#pragma precompile_target "trespass.mch" #define CODEWARRIOR 1 //#define MW_GUIBUILD 0 // common precompiler info -- "mwPCH.h" #define _WIN32 #define _AFXDLL #define _WINDOWS #define _MBCS #define PROFILE_95 #define MODE_FINAL 1 #define MODE_RELEASE 2 #define MODE_DEBUG 3 #define MODE_DEBUG_NOASM 4 #define BUILDVER_MODE MODE_DEBUG #define MSIPL_PARTIAL_SPECIALIZATION #define _emit emit #define D3D_OVERLOADS //#include "mwCommon.hpp" //#include "WinInclude.hpp" //#include "mwAudio.hpp" //#include "mwMsgCollision.hpp" //#include "mwMsgStep.hpp" //#include "mwPlayer.hpp" //#include "mwPhysicsInfo.hpp" #define strcmpi(a,b) _stricmp(a,b) #define _strcmpi(a,b) _stricmp(a,b) #define stricmp(a,b) _stricmp(a,b) #define _finite(x) (isfinite(x)) #define strdup(x) _strdup(x) #define itoa(x,y,z) _itoa(x,y,z) typedef unsigned int size_t; size_t _msize(void* ptr); // prevent min and max macros from being defined #define NOMINMAX #define _S_IWRITE S_IWRITE //#define MW_TEMP_ASM_WORKAROUND //#define ARS_NOT_BUILDING_MSL