-- Object Properties Tool functions -- **************************************************************************************************** -- Define Functions -- **************************************************************************************************** fn ReadAudioTxtFile index = ( if index == 1 do filename = "\\\Trespasser\SiteB\AudioPackFiles\Ambient.txt" if index == 2 do filename = "\\\Trespasser\SiteB\AudioPackFiles\Effects.txt" if index == 3 do filename = "\\\Trespasser\SiteB\AudioPackFiles\Stream.txt" sampleArray = #("") f = openFile fileName while not eof f do ( CLine = readline f if findString CLine "IDENTIFIER:" != undefined do if CLine[13] == "'" do ( cnt = 0 for i = 14 to CLine.count do if CLine[i] == "'" then ( CIndex = i Exit ) else ( cnt += 1 ) Identifier = (substring CLine 14 cnt) append sampleArray Identifier ) ) close f return sampleArray ) fn PruneNewLines str = ( NotFound = false while NotFound == false do ( if (CIndex = findstring str "\r\r\n") != undefined then ( if CIndex != (str.count - 2) then str = ((substring str 1 (CIndex - 1)) + "\n" + (substring str (CIndex + 3) (str.count - (CIndex + 3)))) else NotFound = true ) else ( NotFound = true ) ) return str ) fn TpFltr obj = (ClassOf obj == Tape) fn OPWordArray textline = ( local c local Line = "" local Lines = #() for i = 1 to textline.count do ( c = textline[i] if c != ";" then if (c != "\n") and (c != "\r") do Line = Line + c else ( Line = Line + ";" append Lines Line Line = "" ) ) return Lines ) fn FloatAsString f = ( CString = f as string Convert = true for i = 1 to CString.count do if CString[i] == "." do Convert = false if Convert == true do CString = (CString + ".0") return CString ) fn IsBox Obj = ( local exitCode = 1 if obj.numfaces != 12 do (exitCode = -1) if obj.numverts != 8 do (exitCode = -1) if exitCode == 1 then return true else return false ) fn LoadSoundTypes = ( local MaterialTypesArray = #("") if (f = openfile "\\\JPII_PC\JPII_PC\Users\Brady\\Test Scenes\Material Source Type\Material Types.txt") != undefined then ( while not eof f do ( MatName = readline f if MatName.count >=3 and MatName[1] != ";" do ( if MatName[MatName.count] == "\n" then MatName = replace MatName MatName.count 1 "" append MaterialTypesArray MatName ) ) close f return MaterialTypesArray ) else ( MessageBox "Sound types file not found!" return undefined ) )