Commit Graph

  • f5739c9332 dino_biped.cpp: use modern STL header names Michael 2020-04-01 20:16:39 +0200
  • c046ef314a BioModel: use modern STL header names - std::* treatment Michael 2020-04-01 20:15:51 +0200
  • 029d4f4431 Arms.cpp: use modern STL header names Michael 2020-04-01 20:15:10 +0200
  • 063d66835b
    Merge pull request #4 from OpenTrespasser/dev meekee7 2020-04-01 17:31:26 +0200
  • 05ef0de223
    Merge pull request #39 from meekee7/std-audio Ian Brun 2020-04-01 16:39:27 +0200
  • a7813401d8
    Merge pull request #38 from meekee7/std-AI Ian Brun 2020-04-01 16:34:47 +0200
  • c9e2155c61
    Merge pull request #37 from meekee7/std-view Ian Brun 2020-04-01 16:32:31 +0200
  • 4dee3317e0
    Merge pull request #36 from meekee7/fastheap-operator-pointertype Ian Brun 2020-04-01 16:27:33 +0200
  • b253d21940
    Merge pull request #35 from meekee7/ccoef-comparion-operators Ian Brun 2020-04-01 16:26:14 +0200
  • d4741d323f
    Merge pull request #34 from meekee7/nullstream-std-endl Ian Brun 2020-04-01 16:25:03 +0200
  • c4aed96ab7 AudioLoad.cpp: use qualified names to retrieve member function pointers Michael 2020-03-31 20:16:10 +0200
  • d5105ad5bf AudioADPCM.cpp: use std::min Michael 2020-03-31 20:12:43 +0200
  • 9625093d80 Audio.hpp: clean up DirectX includes, graphics APIs includes do not belong into the Audio module - use modern STL header names - std::* treatment Michael 2020-03-31 20:11:47 +0200
  • 592847f3cf AudioLoader.hpp: use modern STL header names - std::* treatment Michael 2020-03-31 20:09:55 +0200
  • bf6379cccc WorldView: use modern STL header names - std::* treatment Michael 2020-03-31 19:53:44 +0200
  • c955b5d018 Synthesizer.hpp: use modern STL header names - std::* treatment Michael 2020-03-31 19:53:04 +0200
  • 8f381ee241 Silhoutte.cpp: use modern STL header names Michael 2020-03-31 19:52:11 +0200
  • d1d59c26b5 PathAStar.cpp: std::* treatment Michael 2020-03-31 19:50:36 +0200
  • 964f83de62 Influence.hpp: use modern STL header names - std::* treatment - add missing return type to operator function Michael 2020-03-31 19:49:31 +0200
  • 71df32710a Brain.cpp: std::* treatment Michael 2020-03-31 19:48:07 +0200
  • be73f202e8 AIMain: : use modern STL header names - std::* treatment Michael 2020-03-31 19:46:16 +0200
  • 7eb9db23f6 AIGraph.cpp: std::* treatment Michael 2020-03-31 19:45:28 +0200
  • 4bc2026938 Activity.cpp: use modern STL header names Michael 2020-03-31 19:44:41 +0200
  • 6a4a8d1405 Direct3DQuery.cpp: repair D3D header path Michael 2020-03-31 19:38:12 +0200
  • e27aab4522 Direct3D.hpp: repair D3D header path Michael 2020-03-31 19:37:23 +0200
  • 6b8fb07cd8 DD.hpp: repair D3D header path Michael 2020-03-31 19:35:35 +0200
  • bb623f4587 RasterPool.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 19:31:30 +0200
  • 25263059e5 RasterD3D.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 19:30:41 +0200
  • c3c13c94b3 RasterConvertD3D.cpp: use modern STL header names - std::* treatment - use std::min Michael 2020-03-31 19:29:55 +0200
  • 8f7ad69633 Grab: : std::* treatment Michael 2020-03-31 19:28:17 +0200
  • c319d8de31 Gamma.hpp: use ints as template parameters Michael 2020-03-31 19:27:46 +0200
  • cd66086488 Direct3DRenderState.hpp: repair D3D header path Michael 2020-03-31 19:26:55 +0200
  • 8203a977b5 ColourBase: use modern STL header names - std::* treatment Michael 2020-03-31 19:25:11 +0200
  • 981328c4f0 AGPTextureMemManager.cpp : use modern STL header names - std::* treatment Michael 2020-03-31 19:23:28 +0200
  • 590738b980 WaveletCoef.hpp: add missing comparison operators Michael 2020-03-31 18:48:15 +0200
  • 23e5cd309d DebugConsole.hpp: add support for std::endl on nullstreams Michael 2020-03-31 18:21:43 +0200
  • f8db967949 FastHeap.hpp: add char* type conversion operator to CFastHeap Michael 2020-03-31 16:03:31 +0200
  • cbeb91ce10
    Merge pull request #3 from OpenTrespasser/dev meekee7 2020-03-31 12:40:22 +0200
  • 501d7ca6fd
    Merge pull request #33 from meekee7/std-loader Ian Brun 2020-03-31 12:37:31 +0200
  • aeb85d1234
    Merge pull request #2 from OpenTrespasser/dev meekee7 2020-03-31 12:27:38 +0200
  • 0fc92b5d7c SmartBuffer.hpp: use modern STL header names - std::* treatment Michael 2020-03-31 12:06:31 +0200
  • f017036021 TextureManager.hpp: use modern STL header names - std::* treatment Michael 2020-03-31 12:05:29 +0200
  • 14b5cc1480 SaveFile: use modern STL header names - std::* treatment Michael 2020-03-31 12:05:01 +0200
  • 2e07a736fe PlatonicInstance: use modern STL header names - std::* treatment Michael 2020-03-31 12:03:56 +0200
  • 9bf003041d LoadTexture.cpp: use modern STL header names - std::* treatment - declare str_new as const char* as required by assignment from strpbrk Michael 2020-03-31 12:02:31 +0200
  • e2b9346741
    Merge pull request #32 from meekee7/std-geomdbase Ian Brun 2020-03-31 11:58:07 +0200
  • aa1352a8b4 Loader.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 11:55:49 +0200
  • 412742566e
    Merge pull request #31 from meekee7/std-entitydbase Ian Brun 2020-03-31 11:52:26 +0200
  • 7520a6007f ImageLoader: use modern STL header names - std::* treatment Michael 2020-03-31 11:51:46 +0200
  • 6fd0959f71 ValueTable: use modern STL header names - std::* treatment Michael 2020-03-31 11:49:32 +0200
  • 26d441d891 SymbolTable: use modern STL header names - std::* treatment Michael 2020-03-31 11:48:28 +0200
  • db5027ea68 ObjectHandle: use modern STL header names - std::* treatment Michael 2020-03-31 11:47:16 +0200
  • fe36402d33 FileIO: use modern STL header names - std::* treatment Michael 2020-03-31 11:45:21 +0200
  • b45a3db3fe EasyString: use modern STL header names - std::* treatment - add missing return types to operator functions Michael 2020-03-31 11:44:12 +0200
  • 3d02c2a760 WaveletQuadTreeQuery: use modern STL header names - std::* treatment Michael 2020-03-31 10:29:58 +0200
  • 012ca147eb WaveletQuadTreeBaseTri.hpp: use modern STL header names Michael 2020-03-31 10:29:12 +0200
  • 43a1fff33e WaveletQuadTree.cpp: std::* treatment Michael 2020-03-31 10:28:39 +0200
  • e2317536e0 WaveletCoef.hpp: use modern STL header names Michael 2020-03-31 10:27:45 +0200
  • b7f885761c TerrainTexture.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 10:27:12 +0200
  • 5c1eea2baf TerrainLoad: use modern STL header names - std::* treatment Michael 2020-03-31 10:26:13 +0200
  • c7ab9b2f3a Skeleton: use modern STL header names - std::* treatment Michael 2020-03-31 10:25:18 +0200
  • a4ebca0dce RayCast.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 10:24:36 +0200
  • 6409a3a46e PartitionSpace.hpp: use modern STL header names - std::* treatment Michael 2020-03-31 10:24:11 +0200
  • 8d2155122f PartitionPriv.hpp: use modern STL header names - std::* treatment Michael 2020-03-31 10:23:42 +0200
  • ec70d8c5b2 PartitionBuild.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 10:22:53 +0200
  • 7946fd689d Partition: use modern STL header names - std::* treatment Michael 2020-03-31 10:21:26 +0200
  • 287cb016c0 Mesh.cpp: use modern STL header names - std::* treatment Michael 2020-03-31 10:20:38 +0200
  • 74fa1ca4bd Hull.cpp: use modern STL header names - std::* treatment - add missing return types to operator functions Michael 2020-03-31 10:20:05 +0200
  • 54e01128a5 WorldPriv.hpp: use modern STL header names - std::* treatment Michael 2020-03-30 23:31:33 +0200
  • 95cb47ff58 Water.cpp: use modern STL header names - std::* treatment - use int values for template parameters Michael 2020-03-30 23:30:58 +0200
  • fa772247e5 TextOverlay.hpp: use modern STL header names - std::* treatment Michael 2020-03-30 22:54:45 +0200
  • b9a41a288d WorldDBase: use modern STL header names - std::* treatment Michael 2020-03-30 22:53:48 +0200
  • 8656f8a827 Teleport: use modern STL header names - std::* treatment Michael 2020-03-30 22:52:20 +0200
  • af59877b21 RenderDB: use modern STL header names - std::* treatment Michael 2020-03-30 22:51:45 +0200
  • e3f67b9b11 QueueMessage: use modern STL header names - std::* treatment Michael 2020-03-30 22:51:09 +0200
  • e64f24b9f4 Query: use modern STL header names - std::* treatment Michael 2020-03-30 22:48:29 +0200
  • 0929096385 ParticleGen.cpp: use modern STL header names - std::* treatment Michael 2020-03-30 22:47:32 +0200
  • 8c47fb3769 Instancer.hpp: use modern STL header names - std::* treatment Michael 2020-03-30 22:46:58 +0200
  • 803db9db86 Instance: use modern STL header names - std::* treatment Michael 2020-03-30 22:46:21 +0200
  • 76ca25c731 GameLoop.hpp: use modern STL header names - std::* treatment Michael 2020-03-30 22:42:57 +0200
  • 00598432a5 Container.hpp: add typename keyword where required Michael 2020-03-30 22:41:29 +0200
  • 2c44cd8b80 CameraPrime.cpp: use modern STL header names - std::* treatment Michael 2020-03-30 22:40:00 +0200
  • 9721beb437 AnimationScript: use modern STL header names - std::* treatment Michael 2020-03-30 22:38:57 +0200
  • 796b99aef8 EntityDBase/Query: std::* treatment Michael 2020-03-30 22:36:43 +0200
  • 35186f6598 RegisteredMsg.hpp use modern STL header names - std::* treatment Michael 2020-03-30 22:33:56 +0200
  • 9fc2dd0374
    Merge pull request #29 from meekee7/compile-file-filetest Ian Brun 2020-03-30 19:24:38 +0200
  • 97239bf5e5
    Merge pull request #30 from meekee7/compile-std-math Ian Brun 2020-03-30 19:22:03 +0200
  • 7aefe5bfed DebugConsole.hpp: use modern STL header names, std::* treatment Michael 2020-03-29 00:30:05 +0100
  • 2c298e7a97 StringEx.cpp: use modern STL header name Michael 2020-03-29 00:26:26 +0100
  • f7b96e24f1 Ptr.cpp: use modern STL header names, std::* treatment Michael 2020-03-29 00:25:36 +0100
  • fdc408f0b4 Hash.cpp: use modern STL includes, std::* treatment Michael 2020-03-29 00:24:34 +0100
  • d73d60b1d2 UTypes.hpp: remove obsolete include Michael 2020-03-29 00:27:24 +0100
  • 93eb18f822 FileTest.cpp: add #ifdef because the dump function only exists in debug configuration Michael 2020-03-30 18:54:47 +0200
  • a1c9c63046 FileTest.cpp: add missing type to main function Michael 2020-03-30 18:53:14 +0200
  • 1efe397193 Image.cpp: remove inline specifier from function implementations to avoid linking errors Michael 2020-03-30 18:52:40 +0200
  • 963691bbc1 Spec.hpp: remove obsolete include Michael 2020-03-30 18:50:16 +0200
  • 0484c784e4
    Merge pull request #1 from OpenTrespasser/dev meekee7 2020-03-30 17:59:16 +0200
  • e0dc659d02
    Merge pull request #26 from meekee7/cmake-details Ian Brun 2020-03-30 08:04:42 +0200
  • c9da016069 Merge branch 'compile-std' of https://github.com/meekee7/JurassicParkTrespasser into compile-std Michael 2020-03-29 15:42:22 +0200
  • fb877e8ed6 DebugConsole.hpp: use modern STL header names, std::* treatment Michael 2020-03-29 00:30:05 +0100