Commit Graph

  • c3fadc31e4 InfoBox.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:25:50 +0200
  • 8257f2998d Loader.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:25:30 +0200
  • d8baf07d02 VTParse.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:24:44 +0200
  • 253a8f5f07 ValueTable.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:24:12 +0200
  • 0c16eb4016 SymbolTable.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:23:29 +0200
  • 9b89e019f0 ObjectHandle.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:22:13 +0200
  • 13a86f09e5 GroffIO.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:21:24 +0200
  • 81683e5589 Groff.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:20:40 +0200
  • 0e8c861481 Water.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:19:58 +0200
  • f2c2df920c PhysicsInfo.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:19:30 +0200
  • dd955e7470 Instance.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:18:51 +0200
  • 303494b1a4 Entity.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:17:29 +0200
  • ed876daa72 Animate.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:17:06 +0200
  • 578fcb18ac Animal.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:14:32 +0200
  • 27237423bb Player.hpp Michael 2020-04-04 00:14:06 +0200
  • 4af5ef95a3 Gun.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:13:40 +0200
  • 34feef3f47 Brain.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:12:18 +0200
  • ddc3040113 AIMain.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:11:59 +0200
  • 6b85a06d09 AIInfo.hpp: add namespace qualifier to disambiguate between our CHandle and ATL::CHandle Michael 2020-04-04 00:11:33 +0200
  • cb555e3865 Set.hpp: add copy constructor and assignment operator for CSetHelper Michael 2020-04-03 23:17:33 +0200
  • b7d8d0971d Ptr.hpp: reenable public delete operator for CRefObj Michael 2020-04-03 23:12:26 +0200
  • 158503279f QueuedMessage.cpp: use first element of inner deque Michael 2020-04-03 22:49:05 +0200
  • 10f9472170 WorldDBase.cpp: use initialization by assignment Michael 2020-04-03 22:47:54 +0200
  • 3d23c7d063 WaveletQuadTree.cpp: replace usage of Set() function Michael 2020-04-03 22:16:21 +0200
  • b0bb4cb47f TerrainTexture.hpp: make CScheduleTerrainTextureItem a friend class Michael 2020-04-03 22:12:30 +0200
  • 73b31cc449 PartitionSpace.hpp: add copy-constructor and copy-assignment-operator to CPartitionsSpace, copying the largest union member Michael 2020-04-03 22:11:53 +0200
  • bfe9aaef82 PartitionPriv.hpp: remove unused friend class declaration Michael 2020-04-03 22:04:30 +0200
  • 812a8f84ae MessageTypes.cpp: put push arguments in initializer lists to create inner deque Michael 2020-04-03 22:03:10 +0200
  • 289d9fe0e7 ScreenRender.hpp: init v3Cam instead of iYScr - add static_assert to ensure we init the biggest union member Michael 2020-04-03 22:01:31 +0200
  • afd7be5bc3 ArrayIO.hpp:: use modern STL header names - std::* treatment Michael 2020-04-03 21:42:50 +0200
  • f8a9590d83 CircularList.hpp: add typename keyword Michael 2020-04-03 21:42:24 +0200
  • 240755fa2e TransformIO.hpp: use modern STL header names - std::* treatment Michael 2020-04-03 21:41:36 +0200
  • 34606c8b3e TreeList.hpp: add typename keyword Michael 2020-04-03 21:28:19 +0200
  • e3efa4e318 Vector.hpp: add missing comparison operator Michael 2020-04-03 21:27:28 +0200
  • fa80db520a FixedP.hpp: use modern STL header names - Add missing comparsion operators Michael 2020-04-03 21:25:29 +0200
  • 884223bd20
    Merge pull request #5 from OpenTrespasser/dev meekee7 2020-04-02 00:37:26 +0200
  • 10395e5c27
    Merge pull request #46 from meekee7/std-screenrenderdwi Ian Brun 2020-04-02 00:35:39 +0200
  • 3bc9565bb1
    Merge pull request #45 from meekee7/std-render3d Ian Brun 2020-04-02 00:34:13 +0200
  • 423e3be579
    Merge pull request #44 from meekee7/std-system Ian Brun 2020-04-02 00:28:36 +0200
  • 06db8451f4
    Merge pull request #43 from meekee7/std-physics Ian Brun 2020-04-02 00:25:56 +0200
  • 45d78385af
    Merge pull request #42 from meekee7/std-game Ian Brun 2020-04-02 00:21:26 +0200
  • 957c6e8951 Sky.cpp: use std::min Michael 2020-04-01 22:14:18 +0200
  • 3331167860 Shadow: use modern STL header names - std::* treatment Michael 2020-04-01 22:12:37 +0200
  • 9299acfad6 ScreenRender.hpp: add constructor to SRenderCoord, required by parameterless SRenderVertex constructor Michael 2020-04-01 22:11:01 +0200
  • f40e2e21d7 ScreenRenderPolygon.cpp: use modern STL header names - std::* treatment - remove include of TempBuf.cpp which does not exist Michael 2020-04-01 22:04:24 +0200
  • 276bf6c683 RenderCacheInterface.hpp: use modern STL header names Michael 2020-04-01 21:59:18 +0200
  • 1473ce3a6e RenderCache.hpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:58:54 +0200
  • f637324d28 PipeLineHelp.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:57:39 +0200
  • 76569a45d0 PipeLine: use modern STL header names - std::* treatment - initialize ltl by assignment Michael 2020-04-01 21:56:40 +0200
  • 5aa5bd7d72 Particles.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:49:18 +0200
  • 60e4d1c5bf Overlay: use modern STL header names Michael 2020-04-01 21:46:24 +0200
  • 00f7eebb18 Occlude: use modern STL header names - std::* treatment Michael 2020-04-01 21:46:00 +0200
  • 7b67af383e Material.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:44:44 +0200
  • 450a382fa1 LineSide2D.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:44:07 +0200
  • 58ab2499ef Light: : use modern STL header names - std::* treatment Michael 2020-04-01 21:43:10 +0200
  • dc15f8e49d GeomTypesCamera.cpp: add missing return type Michael 2020-04-01 21:39:02 +0200
  • 11d6505414 Fog.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:37:52 +0200
  • 9aec189aaf DepthSort.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:37:17 +0200
  • 5dad1699f8 ScreenRenderAuxD3DBatch.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:34:01 +0200
  • 91b31b2a1b ScreenRenderAuxD3D.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:32:54 +0200
  • 01c6d873d1 RenderType.cpp: std::* treatment Michael 2020-04-01 21:30:49 +0200
  • 7095cd38bd RenderCacheInterface.hpp: use modern STL header names Michael 2020-04-01 21:28:46 +0200
  • 571b514da3 RenderCacheHelp.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:25:59 +0200
  • 429435dab4 RenderCache: use modern STL header names - std::* treatment Michael 2020-04-01 21:25:09 +0200
  • 575165a834 FastBump.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:23:17 +0200
  • 39c8026748 StdDialog.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:12:54 +0200
  • e2079f8de6 Scheduler.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:12:34 +0200
  • 2e8654a1bb Profile: use modern STL header names - std::* treatment Michael 2020-04-01 21:12:06 +0200
  • 43df871a75 LRU.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:11:15 +0200
  • ad0430b0de FixedHeap.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:10:47 +0200
  • e510fb724f DebugConsole.cpp: std::* treatment - remove unnecessary ctor args for std::streambuf Michael 2020-04-01 21:10:09 +0200
  • ecc8de71df BitBuffer.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 21:05:42 +0200
  • 7bc5b220ee VariableTrigger.cpp: use modern STL header names Michael 2020-04-01 20:57:32 +0200
  • d458edaa97 TriggerBase.cpp: use modern STL header names Michael 2020-04-01 20:57:08 +0200
  • 3ae771485b Trigger.hpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:56:24 +0200
  • 5306391270 StartTrigger.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:55:30 +0200
  • 283e172858 SequenceTrigger.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:54:38 +0200
  • 249317f804 ObjectTrigger.cpp: use modern STL header names Michael 2020-04-01 20:53:10 +0200
  • a5032e52bc MagnetTrigger.cpp: use modern STL header names Michael 2020-04-01 20:51:47 +0200
  • 96375fb8f0 LocationTrigger.cpp: use modern STL header names Michael 2020-04-01 20:50:54 +0200
  • 3ad57fd507 CreatureTrigger.cpp: use modern STL header names Michael 2020-04-01 20:50:12 +0200
  • 71cf0f7321 CollisionTrigger.cpp: use modern STL header names Michael 2020-04-01 20:49:24 +0200
  • 4282ffd4af BooleanTrigger.cpp: use modern STL header names Michael 2020-04-01 20:48:30 +0200
  • 762a784634 Action.cpp: std::* treatment Michael 2020-04-01 20:47:26 +0200
  • 9cdf2bc53b HitSpang.hpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:44:47 +0200
  • 23c7533c4a Gun.hpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:43:24 +0200
  • d1bfc55db1 DaemonScript.hpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:42:59 +0200
  • a0ad5b56d6 Daemon.hpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:42:29 +0200
  • afd341bf41 BloodSplat: use modern STL header names - std::* treatment Michael 2020-04-01 20:41:48 +0200
  • 12d5982fa6 Xob_bc: use modern STL header names - std::* treatment Michael 2020-04-01 20:35:17 +0200
  • 22a3006657 PhysicsSystem: use modern STL header names - std::* treatment Michael 2020-04-01 20:34:42 +0200
  • 737432dd8f PhysicsInfo.cpp: std::* treatment Michael 2020-04-01 20:33:19 +0200
  • 75380920ca pelvis_def.h: remove obsolete include of bool header Michael 2020-04-01 20:32:41 +0200
  • db7a7fba80 Pelvis: use modern STL header names - std::* treatment Michael 2020-04-01 20:31:54 +0200
  • cd30d6dd03 Magnet: use modern STL header names - std::* treatment Michael 2020-04-01 20:30:52 +0200
  • 471537ef5c InfoCompound.cpp: std::* treatment Michael 2020-04-01 20:21:58 +0200
  • 8ef5087ce4 InfoBox.cpp: use modern STL header names - std::* treatment Michael 2020-04-01 20:21:08 +0200
  • 487b1477a3 futil.cpp: use modern STL header names Michael 2020-04-01 20:18:26 +0200
  • d325731e49 foot.cpp: use modern STL header names Michael 2020-04-01 20:17:53 +0200
  • df456ad87f dino_quad.cpp: use modern STL header names Michael 2020-04-01 20:17:22 +0200