// mw-k6-gui-R.pch #pragma precompile_target "mw-k6-gui-R.mch" // override settings #define CODEWARRIOR 1 #define MSIPL_PARTIAL_SPECIALIZATION #define D3D_OVERLOADS //#define MW_GUIBUILD 0 #define _WIN32 #define _WINDOWS #define PROFILE_95 #define NOMINMAX // prevent min and max macros from being defined #define ARS_IPTEX_OVERRIDE // configuration #define MODE_FINAL 1 #define MODE_RELEASE 2 #define MODE_DEBUG 3 #define MODE_DEBUG_NOASM 4 #define BUILDVER_MODE MODE_RELEASE #define TARGET_PROCESSOR 5 // MW vs. MSVC #define strcmpi(a,b) _stricmp(a,b) #define _strcmpi(a,b) _stricmp(a,b) #define stricmp(a,b) _stricmp(a,b) #define _finite(x) (isfinite(x)) #define strdup(x) _strdup(x) #define itoa(x,y,z) _itoa(x,y,z) #define _emit emit typedef unsigned int size_t; size_t _msize(void* ptr); #define _S_IWRITE S_IWRITE // Optimization helpers float fabs(float); float sqrt(float); #pragma float_constants on