Commit Graph

476 Commits

Author SHA1 Message Date
Ian Brun
06db8451f4
Merge pull request #43 from meekee7/std-physics
Physics: STL includes and std::* treatment
2020-04-02 00:25:56 +02:00
Ian Brun
45d78385af
Merge pull request #42 from meekee7/std-game
Game project: STL and std::* treatment
2020-04-02 00:21:26 +02:00
Michael
957c6e8951 Sky.cpp: use std::min 2020-04-01 22:14:18 +02:00
Michael
3331167860 Shadow: use modern STL header names
- std::* treatment
2020-04-01 22:12:37 +02:00
Michael
9299acfad6 ScreenRender.hpp: add constructor to SRenderCoord, required by parameterless SRenderVertex constructor 2020-04-01 22:11:01 +02:00
Michael
f40e2e21d7 ScreenRenderPolygon.cpp: use modern STL header names
- std::* treatment
- remove include of TempBuf.cpp which does not exist
2020-04-01 22:04:24 +02:00
Michael
276bf6c683 RenderCacheInterface.hpp: use modern STL header names 2020-04-01 21:59:18 +02:00
Michael
1473ce3a6e RenderCache.hpp: use modern STL header names
- std::* treatment
2020-04-01 21:58:54 +02:00
Michael
f637324d28 PipeLineHelp.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:57:39 +02:00
Michael
76569a45d0 PipeLine: use modern STL header names
- std::* treatment
- initialize ltl by assignment
2020-04-01 21:56:40 +02:00
Michael
5aa5bd7d72 Particles.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:49:18 +02:00
Michael
60e4d1c5bf Overlay: use modern STL header names 2020-04-01 21:46:24 +02:00
Michael
00f7eebb18 Occlude: use modern STL header names
- std::* treatment
2020-04-01 21:46:00 +02:00
Michael
7b67af383e Material.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:44:44 +02:00
Michael
450a382fa1 LineSide2D.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:44:07 +02:00
Michael
58ab2499ef Light: : use modern STL header names
- std::* treatment
2020-04-01 21:43:10 +02:00
Michael
dc15f8e49d GeomTypesCamera.cpp: add missing return type 2020-04-01 21:39:02 +02:00
Michael
11d6505414 Fog.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:37:52 +02:00
Michael
9aec189aaf DepthSort.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:37:17 +02:00
Michael
5dad1699f8 ScreenRenderAuxD3DBatch.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:34:01 +02:00
Michael
91b31b2a1b ScreenRenderAuxD3D.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:32:54 +02:00
Michael
01c6d873d1 RenderType.cpp: std::* treatment 2020-04-01 21:30:49 +02:00
Michael
7095cd38bd RenderCacheInterface.hpp: use modern STL header names 2020-04-01 21:28:46 +02:00
Michael
571b514da3 RenderCacheHelp.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:25:59 +02:00
Michael
429435dab4 RenderCache: use modern STL header names
- std::* treatment
2020-04-01 21:25:09 +02:00
Michael
575165a834 FastBump.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:23:17 +02:00
Michael
39c8026748 StdDialog.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:12:54 +02:00
Michael
e2079f8de6 Scheduler.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:12:34 +02:00
Michael
2e8654a1bb Profile: use modern STL header names
- std::* treatment
2020-04-01 21:12:06 +02:00
Michael
43df871a75 LRU.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:11:15 +02:00
Michael
ad0430b0de FixedHeap.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:10:47 +02:00
Michael
e510fb724f DebugConsole.cpp: std::* treatment
- remove unnecessary ctor args for std::streambuf
2020-04-01 21:10:09 +02:00
Michael
ecc8de71df BitBuffer.cpp: use modern STL header names
- std::* treatment
2020-04-01 21:05:42 +02:00
Michael
7bc5b220ee VariableTrigger.cpp: use modern STL header names 2020-04-01 20:57:32 +02:00
Michael
d458edaa97 TriggerBase.cpp: use modern STL header names 2020-04-01 20:57:08 +02:00
Michael
3ae771485b Trigger.hpp: use modern STL header names
- std::* treatment
2020-04-01 20:56:24 +02:00
Michael
5306391270 StartTrigger.cpp: use modern STL header names
- std::* treatment
2020-04-01 20:55:30 +02:00
Michael
283e172858 SequenceTrigger.cpp: use modern STL header names
- std::* treatment
2020-04-01 20:54:38 +02:00
Michael
249317f804 ObjectTrigger.cpp: use modern STL header names 2020-04-01 20:53:10 +02:00
Michael
a5032e52bc MagnetTrigger.cpp: use modern STL header names 2020-04-01 20:51:47 +02:00
Michael
96375fb8f0 LocationTrigger.cpp: use modern STL header names 2020-04-01 20:50:54 +02:00
Michael
3ad57fd507 CreatureTrigger.cpp: use modern STL header names 2020-04-01 20:50:12 +02:00
Michael
71cf0f7321 CollisionTrigger.cpp: use modern STL header names 2020-04-01 20:49:24 +02:00
Michael
4282ffd4af BooleanTrigger.cpp: use modern STL header names 2020-04-01 20:48:30 +02:00
Michael
762a784634 Action.cpp: std::* treatment 2020-04-01 20:47:26 +02:00
Michael
9cdf2bc53b HitSpang.hpp: use modern STL header names
- std::* treatment
2020-04-01 20:44:47 +02:00
Michael
23c7533c4a Gun.hpp: use modern STL header names
- std::* treatment
2020-04-01 20:43:24 +02:00
Michael
d1bfc55db1 DaemonScript.hpp: use modern STL header names
- std::* treatment
2020-04-01 20:42:59 +02:00
Michael
a0ad5b56d6 Daemon.hpp: use modern STL header names
- std::* treatment
2020-04-01 20:42:29 +02:00
Michael
afd341bf41 BloodSplat: use modern STL header names
- std::* treatment
2020-04-01 20:41:48 +02:00