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59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
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Utility TrnTexUtil "Terrain Texture Utility"
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(
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local PriorityLtr, i, NewHeight, NewWidth;
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group "Terrain Obj Creation Options"
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(
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Spinner Rez "Rez per Meter:" range:[1,256,16] type:#integer
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Spinner MapWidth "Map Width:" range:[2,256,32] type:#integer
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Spinner MapHeight "Map Height:" range:[2,256,32] type:#integer
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CheckBox ConvertFace "Convert To Mesh?" checked:true
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)
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button CreateTerrainObject "Create Terrain Object" width:140
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label blank0 ""
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group "TrnObj Name Options"
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(
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Label PLabel "Texture Object Priority"
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label plabel2 "Low >------------------------------< Hi"
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Radiobuttons TexturePriority labels:#("A", "B", "C", "D", "E") default:1
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edittext Name_Suffix "Suffix:" Width:20 align:#left
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)
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button RenameSel "Rename Selected"
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on RenameSel pressed do
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(
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i = 0
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undo on
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(
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for o in objects do
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(
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if o.isselected do
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(
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i = (i +1)
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if i >= 1 and i <= 9 do (object_count = ("0" + (i as string)))
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if i >= 10 do (object_count = (i as string))
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if TexturePriority.state == 1 do (PriorityLtr = "A")
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if TexturePriority.state == 2 do (PriorityLtr = "B")
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if TexturePriority.state == 3 do (PriorityLtr = "C")
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if TexturePriority.state == 4 do (PriorityLtr = "D")
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if TexturePriority.state == 5 do (PriorityLtr = "E")
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suffix = Name_Suffix.text
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o.name = ("TrnObj" + PriorityLtr + suffix + "-" + object_count)
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))))
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on CreateTerrainObject pressed do
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(undo on (
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NewHeight = MapHeight.value as float / Rez.value as float
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NewWidth = MapWidth.value as float / Rez.value as float
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nf = face height:NewHeight width:NewWidth pos:[0,0,0] texture_coordinates:1 face_type:0
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if ConvertFace.checked == true do (convertToMesh nf)
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))
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)
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