2020-03-28 01:21:14 +00:00
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project(Game)
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list(APPEND Game_Inc
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/Action.hpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/BloodSplat.hpp
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${CMAKE_SOURCE_DIR}/source/Game/DesignDaemon/Daemon.hpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/DaemonScript.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/ExpressionEvaluate.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/GameActions.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/EntityDBase/GameLoop.hpp
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${CMAKE_SOURCE_DIR}/source/Game/DesignDaemon/Gun.hpp
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${CMAKE_SOURCE_DIR}/source/Game/DesignDaemon/HitSpang.hpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/Player.hpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/PlayerSettings.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/EntityDBase/TextOverlay.hpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/Trigger.hpp
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2020-04-11 12:39:25 +00:00
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/Socket.hpp
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2020-03-28 01:21:14 +00:00
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)
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list(APPEND Game_Src
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/Action.cpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/BloodSplat.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/BooleanTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/CollisionTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/CreatureTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/Daemon.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/ExpressionEvaluate.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/GameActions.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/EntityDBase/GameLoop.cpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/Gun.cpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/HitSpang.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/LocationTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/MagnetTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/MoreMassTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/ObjectTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/Player.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/SequenceTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Game/DesignDaemon/Socket.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/StartTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/EntityDBase/TextOverlay.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/TimerTrigger.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/TriggerBase.cpp
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${CMAKE_SOURCE_DIR}/Source/Lib/Trigger/VariableTrigger.cpp
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)
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include_directories(
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${CMAKE_SOURCE_DIR}/Source
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${CMAKE_SOURCE_DIR}/Source/gblinc
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)
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add_common_options()
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add_library(${PROJECT_NAME} STATIC ${Game_Inc} ${Game_Src} )
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set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Lib/Game)
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