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JurassicParkTrespasser/jp2_pc/Tools/MAXScript/Viewer.ms

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2018-01-01 22:07:24 +00:00
Utility MaterialsViewer "Viewer"
(
button FloatNewInterface "Float Interface"
rollout Mat_Viewer "DWI MAX Material Viewer"
(
local ObjArray, MatArray = #(), SubMats
listbox ObjectList "Object List" width:200 offset:[0,0]
listbox SubMaterialList "SubMaterial List" width:200
listbox MapListList "Bitmap List" width:200
bitmap CBitmap width:256 height:256 offset:[205,-457]
radiobuttons BitmapSize labels:#("1x", "2x", "4x") offset:[120,0]
label CBitmapLocation offset:[120,0]
label CBitmapSize offset:[120,0]
label CBitmapType offset:[120,0]
button ProcessScene "Parse Scene" width:150 height:30 offset:[-135,170]
button ProcessSelection "Parse Selection" width:150 height:30 offset:[-135,0]
label ver "v0.1" offset:[-135,0]
on ProcessSelection pressed do
(
ObjArray = #()
for o in geometry do
if o.mat != undefined and o.isSelected do
append ObjArray o
ObjectList.items = for o in Objarray collect o.name
)
on ProcessScene pressed do
(
ObjArray = #()
for o in geometry do
if o.mat != undefined do
append ObjArray o
ObjectList.items = for o in Objarray collect o.name
)
on ObjectList selected s do
(
CObj = ObjArray[s]
CMatList = #()
SubMats = #()
MapsArray = #()
MapNameArray = #()
if CObj.mat != undefined do
(
if classof CObj.mat == standardMaterial do
(
append SubMats CObj.mat
MapListList.items = #()
SubMaterialList.items = #("Single: " + CObj.mat.name)
if classof CObj.mat.diffusemap == bitmaptexture do
(
if CObj.mat.diffusemap.filename != "" then
(
append MapsArray (openBitmap SubMats[1].diffusemap.filename)
append MapNameArray ("Diffuse: " + filenameFromPath CObj.mat.diffusemap.filename)
)
)
if classof CObj.mat.Opacitymap == bitmaptexture do
(
if CObj.mat.Opacitymap.filename != "" do
(
append MapsArray (openBitmap SubMats[1].Opacitymap.filename)
append MapNameArray ("Opacity: " + filenameFromPath CObj.mat.Opacitymap.filename)
)
)
if classof CObj.mat.Bumpmap == bitmaptexture do
(
if CObj.mat.Bumpmap.filename != "" do
(
append MapsArray (openBitmap SubMats[1].Bumpmap.filename)
append MapNameArray ("Bump: " + filenameFromPath CObj.mat.Bumpmap.filename)
)
)
)
if classof CObj.mat == MultiMaterial do
(
ns = CObj.mat.numsubs
for i = 1 to ns do append SubMats CObj.mat[i]
MatListItems = #()
for i = 1 to SubMats.count do
if SubMats[i] != undefined then
append MatListItems (i as string + ": " + SubMats[i].name)
else
append MatListItems "<< Undefined Material >>"
SubMaterialList.items = for i = 1 to SubMats.count collect (i as string + ": " + SubMats[i].name)
if SubMats[1] != undefined do
(
if classof SubMats[1].diffusemap == bitmaptexture do
(
if SubMats[1].diffusemap.filename != "" do
(
append MapsArray (openBitmap SubMats[1].diffusemap.filename)
append MapNameArray ("Diffuse: " + (FilenameFromPath SubMats[1].diffusemap.filename))
)
)
if classof SubMats[1].opacitymap == bitmaptexture do
(
if SubMats[1].opacitymap.filename != "" do
(
append MapsArray (openBitmap SubMats[1].opacitymap.filename)
append MapNameArray ("Opacity: " + (FilenameFromPath SubMats[1].opacitymap.filename))
)
)
if classof SubMats[1].bumpmap == bitmaptexture do
(
if SubMats[1].bumpmap.filename != "" do
(
append MapsArray (openBitmap SubMats[1].bumpmap.filename)
append MapNameArray ("Bump: " + (FilenameFromPath SubMats[1].bumpmap.filename))
)
)
)
)
MapListList.items = MapNameArray
if MapsArray[1] != undefined do
(
if BitmapSize.state == 1 do DisplayMap = MapsArray[1]
if BitmapSize.state == 2 do
(
NewSize = [(MapsArray[1].width * 2), (MapsArray[1].height * 2)]
if NewSize.x > 256 do NewSize.x = 256
if NewSize.y > 256 do NewSize.y = 256
displayMap = bitmap NewSize.x NewSize.y
copy MapsArray[1] displayMap
)
if BitmapSize.state == 3 do
(
NewSize = [(MapsArray[1].width * 2), (MapsArray[1].height * 2)]
if NewSize.x > 256 do NewSize.x = 256
if NewSize.y > 256 do NewSize.y = 256
displayMap = bitmap NewSize.x NewSize.y
copy MapsArray[1] displayMap
)
CBitmap.bitmap = DisplayMap
CBitmapSize.text = ("Width: " + MapsArray[1].width as string + " Height: " + MapsArray[1].height as string)
CBitmapLocation.text = (FileNameFromPath MapsArray[1].filename)
if MapsArray[1].palette != undefined then
CBitmapType.text = "Paletted"
else
CBitmapType.text = "True Color"
)
)
)
on SubMaterialList selected s do
(
MapsArray = #()
MapNameArray = #()
if SubMats[s] != undefined then
(
if classof SubMats[s].diffusemap == bitmaptexture do
(
if SubMats[s].diffusemap.filename != "" do
(
append MapsArray (openBitmap SubMats[s].diffusemap.filename)
append MapNameArray ("Diffuse: " + (FilenameFromPath SubMats[s].diffusemap.filename))
)
)
if classof SubMats[s].opacitymap == bitmaptexture do
(
if SubMats[s].opacitymap.filename != "" do
(
append MapsArray (openBitmap SubMats[s].opacitymap.filename)
append MapNameArray ("Opacity: " + (FilenameFromPath SubMats[s].opacitymap.filename))
)
)
if classof SubMats[s].bumpmap == bitmaptexture do
(
if SubMats[s].bumpmap.filename != "" do
(
append MapsArray (openBitmap SubMats[s].bumpmap.filename)
append MapNameArray ("Bump: " + (FilenameFromPath SubMats[s].bumpmap.filename))
)
)
MapListList.items = MapNameArray
if MapsArray[1] != undefined do
(
if BitmapSize.state == 1 do DisplayMap = MapsArray[1]
if BitmapSize.state == 2 do
(
NewSize = [(MapsArray[1].width * 2), (MapsArray[1].height * 2)]
if NewSize.x > 256 do NewSize.x = 256
if NewSize.y > 256 do NewSize.y = 256
displayMap = bitmap NewSize.x NewSize.y
DisplayMap = copy MapsArray[1] displayMap
)
if BitmapSize.state == 3 do
(
NewSize = [(MapsArray[1].width * 2), (MapsArray[1].height * 2)]
if NewSize.x > 256 do NewSize.x = 256
if NewSize.y > 256 do NewSize.y = 256
displayMap = bitmap NewSize.x NewSize.y
DisplayMap = copy MapsArray[1] displayMap
)
CBitmap.bitmap = DisplayMap
CBitmapSize.text = ("Width: " + MapsArray[1].width as string + " Height: " + MapsArray[1].height as string)
CBitmapLocation.text = (FileNameFromPath MapsArray[1].filename)
if MapsArray[1].palette != undefined then
CBitmapType.text = "Paletted"
else
CBitmapType.text = "True Color"
)
) else (
MapListList.items = #()
)
)
on MapListList selected s do
(
if MapsArray.count >= s do
(
if BitmapSize.state == 1 do DisplayMap = MapsArray[s]
if BitmapSize.state == 2 do
(
NewSize = [(MapsArray[s].width * 2), (MapsArray[s].height * 2)]
if NewSize.x > 256 do NewSize.x = 256
if NewSize.y > 256 do NewSize.y = 256
displayMap = bitmap NewSize.x NewSize.y
DisplayMap = copy MapsArray[s] displayMap
)
if BitmapSize.state == 3 do
(
NewSize = [(MapsArray[s].width * 2), (MapsArray[s].height * 2)]
if NewSize.x > 256 do NewSize.x = 256
if NewSize.y > 256 do NewSize.y = 256
displayMap = bitmap NewSize.x NewSize.y
DisplayMap = copy MapsArray[s] displayMap
)
CBitmap.bitmap = DisplayMap
CBitmapSize.text = ("Width: " + MapsArray[s].width as string + " Height: " + MapsArray[s].height as string)
CBitmapLocation.text = (FileNameFromPath MapsArray[s].filename)
if MapsArray[s].palette != undefined then
CBitmapType.text = "Paletted"
else
CBitmapType.text = "True Color"
)
)
)
on FloatNewInterface pressed do
(
Viewer = newRolloutFloater "DWI MAX Material Viewer" 510 700 50 80
addrollout Mat_Viewer Viewer
)
)