# Microsoft Developer Studio Project File - Name="ScreenRenderDWI" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=ScreenRenderDWI - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ScreenRenderDWI.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ScreenRenderDWI.mak" CFG="ScreenRenderDWI - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ScreenRenderDWI - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "ScreenRenderDWI - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "ScreenRenderDWI - Win32 Final" (based on "Win32 (x86) Static Library") !MESSAGE "ScreenRenderDWI - Win32 Final P6" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/JP2_PC", WUBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ScreenRenderDWI - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\ScreenRenderDWI\Release" # PROP BASE Intermediate_Dir ".\ScreenRenderDWI\Release" # PROP BASE Target_Dir ".\ScreenRenderDWI" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Build\Release\ScreenRenderDWI" # PROP Intermediate_Dir ".\Build\Release\ScreenRenderDWI" # PROP Target_Dir ".\ScreenRenderDWI" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MD /W3 /GR /Zi /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_RELEASE /FD /GM /Zm200 /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "ScreenRenderDWI - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\ScreenRenderDWI\Debug" # PROP BASE Intermediate_Dir ".\ScreenRenderDWI\Debug" # PROP BASE Target_Dir ".\ScreenRenderDWI" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Build\Debug\ScreenRenderDWI" # PROP Intermediate_Dir ".\Build\Debug\ScreenRenderDWI" # PROP Target_Dir ".\ScreenRenderDWI" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MDd /W3 /GR /Zi /Od /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D "_DEBUG" /D BUILDVER_MODE=MODE_DEBUG /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /D "_MBCS" /FD /Zm200 /GM /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "ScreenRenderDWI - Win32 Final" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\ScreenRenderDWI\Final" # PROP BASE Intermediate_Dir ".\ScreenRenderDWI\Final" # PROP BASE Target_Dir ".\ScreenRenderDWI" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Build\Final\ScreenRenderDWI" # PROP Intermediate_Dir ".\Build\Final\ScreenRenderDWI" # PROP Target_Dir ".\ScreenRenderDWI" # ADD BASE CPP /nologo /G5 /MD /W3 /GR /Zi /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D "NDEBUG" /D BUILDVER_MODE=MODE_OPTIMISE /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /Fo"Build\Final\ScreenRenderDWI\Final/" /Fd"Build\ScreenRenderDWI/" /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G5 /MD /W3 /GR /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /FD /GM /Zm200 /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "ScreenRenderDWI - Win32 Final P6" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ScreenRenderDWI\Final P6" # PROP BASE Intermediate_Dir "ScreenRenderDWI\Final P6" # PROP BASE Target_Dir "ScreenRenderDWI" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Build\Final_P6\ScreenRenderDWI" # PROP Intermediate_Dir ".\Build\Final_P6\ScreenRenderDWI" # PROP Target_Dir "ScreenRenderDWI" # ADD BASE CPP /nologo /G5 /MD /W3 /GR /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /FD /GM /Zm200 /c # ADD CPP /nologo /G6 /MD /W3 /GR /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "VC_EXTRALEAN" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /D TARGET_PROCESSOR=PROCESSOR_PENTIUMPRO /FD /GM /Zm200 /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "ScreenRenderDWI - Win32 Release" # Name "ScreenRenderDWI - Win32 Debug" # Name "ScreenRenderDWI - Win32 Final" # Name "ScreenRenderDWI - Win32 Final P6" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\DrawSubTriangle.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\DrawTriangle.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\DrawTriangleEx.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\FastBump.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\FastBumpMath.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\FastBumpTable.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\RenderCache.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\RenderCacheHelp.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\RenderCachePriv.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\ScreenRenderAuxD3D.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\ScreenRenderAuxD3DBatch.cpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\ScreenRenderDWI.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\Source\gblinc\AsmSupport.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\Primitives\DrawSubTriangle.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\Primitives\DrawTriangle.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\Primitives\FastBump.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\P6\FastBumpEx.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\FastBumpMath.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\Primitives\FastBumpTable.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\GouraudT.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\RenderCache.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\RenderCacheHelp.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\RenderCachePriv.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\P6\ScanlineAsmMacros.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\ScreenRenderAuxD3D.hpp # End Source File # Begin Source File SOURCE=.\source\Lib\Renderer\ScreenRenderAuxD3DBatch.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\screenrenderdwi.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\Walk.hpp # End Source File # Begin Source File SOURCE=.\Source\Lib\Renderer\Primitives\P6\WalkEx.hpp # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project