Commit Graph

36 Commits

Author SHA1 Message Date
Michael
62343bbc3b LightBlend.cpp: add and rectify delete[] calls to avoid memory leaks 2020-04-22 18:09:45 +02:00
Michael
09e781666c FastBump.cpp: use continue to continue loop
- ensure that polygons get their bump mapping matrices
2020-04-20 20:58:27 +02:00
Michael
cf0aa8df21 FastBump.cpp: avoid division by zero 2020-04-19 14:01:09 +02:00
Michael
e82da6a2d5 ScreenRenderDWI.cpp: enable all color depth modes for primitives 2020-04-18 17:37:18 +02:00
Michael
92a9f9cc48 DrawSubTriangle.cpp: apply renaming of CPP files to INL files 2020-04-13 18:08:38 +02:00
Michael
eba550d79e ScreenRenderDWI/Primitives: rename CPP files used as header files to INL files 2020-04-13 18:07:49 +02:00
Ian Brun
e05e554486
Merge pull request #59 from meekee7/chandle2
CHandle disambiguation
2020-04-07 13:20:52 +02:00
Michael
30d3b7ad2b Sky.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle 2020-04-06 18:01:33 +02:00
Michael
0447f8e59e RenderType.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle 2020-04-06 18:01:32 +02:00
Michael
289d9fe0e7 ScreenRender.hpp: init v3Cam instead of iYScr
- add static_assert to ensure we init the biggest union member
2020-04-03 22:01:31 +02:00
Ian Brun
10395e5c27
Merge pull request #46 from meekee7/std-screenrenderdwi
ScreenRenderDWI: STL includes and std::* treatment
2020-04-02 00:35:39 +02:00
Michael
957c6e8951 Sky.cpp: use std::min 2020-04-01 22:14:18 +02:00
Michael
3331167860 Shadow: use modern STL header names
- std::* treatment
2020-04-01 22:12:37 +02:00
Michael
9299acfad6 ScreenRender.hpp: add constructor to SRenderCoord, required by parameterless SRenderVertex constructor 2020-04-01 22:11:01 +02:00
Michael
f40e2e21d7 ScreenRenderPolygon.cpp: use modern STL header names
- std::* treatment
- remove include of TempBuf.cpp which does not exist
2020-04-01 22:04:24 +02:00
Michael
276bf6c683 RenderCacheInterface.hpp: use modern STL header names 2020-04-01 21:59:18 +02:00
Michael
1473ce3a6e RenderCache.hpp: use modern STL header names
- std::* treatment
2020-04-01 21:58:54 +02:00
Michael
f637324d28 PipeLineHelp.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:57:39 +02:00
Michael
76569a45d0 PipeLine: use modern STL header names
- std::* treatment
- initialize ltl by assignment
2020-04-01 21:56:40 +02:00
Michael
5aa5bd7d72 Particles.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:49:18 +02:00
Michael
60e4d1c5bf Overlay: use modern STL header names 2020-04-01 21:46:24 +02:00
Michael
00f7eebb18 Occlude: use modern STL header names
- std::* treatment
2020-04-01 21:46:00 +02:00
Michael
7b67af383e Material.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:44:44 +02:00
Michael
450a382fa1 LineSide2D.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:44:07 +02:00
Michael
58ab2499ef Light: : use modern STL header names
- std::* treatment
2020-04-01 21:43:10 +02:00
Michael
dc15f8e49d GeomTypesCamera.cpp: add missing return type 2020-04-01 21:39:02 +02:00
Michael
11d6505414 Fog.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:37:52 +02:00
Michael
9aec189aaf DepthSort.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:37:17 +02:00
Michael
5dad1699f8 ScreenRenderAuxD3DBatch.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:34:01 +02:00
Michael
91b31b2a1b ScreenRenderAuxD3D.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:32:54 +02:00
Michael
01c6d873d1 RenderType.cpp: std::* treatment 2020-04-01 21:30:49 +02:00
Michael
7095cd38bd RenderCacheInterface.hpp: use modern STL header names 2020-04-01 21:28:46 +02:00
Michael
571b514da3 RenderCacheHelp.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:25:59 +02:00
Michael
429435dab4 RenderCache: use modern STL header names
- std::* treatment
2020-04-01 21:25:09 +02:00
Michael
575165a834 FastBump.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:23:17 +02:00
Ian Brun
946b2a4943 Initial commit 2018-01-01 23:07:24 +01:00