Ian Brun
|
06db8451f4
|
Merge pull request #43 from meekee7/std-physics
Physics: STL includes and std::* treatment
|
2020-04-02 00:25:56 +02:00 |
|
Ian Brun
|
45d78385af
|
Merge pull request #42 from meekee7/std-game
Game project: STL and std::* treatment
|
2020-04-02 00:21:26 +02:00 |
|
Michael
|
957c6e8951
|
Sky.cpp: use std::min
|
2020-04-01 22:14:18 +02:00 |
|
Michael
|
3331167860
|
Shadow: use modern STL header names
- std::* treatment
|
2020-04-01 22:12:37 +02:00 |
|
Michael
|
9299acfad6
|
ScreenRender.hpp: add constructor to SRenderCoord, required by parameterless SRenderVertex constructor
|
2020-04-01 22:11:01 +02:00 |
|
Michael
|
f40e2e21d7
|
ScreenRenderPolygon.cpp: use modern STL header names
- std::* treatment
- remove include of TempBuf.cpp which does not exist
|
2020-04-01 22:04:24 +02:00 |
|
Michael
|
276bf6c683
|
RenderCacheInterface.hpp: use modern STL header names
|
2020-04-01 21:59:18 +02:00 |
|
Michael
|
1473ce3a6e
|
RenderCache.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:58:54 +02:00 |
|
Michael
|
f637324d28
|
PipeLineHelp.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:57:39 +02:00 |
|
Michael
|
76569a45d0
|
PipeLine: use modern STL header names
- std::* treatment
- initialize ltl by assignment
|
2020-04-01 21:56:40 +02:00 |
|
Michael
|
5aa5bd7d72
|
Particles.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:49:18 +02:00 |
|
Michael
|
60e4d1c5bf
|
Overlay: use modern STL header names
|
2020-04-01 21:46:24 +02:00 |
|
Michael
|
00f7eebb18
|
Occlude: use modern STL header names
- std::* treatment
|
2020-04-01 21:46:00 +02:00 |
|
Michael
|
7b67af383e
|
Material.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:44:44 +02:00 |
|
Michael
|
450a382fa1
|
LineSide2D.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:44:07 +02:00 |
|
Michael
|
58ab2499ef
|
Light: : use modern STL header names
- std::* treatment
|
2020-04-01 21:43:10 +02:00 |
|
Michael
|
dc15f8e49d
|
GeomTypesCamera.cpp: add missing return type
|
2020-04-01 21:39:02 +02:00 |
|
Michael
|
11d6505414
|
Fog.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:37:52 +02:00 |
|
Michael
|
9aec189aaf
|
DepthSort.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:37:17 +02:00 |
|
Michael
|
5dad1699f8
|
ScreenRenderAuxD3DBatch.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:34:01 +02:00 |
|
Michael
|
91b31b2a1b
|
ScreenRenderAuxD3D.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:32:54 +02:00 |
|
Michael
|
01c6d873d1
|
RenderType.cpp: std::* treatment
|
2020-04-01 21:30:49 +02:00 |
|
Michael
|
7095cd38bd
|
RenderCacheInterface.hpp: use modern STL header names
|
2020-04-01 21:28:46 +02:00 |
|
Michael
|
571b514da3
|
RenderCacheHelp.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:25:59 +02:00 |
|
Michael
|
429435dab4
|
RenderCache: use modern STL header names
- std::* treatment
|
2020-04-01 21:25:09 +02:00 |
|
Michael
|
575165a834
|
FastBump.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:23:17 +02:00 |
|
Michael
|
39c8026748
|
StdDialog.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:12:54 +02:00 |
|
Michael
|
e2079f8de6
|
Scheduler.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:12:34 +02:00 |
|
Michael
|
2e8654a1bb
|
Profile: use modern STL header names
- std::* treatment
|
2020-04-01 21:12:06 +02:00 |
|
Michael
|
43df871a75
|
LRU.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:11:15 +02:00 |
|
Michael
|
ad0430b0de
|
FixedHeap.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:10:47 +02:00 |
|
Michael
|
e510fb724f
|
DebugConsole.cpp: std::* treatment
- remove unnecessary ctor args for std::streambuf
|
2020-04-01 21:10:09 +02:00 |
|
Michael
|
ecc8de71df
|
BitBuffer.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 21:05:42 +02:00 |
|
Michael
|
7bc5b220ee
|
VariableTrigger.cpp: use modern STL header names
|
2020-04-01 20:57:32 +02:00 |
|
Michael
|
d458edaa97
|
TriggerBase.cpp: use modern STL header names
|
2020-04-01 20:57:08 +02:00 |
|
Michael
|
3ae771485b
|
Trigger.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:56:24 +02:00 |
|
Michael
|
5306391270
|
StartTrigger.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:55:30 +02:00 |
|
Michael
|
283e172858
|
SequenceTrigger.cpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:54:38 +02:00 |
|
Michael
|
249317f804
|
ObjectTrigger.cpp: use modern STL header names
|
2020-04-01 20:53:10 +02:00 |
|
Michael
|
a5032e52bc
|
MagnetTrigger.cpp: use modern STL header names
|
2020-04-01 20:51:47 +02:00 |
|
Michael
|
96375fb8f0
|
LocationTrigger.cpp: use modern STL header names
|
2020-04-01 20:50:54 +02:00 |
|
Michael
|
3ad57fd507
|
CreatureTrigger.cpp: use modern STL header names
|
2020-04-01 20:50:12 +02:00 |
|
Michael
|
71cf0f7321
|
CollisionTrigger.cpp: use modern STL header names
|
2020-04-01 20:49:24 +02:00 |
|
Michael
|
4282ffd4af
|
BooleanTrigger.cpp: use modern STL header names
|
2020-04-01 20:48:30 +02:00 |
|
Michael
|
762a784634
|
Action.cpp: std::* treatment
|
2020-04-01 20:47:26 +02:00 |
|
Michael
|
9cdf2bc53b
|
HitSpang.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:44:47 +02:00 |
|
Michael
|
23c7533c4a
|
Gun.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:43:24 +02:00 |
|
Michael
|
d1bfc55db1
|
DaemonScript.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:42:59 +02:00 |
|
Michael
|
a0ad5b56d6
|
Daemon.hpp: use modern STL header names
- std::* treatment
|
2020-04-01 20:42:29 +02:00 |
|
Michael
|
afd341bf41
|
BloodSplat: use modern STL header names
- std::* treatment
|
2020-04-01 20:41:48 +02:00 |
|