the width and height fields sice
// Is this a paletted or true color bitmap?
if (bi_src.uDepth() > 8)
{
// Must be true color. Attempt to allocate the memory to the bitmap buffer.
ac24TruePixels = new SColor24[i_pixels];
// Were we successful?
if (ac24TruePixels == 0)
{
// No! Then return an error.
return false;
}
// Setup the size of the buffer.
uBufferSize = (uint) i_pixels * sizeof(SColor24);
// Did the user request for the bitmap storage to be cleared?
if (b_initialize)
{
// Initialize the bitmap and palette storage.
memset(ac24TruePixels, 0, i_pixels * sizeof(SColor24));
}
}
else
{
// Must be paletted. Attempt to allocate the memory for the bitmap buffer.
au1PalettedPixels = new uint8[i_pixels];
// Were we successful?
if (au1PalettedPixels == 0)
{
// No! Then return an error.
return false;
}
// Setup the size of the buffer.
uBufferSize = (uint) i_pixels;
// Set the palette entry count to 0 since this is a new palette.
biImageBitmapInfo.PaletteEntries(0);
// Did the user request the bitmap and palette storage to be cleared?
if (b_initialize)
{
// Initialize the bitmap and palette storage.
memset(au1PalettedPixels, 0, i_pixels);
memset(ac24Palette, 0, MAX_PALETTE_SIZE * sizeof(SColor24));
}
}
// We were successful so return an error.
return true;
}
//**********************************************************************************************
//
void CBitmapImage::bDestroy()
{
// Make sure we are starting out with a clean structure.
Initialize();
}
//**********************************************************************************************
//
bool CBitmapImage::bRangeCheckAndClip(uint u_width, uint u_x, uint& u_length)
{
// Is the starting point in the range?
if (u_x >= u_width)
{
// No! The starting point is out of range. Nothing can be done. Return an error.
return false;
}
// Is the length out of range?
if (u_x + u_length > u_width)
{
// Adjust the length to it's maximum, legal value.
u_length = (u_width - u_x);
}
// Return a successful result, since we now have useable coordinates.
return true;
}
//**********************************************************************************************
//
uint CBitmapImage::uGetTruePixels(uint u_x, uint u_y, uint u_count, SColor24* ac24_pixels)
{
// Has a true color bitmap buffer been allocated for the bitmap?
if (ac24TruePixels == 0)
{
// No! Return a count of 0.
return 0;
}
// Do we have good parameters?
if (!bRangeCheckAndClip(biImageBitmapInfo.uWidth(), u_x, u_count))
{
// No! Return a count of 0.
return 0;
}
// Setup the offset into the bitmap.
uint u_offset = u_y * biImageBitmapInfo.uWidth() + u_x;
// Copy the pixels into the users buffer.
memcpy(ac24_pixels, &ac24TruePixels[u_offset], u_count * sizeof(SColor24));
// Return the number of pixels read.
return u_count;
}
//**********************************************************************************************
//
uint CBitmapImage::uSetTruePixels(uint u_x, uint u_y, uint u_count, SColor24* ac24_pixels)
{
// Has a true color bitmap buffer been allocated for the bitmap?
if (ac24TruePixels == 0)
{
// No! Return a count of 0.
return 0;
}
// Do we have good parameters?
if (!bRangeCheckAndClip(biImageBitmapInfo.uWidth(), u_x, u_count))
{
// No! Return a count of 0.
return 0;
}
// Setup the offset into the bitmap.
uint u_offset = u_y * biImageBitmapInfo.uWidth() + u_x;
// Copy the pixels from the users buffer.
memcpy(&ac24TruePixels[u_offset], ac24_pixels, u_count * sizeof(SColor24));
// Return the number of pixels set.
return u_count;
}
//**********************************************************************************************
//
uint CBitmapImage::uGetPalettedPixels(uint u_x, uint u_y, uint u_count, uint8* au1_pixels)
{
// Has a true color bitmap buffer been allocated for the bitmap?
if (au1PalettedPixels == 0)
{
// No! Return a count of 0.
return 0;
}
// Do we have good parameters?
if (!bRangeCheckAndClip(biImageBitmapInfo.uWidth(), u_x, u_count))
{
// No! Return a count of 0.
return 0;
}
// Setup the offset into the bitmap.
uint u_offset = u_y * biImageBitmapInfo.uWidth() + u_x;
// Copy the pixels into the users buffer.
memcpy(au1_pixels, &au1PalettedPixels[u_offset], u_count);
// Return the number of pixels read.
return u_count;
}
//**********************************************************************************************
//
uint CBitmapImage::uSetPalettedPixels(uint u_x, uint u_y, uint u_count, uint8* au1_pixels)
{
// Do we have good parameters?
if (!bRangeCheckAndClip(biImageBitmapInfo.uWidth(), u_x, u_count))
{
// No! Return a count of 0.
return 0;
}
// Setup the offset into the bitmap.
uint u_offset = u_y * biImageBitmapInfo.uWidth() + u_x;
// Copy the pixels into the users buffer.
memcpy(&au1PalettedPixels[u_offset], au1_pixels, u_count);
// Return the number of pixels read.
return u_count;
}
//**********************************************************************************************
//
uint CBitmapImage::uGetPaletteEntries(uint u_start, uint u_count, SColor24* ac24_user_palette)
{
// Do we have good parameters?
if (!bRangeCheckAndClip(biImageBitmapInfo.uPaletteSize(), u_start, u_count))
{
// No! Return a count of 0.
return 0;
}
// Copy the pixels into the users buffer.
memcpy(ac24_user_palette, &ac24Palette[u_start], u_count * sizeof(SColor24));
// Return the number of palette entries read.
return u_count;
}
//**********************************************************************************************
//
uint CBitmapImage::uSetPaletteEntries(uint u_start, uint u_count, SColor24* ac24_user_palette)
{
// Has a palette been allocated for this bitmap?
if (ac24Palette == 0)
{
// No! Return a count of 0.
return 0;
}
// Do we have good parameters?
if (!bRangeCheckAndClip(biImageBitmapInfo.uPaletteSize(), u_start, u_count))
{
// No! Return a count of 0.
return 0;
}
// Copy the palette entries out of the users buffer.
memcpy(&ac24Palette[u_start], ac24_user_palette, u_count * sizeof(SColor24));
//
// Set the palette entries field to reflect the last written pixel. This is sort of a
// hack because we really don't know if all of these palette entries are being used in
// the actual image. For now it will cork just fine.
//
biImageBitmapInfo.PaletteEntries(u_start+u_count);
// Return the number of palette entries set.
return u_count;
}
//**********************************************************************************************
//
bool CBitmapImage::bBitmapInfo(CBitmapInfo& bi_bitmap_info)
{
// Only allow the user to modify a couple bitmap parameters (Name, Description, Format).
biImageBitmapInfo.BitmapFormat(bi_bitmap_info.fmtBitmapFormat());
biImageBitmapInfo.Name(bi_bitmap_info.strName());
return biImageBitmapInfo.bDescription(bi_bitmap_info.strDescription());
}
//**********************************************************************************************
//
CBitmapInfo& CBitmapImage::biBitmapInfo()
{
return biImageBitmapInfo;
}
//**********************************************************************************************
//
bool CBitmapImage::bIsPaletted() const
{
// All paletted bitmaps have a depth which is less than or equal to 8 bits.
return biImageBitmapInfo.uDepth() <= 8;
}
//**********************************************************************************************
//
bool CBitmapImage::bIsValidImage()
{
// First check the bitmap information for reasonable values.
if (!biImageBitmapInfo.bIsValidDefinition())
{
// No! Either the width, height or depth is unreasonable, so return an error.
return false;
}
// Make sure we have at least a string to represent our bitmap.
if (!biImageBitmapInfo.strName())
{
// No! The user has not requested a name for the bitmap.
return false;
}
// Check to make sure the bitmap image is of the right dimensions.
uint u_buff_size = biImageBitmapInfo.uWidth() * biImageBitmapInfo.uHeight();
// Determine the depth of the bitmap and perform any depth related checks.
switch (biImageBitmapInfo.uDepth())
{
// Later add code to handle 1 and 4 bit paletted bitmaps.
case 1:
case 4:
case 8:
// Make sure we have an storage allocated to the bitmap buffer.
if (au1PalettedPixels == 0)
{
// We don't have any memory associated with the bitmap so return an error.
return false;
}
// Make sure we have an storage allocated to the bitmap palette.
if (ac24Palette == 0)
{
// We don't have any memory associated with the bitmap palette, so return an error.
return false;
}
break;
case 24:
// Adjust the size of the pixel buffer for 24 bit pixels.
u_buff_size *= 3;
// Make sure we have an storage allocated to the bitmap buffer.
if (ac24TruePixels == 0)
{
// We don't have any memory associated with bitmap so return an error.
return false;
}
break;
}
// Check to determine if the pixel buffer is the correct size. Is it correct
if (u_buff_size != uBufferSize)
{
// No! Return an error.
return false;
}
// This bitmap can be successfully written to disk.
return true;
}
//**********************************************************************************************
//
void* CBitmapImage::Data() const
{
// Are we in paletted mode?
if (bIsPaletted())
{
// Yes! We are int paletted mode.
return (void *) &au1PalettedPixels[0];
}
else
{
// No! We are in true color mode.
return (void *) &ac24TruePixels[0];
}
}
//**********************************************************************************************
//
CBitmapImage& CBitmapImage::operator =(CBitmapImage& bmi_src)
{
// Make sure we are not assigning to outself.
if (this != &bmi_src)
{
// Start out by making a duplicate of the bitmap image.
if (!bCreate(bmi_src.biBitmapInfo()))
{
// Bad situation has occurred. We are out of heap memory. Blow up for now.
Assert(0);
2018-01-01 22:07:24 +00:00
}
// Get a copy of the bitmap info for the host.
CBitmapInfo bi_bitmap_info = bmi_src.biBitmapInfo();
// Is this bitmap true color or paletted?
if (bi_bitmap_info.uDepth() > 8)
{
// This is a true color bitmap. So copy it.
memcpy(ac24TruePixels, bmi_src.ac24TruePixels,
bi_bitmap_info.uWidth() * bi_bitmap_info.uHeight() * sizeof(SColor24));
}
else
{
// This is a paletted bitmap. So copy the bitmap and the palette.
memcpy(ac24TruePixels, bmi_src.ac24TruePixels, bi_bitmap_info.uWidth() * bi_bitmap_info.uHeight());
memcpy(ac24Palette, bmi_src.ac24Palette, bi_bitmap_info.uPaletteSize() * sizeof(SColor24));
}
}
return *this;
}
//**********************************************************************************************
//
bool CBitmapIO::bLoad(const char* str_bitmap_name, CBitmapImage& bmi_bitmap_image)
{
CBmpBitmap bmp_bitmap;
CGrfBitmap groff_bitmap;
//
// Invoke a series of bitmap sniffers to determine the bitmap type.
//
// Is this bitmap a windows BMP bitmap?
if (bmp_bitmap.bDetectBitmap(str_bitmap_name))
{
// Yes! Then attempt to load it, and return the result.
return bmp_bitmap.bRead(str_bitmap_name, bmi_bitmap_image);
}
// Is it a groff file bitmap
if (groff_bitmap.bDetectBitmap(str_bitmap_name))
{
// Yes! Then attempt to load it, and return the result.
return groff_bitmap.bRead(str_bitmap_name, bmi_bitmap_image);
}
// The bitmap was unable to be loaded so return an error.
return false;
}
//**********************************************************************************************
//
bool CBitmapIO::bSave(CBitmapImage& bmi_bitmap_image)
{
CBmpBitmap bmp_bitmap;
CGrfBitmap groff_bitmap;
bool b_result = false;
CBitmapInfo& bi_bitmap_info = bmi_bitmap_image.biBitmapInfo();
// Determine the type of file we are being requested to create.
switch (bi_bitmap_info.fmtBitmapFormat())
{
case EFMT_UNDEFINED:
// Bummer! A file format must be specified for now.
break;
case EFMT_BMP:
// Attempt to write it out.
b_result = bmp_bitmap.bWrite(bmi_bitmap_image);
break;
case EFMT_GROFF:
// Attempt to write it out.
b_result = groff_bitmap.bWrite(bmi_bitmap_image);
break;
}
// Return the result.
return b_result;
}
//**********************************************************************************************
//
bool CBitmapIO::bCopy(const char* str_dst, const char* str_src)
{
CBitmapImage bmi_bitmap_image;
// Attempt to load the bitmap. Were we successful?
if (!bLoad(str_src, bmi_bitmap_image))
{
// No! Return an error.
return false;
}
// Change the bitmap name.
CBitmapInfo bi_bitmap_info;
bi_bitmap_info = bmi_bitmap_image.biBitmapInfo();
// Change the name in the bitmap image. Were we successful?
bi_bitmap_info.Name(str_dst);
if (!bmi_bitmap_image.bBitmapInfo(bi_bitmap_info))
{
// No! Perhaps the destination name is invalid??? Return an unsuccessful result.
return false;
}
// Attempt to save the bitmap and return the result.
return bSave(bmi_bitmap_image);
}
/*
//**********************************************************************************************
//
CBitmapUtil::CBitmapUtil()
{
// Set the quantizer structure to null.
pqQuantizer = 0;
// Set the size of the palette to 0.
uPaletteSize = 0;
// Set the color packer to null.
pcpColorPacker = 0;
// Set the transparency flag to null.
bTransparency = false;
}
//**********************************************************************************************
//
CBitmapUtil::~CBitmapUtil()
{
// Was a quantizer allocated?
if (pqQuantizer != 0)
{
// Yes! Delete the quantizer.
pqQuantizer->DeleteThis();
// Set the quantizer to null.
pqQuantizer = 0;
}
// Set the palette size to 0.
uPaletteSize = 0;
// Was a color packer allocated?
if (pcpColorPacker != 0)
{
// Yes! Delete the color packer.
pcpColorPacker->DeleteThis();
// Set the color packer structure to null.
pcpColorPacker = 0;
}
}
//**********************************************************************************************
//
bool CBitmapUtil::bExists(const char* str_bitmap_name)
{
//
// Attempt to open the file to make sure it exists.
//
// Attempt to open the file and see if it exists.
ifstream ifile(str_bitmap_name, ios::binary | ios::nocreate);
// Were we able to open the file?
if (!ifile)
{
// No! Return false.
return false;
}
// Yes! So close the file and return true.
ifile.close();
return true;
}
//**********************************************************************************************
//
bool CBitmapUtil::bCopy(const char* str_dst, const char* str_src)
{
CBitmapImage bmi_bitmap_image;
// Attempt to load the bitmap. Were we successful?
if (!bLoad(str_src, bmi_bitmap_image))
{
// No! Return an error.
return false;
}
// Change the bitmap name.
CBitmapInfo bi_bitmap_info;
bi_bitmap_info = bmi_bitmap_image.biBitmapInfo();
// Change the name in the bitmap image. Were we successful?
bi_bitmap_info.Name(str_dst);
if (!bmi_bitmap_image.bBitmapInfo(bi_bitmap_info))
{
// No! Perhaps the destination name is invalid??? Return an unsuccessful result.
return false;
}
// Attempt to save the bitmap and return the result.
return bSave(bmi_bitmap_image);
}
//**********************************************************************************************
//
bool CBitmapUtil::bConfigureQuantizer(uint u_maximum_palette_entries)
{
// Is the requested palette size in range?
if (u_maximum_palette_entries < 2 || u_maximum_palette_entries > 256)
{
// No! Return an error.
return false;
}
// Setup the palette entry count.
uPaletteSize = u_maximum_palette_entries;
// Does a palette exist? If so, deallocate it.
if (ac24Palette != 0)
{
// Yes! Delete the palette.
delete [] ac24Palette;
// Set the palette pointer to 0.
ac24Palette = 0;
}
// Does a quantizer already exist?
if (pqQuantizer != 0)
{
// Yes! Deallocate it.
pqQuantizer->DeleteThis();
}
// Attempt to allocate a histogram for the quantizer. Were we successful?
if (!pqQuantizer->AllocHistogram())
{
// No! Deallocate the quantizer and return an error.
pqQuantizer->DeleteThis();
return false;
}
// Does a color packer exist? If so delete it.
if (pcpColorPacker != 0)
{
// Yes! Deallocate it.
pcpColorPacker->DeleteThis();
// Set the pointer to 0.
pcpColorPacker = 0;
}
// Return a successful result.
return true;
}
//**********************************************************************************************
//
bool CBitmapUtil::bQuantizePixels(CBitmapImage& bmi_bitmap_image)
{
// Does a quantizer exist?
if (pqQuantizer == 0)
{
// No! Return an error.
return false;
}
// Do we have a valid bitmap image?
if (!bmi_bitmap_image.bIsValidImage())
{
// No! Return an error.
return false;
}
// Is this a paletted bitmap?
if (bmi_bitmap_image.bIsPaletted())
{
// Yes! Return an error since we don't support quantization of paletted bitmaps.
return false;
}
//
// We now know that we have a valid bitmap which is true color. We can then feed the individual
// pixels in the bitmap into the quantizer.
//
// Get a copy of the bitmap info structure.
CBitmapInfo bi_bitmap_info = bmi_bitmap_image.biBitmapInfo();
// Setup a pixel line buffer.
SColor24* ac24_scanline = new SColor24[bi_bitmap_info.uWidth()];
// Were we successful?
if (ac24_scanline == 0)
{
// No! Return an error.
return false;
}
// Loop through all the rows in the bitmap.
for (uint u_i = 0; u_i < bi_bitmap_info.uWidth(); u_i++)
{
}
// Delete the scanline buffer.
delete [] ac24_scanline;
// Return a successful result.
return true;
}
//**********************************************************************************************
//
bool CBitmapUtil::bPalettizeBitmap(CBitmapImage& bmi_dst, CBitmapImage& bmi_dst& u1_palette_size)
{
}
//**********************************************************************************************
//
bool CBitmapUtil::bMerge(CBitmapImage& bmi_dst, CBitmapImage& bmi_texture, CBitmap bmi_opacity)
{
}
//**********************************************************************************************
//
bool CBitmapUtil::bFlip(CBitmapImage& bmi_bitmap_image, bool b_vertical, bool b_horizontal)
{
}
//**********************************************************************************************
//
bool CBitmapUtil::bMeanColor(CBitmapImage& bmi_bitmap_image, SColor24& c24_mean_color)
{
}
*/
//**********************************************************************************************
//
bool CBmpBitmap::bDetectBitmap(const char* str_bitmap_name)
{
// Attempt to open the file and see if it exists.
std::ifstream ifile(str_bitmap_name, std::ios::binary | std::ios::_Nocreate);
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// Were we able to open the file?
if (!ifile)
{
// No! So return an error.
return false;
}
// Determine if we have a Windows BMP bitmap file.
SFileHeader fh_file_header;
// Read in the file header.
ifile.read((char *) &fh_file_header, sizeof(SFileHeader));
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ifile.close();
// Is this a Windows bitmap?
return fh_file_header.u2FileType == WINDOWS_BMP_MAGIC_NUMBER;
}
//**********************************************************************************************
//
bool CBmpBitmap::bRead(const char* str_bitmap_name, CBitmapImage& bmi_bitmap_image)
{
// Do we have a possible string?
if (str_bitmap_name == 0)
{
// No! This is a null string so return a failure result.
return false;
}
// Attempt to open the bitmap file.
std::ifstream ifile(str_bitmap_name, std::ios::binary | std::ios::_Nocreate);
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// Were we successful?
if (!ifile)
{
// No! Return a failure result.
return false;
}
// Determine if we have a Windows BMP bitmap file.
SFileHeader fh_file_header;
// Read in the file header.
ifile.read((char *) &fh_file_header, sizeof(SFileHeader));
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// Is this a Windows bitmap?
if (fh_file_header.u2FileType != WINDOWS_BMP_MAGIC_NUMBER)
{
// No! CLose the file and return a failure result.
ifile.close();
return false;
}
// Read in the bitmap header and verify we recognize the version.
SBitmapHeader bmh_bitmap_header;
// Read in the file header.
ifile.read((char *) &bmh_bitmap_header, sizeof(SBitmapHeader));
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// Is this a Windows bitmap?
if (bmh_bitmap_header.uHeaderSize != sizeof(SBitmapHeader))
{
// No! CLose the file and return a failure result.
ifile.close();
return false;
}
// Make sure this is an uncompressed BMP file since this is all we can handle now.
if (bmh_bitmap_header.uCompression != 0 || bmh_bitmap_header.u2Planes != 1)
{
// This type of bitmap is not yet supported, so close the file and return an error.
ifile.close();
return false;
}
// Reset the file pointer to the beginning and read the entire bitmap into a smart buffer.
CSmartBuffer sb_buffer;
TBufferHandle bh_handle = sb_buffer.bhCreate(fh_file_header.uFileSize);
// Were we successful?
if (bh_handle == 0)
{
// No! Close the file and return an error.
ifile.close();
return false;
}
// Setup the smart buffer to reflect an entire buffer full of data.
if (sb_buffer.iLast(bh_handle, fh_file_header.uFileSize-1) == -1)
{
// This did not work so close the file and return an error.
ifile.close();
return false;
}
// Get the buffer address.
uint8* u1_buffer = (uint8 *) sb_buffer.Address(bh_handle);
// Were we successful?
if (u1_buffer == 0)
{
// No! Close the file and return an error.
ifile.close();
return false;
}
// Seek to the start of the file.
ifile.seekg(0);
// Read in the entire file.
ifile.read((char*)u1_buffer, fh_file_header.uFileSize);
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// Close the file since the image is now entirely located in the smart buffer.
ifile.close();
// Verify the file size matches the smart buffer count.
if (sb_buffer.iCount(bh_handle) != (int) fh_file_header.uFileSize)
{
// Return an error.
return false;
}
//
// We now have the entire bitmap in a smartbuffer, so start out by constructing a bitmap
// info structure which can then be used to build the bitmap image. Fortunately, this
// only requires a couple of fields out of the file header.
//
CBitmapInfo bi_bitmap_info;
bi_bitmap_info.Width(bmh_bitmap_header.lWidth);
bi_bitmap_info.Height(bmh_bitmap_header.lHeight);
bi_bitmap_info.Depth(bmh_bitmap_header.u2BitsPerPixel);
bi_bitmap_info.BitmapFormat(EFMT_BMP);
bi_bitmap_info.Name(str_bitmap_name);
// Attempt to allocate the storage for the bitmap. Were we successful?
if (!bmi_bitmap_image.bCreate(bi_bitmap_info, true))
{
// No! Return an error.
return false;
}
//
// We now have a valid bitmap image to store our bitmap in, so we now need to load the data
// from the smart buffer into the image. This will largely depend on whether this bitmap
// is a true color bitmap or a paletted bitmap.
//
// Is this a paletted bitmap?
if (bmh_bitmap_header.u2BitsPerPixel <= 8)
{
// Make sure the number of colors field is properly setup.
if (bmh_bitmap_header.uColorsUsed == 0)
{
switch (bmh_bitmap_header.u2BitsPerPixel)
{
case 1:
bmh_bitmap_header.uColorsUsed = 2;
bmh_bitmap_header.uColorsReqd = 2;
break;
case 4:
bmh_bitmap_header.uColorsUsed = 16;
bmh_bitmap_header.uColorsReqd = 16;
break;
case 8:
bmh_bitmap_header.uColorsUsed = 256;
bmh_bitmap_header.uColorsReqd = 256;
break;
}
};
// This is a paletted bitmap.
SPaletteEntry* pbple_palette = (SPaletteEntry *) (u1_buffer + sizeof(SFileHeader) + sizeof(SBitmapHeader));
SColor24 ac24_palette[256];
// Convert the Windows BMP palette entries into the internal format.
for (uint u_i = 0; u_i < bmh_bitmap_header.uColorsUsed; u_i++)
{
ac24_palette[u_i].u1Red = pbple_palette[u_i].u1Red;
ac24_palette[u_i].u1Green = pbple_palette[u_i].u1Green;
ac24_palette[u_i].u1Blue = pbple_palette[u_i].u1Blue;
}
// Give the palette to the bitmap image. Were we successful?
if (bmi_bitmap_image.uSetPaletteEntries(0, bmh_bitmap_header.uColorsUsed, &ac24_palette[0]) != bmh_bitmap_header.uColorsUsed)
{
// No! Return an error.
return false;
}
// Determine how large the read chunks need to be.
const int i_scanline_offset = (int) (bmh_bitmap_header.lWidth+3) >> 2;
int* pi_buffer = (int *) (u1_buffer + fh_file_header.uBitmapOffset);
// Loop through the scanlines and load them into the image data.
for (uint u_i = 0; u_i < (uint) bmh_bitmap_header.lHeight; u_i++)
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{
// Attempt to write the data into the bitmap image buffer. Were we successful?
if (bmi_bitmap_image.uSetPalettedPixels(0, u_i, bmh_bitmap_header.lWidth, (uint8 *) pi_buffer) != (uint) bmh_bitmap_header.lWidth)
{
// No! Return an error;
return false;
}
// Adavance the pointer to the next scanline.
pi_buffer += i_scanline_offset;
}
}
else
{
// Determine how large the read chunks need to be.
const int i_scanline_offset = (int) ((bmh_bitmap_header.lWidth * sizeof(SPixelEntry))+3) >> 2;
int* pi_buffer = (int *) (u1_buffer + fh_file_header.uBitmapOffset);
// Loop through the scanlines and load them into the image data.
for (uint u_i = 0; u_i < (uint) bmh_bitmap_header.lHeight; u_i++)
{
// Attempt to write the data into the bitmap image buffer. Were we successful?
if (bmi_bitmap_image.uSetTruePixels(0, u_i, bmh_bitmap_header.lWidth, (SColor24 *) pi_buffer) != (uint) bmh_bitmap_header.lWidth)
{
// No! Return an error;
return false;
}
// Adavance the pointer to the next scanline.
pi_buffer += i_scanline_offset;
}
}
// Return a successful result.
return true;
}
//**********************************************************************************************
//
bool CBmpBitmap::bWrite(CBitmapImage& bmi_bitmap_image)
{
// Get a copy of the bitmap info record.
CBitmapInfo bi_bitmap_info;
bi_bitmap_info = bmi_bitmap_image.biBitmapInfo();
// Check the dimensions of the bitmap for correct ranges.
if (!bi_bitmap_info.bIsValidDefinition())
{
// No! Return an error.
return false;
}
// Start out with the bitmap width in pixels.
const uint u_bitmap_depth = bi_bitmap_info.uDepth();
const uint u_width = bi_bitmap_info.uWidth();
const uint u_height = bi_bitmap_info.uHeight();
const uint u_palette_entries = bi_bitmap_info.uPaletteEntries();
const uint u_palette_size = u_palette_entries * sizeof(SPaletteEntry);
uint u_scanline_pad;
uint u_image_size;
// Determine the correction factor based upon the bitmap depth.
switch(u_bitmap_depth)
{
case 1:
case 4:
// These are not handled for now, so store 2 or 16 color bitmaps as 256 color bitmaps.
case 8:
u_scanline_pad = ((u_width+3) & 0xFFFFFFFC) - u_width;
// Determine the size of the image.
u_image_size = u_height * (u_width + u_scanline_pad);
break;
case 24:
// Calculate the padding factor required to 32 bit align the row.
u_scanline_pad = (((u_width * sizeof(SColor24))+3) & 0xFFFFFFFC) - (u_width * sizeof(SColor24));
// Determine the size of the image.
u_image_size = u_height * ((u_width * sizeof(SColor24)) + u_scanline_pad);
break;
}
// Construct the DIB file image.
SFileHeader fh_file_header;
fh_file_header.u2FileType = WINDOWS_BMP_MAGIC_NUMBER;
fh_file_header.uFileSize = sizeof(SFileHeader) + sizeof(SBitmapHeader) + u_palette_size + u_image_size;
fh_file_header.uReserved1 = 0;
fh_file_header.uReserved2 = 0;
fh_file_header.uBitmapOffset = sizeof(SFileHeader) + sizeof(SBitmapHeader) + u_palette_size;
// Construct the DIB bitmap header.
SBitmapHeader bmh_bitmap_header;
bmh_bitmap_header.uHeaderSize = sizeof(SBitmapHeader);
bmh_bitmap_header.lWidth = u_width;
bmh_bitmap_header.lHeight = u_height;
bmh_bitmap_header.u2Planes = 1;
bmh_bitmap_header.u2BitsPerPixel = u_bitmap_depth;
bmh_bitmap_header.uCompression = 0;
bmh_bitmap_header.uBitmapSize = 0;
bmh_bitmap_header.uHorizRes = 0xAED;
bmh_bitmap_header.uVerticalRes = 0xAED;
bmh_bitmap_header.uColorsUsed = u_palette_entries;
bmh_bitmap_header.uColorsReqd = u_palette_entries;
//
// We now have the headers constructed so we can write the bitmap to the file.
//
CSmartBuffer sb_buffer;
// Construct a buffer to buildWrite out the header.
TBufferHandle bh_handle = sb_buffer.bhCreate(fh_file_header.uFileSize);
// Were we able to allocate a smart buffer?
if (bh_handle == 0)
{
// No! Return an error.
return false;
}
// Write out the file header.
if (sb_buffer.iWrite(bh_handle, &fh_file_header, sizeof(SFileHeader)) != sizeof(SFileHeader))
{
// No! Return an error.
return false;
}
// Write out the bitmap header. Were we successful?
if (sb_buffer.iWrite(bh_handle, &bmh_bitmap_header, sizeof(SBitmapHeader)) != sizeof(SBitmapHeader))
{
// No! Return an error.
return false;
}
// If this is a bitmap with a palette, write out the palette entries.
if (u_palette_entries != 0)
{
// Get the palette in a local buffer.
SColor24 c24_palette[256];
// Are we able to read the palette?
if (bmi_bitmap_image.uGetPaletteEntries(0, u_palette_entries, &c24_palette[0]) != u_palette_entries)
{
// No! Return an error.
return false;
}
// Convert each of the palette entries from a SColor24 value to a BMP palette entry.
SPaletteEntry bple_palette[256];
for (uint u_i = 0; u_i < u_palette_entries; u_i++)
{
// Copy the values from one representation to another.
bple_palette[u_i].u1Red = c24_palette[u_i].u1Red;
bple_palette[u_i].u1Green = c24_palette[u_i].u1Green;
bple_palette[u_i].u1Blue = c24_palette[u_i].u1Blue;
bple_palette[u_i].u1Reserved = 0;
}
// Attempt to write the palette out to the file. Were we successful?
if (sb_buffer.iWrite(bh_handle, &bple_palette[0], u_palette_size) != (int) u_palette_size)
{
// No! Return an error.
return false;
}
}
//
// Write out the actual image data.
//
int i_zero = 0;
// Is this a paletted or unpaletted bitmap?
switch (u_bitmap_depth)
{
case 1:
case 4:
case 8:
// For each row in the bitmap, write out the row and pad it to the smart buffer.
uint u_i;
for (u_i = 0; u_i < u_height; u_i++)
{
// Read the index pixels directly into the smart buffer. Were all the pixels read?
uint8 u1_scanline[MAX_BITMAP_WIDTH];
// Were we able to read the indexed pixels?
if (bmi_bitmap_image.uGetPalettedPixels(0, u_i, u_width, &u1_scanline[0]) != u_width)
{
// No! Return an error.
return false;
}
// Write them to the bitmap file. Were we successful?
if (sb_buffer.iWrite(bh_handle, &u1_scanline[0], u_width) != (int) u_width)
{
// No! Return an error.
}
// If the row is not properly aligned to a 32 bit boundry, adjust it.
if (sb_buffer.iWrite(bh_handle, &i_zero, u_scanline_pad) != (int) u_scanline_pad)
{
// No! Return an error.
return false;
}
}
break;
case 24:
// For each row in the bitmap, write out the row and pad it to the smart buffer.
for (u_i = 0; u_i < u_height; u_i++)
{
SColor24 ac24_scanline[MAX_BITMAP_WIDTH];
// Read the index pixels directly into the smart buffer. Were all the pixels read?
if (bmi_bitmap_image.uGetTruePixels(0, u_i, u_width, &ac24_scanline[0]) != u_width)
{
// No! Return an error.
return false;
}
// Write them to the bitmap file. Were we successful?
if (sb_buffer.iWrite(bh_handle, &ac24_scanline[0], u_width * sizeof(SPixelEntry)) != (int) (u_width * sizeof(SPixelEntry)))
{
// No! Return an error.
return false;
}
// If the row is not properly aligned to a 32 bit boundry, adjust it.
if (sb_buffer.iWrite(bh_handle, &i_zero, u_scanline_pad) != (int) u_scanline_pad)
{
// No! Return an error.
return false;
}
}
break;
}
// Seek to the beginning of the smart buffer so it can be written to disk.
if (sb_buffer.iSeek(bh_handle, 0) != 0)
{
// We cannot seek to the beginning of the smart buffer so return an error.
return false;
}
// Get the address of the start of the buffer.
void* buffer = sb_buffer.Address(bh_handle);
// Were we successful?
if (buffer == 0)
{
// No! Return and error.
return false;
}
int i_count = sb_buffer.iCount(bh_handle);
// Is this buffer the correct size?
// Attempt to open the output file.
std::ofstream ofile(bi_bitmap_info.strName(), std::ios::binary | std::ios::trunc);
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// Were we able to open the file?
if (!ofile)
{
// No! Return an error.
return false;
}
// Write the buffer contents to a file.
ofile.write((const char *) buffer, i_count);
// Close the file.
ofile.close();
// Return a successful result.
return true;
}
//**********************************************************************************************
//
bool CGrfBitmap::bDetectBitmap(const char* str_bitmap_name)
{
// Return an error for now.
return false;
}
//**********************************************************************************************
//
bool CGrfBitmap::bRead(const char* str_bitmap_name, CBitmapImage& bmi_bitmap_image)
{
// Return an error for now.
return false;
}
//**********************************************************************************************
//
bool CGrfBitmap::bWrite(CBitmapImage& bmi_bitmap_image)
{
// Return an error for now.
return false;
}