/********************************************************************************************** * * Copyright © DreamWorks Interactive, 1996 * * Contents: * Functions for loading texture into meshes. * * Bugs: * * To do: * Collect these into a class, or make them part of another class. * * Notes: * ********************************************************************************************** * * $Log:: /JP2_PC/Source/lib/loader/LoadTexture.hpp $ * * 16 9/10/98 12:08a Pkeet * Added the 'EraseTextureMap' function. * * 15 9/09/98 11:59a Pkeet * Made texturing tracking work. * * 14 8/29/98 10:39p Pkeet * Added the 'BreakAllTextureLinks' function. * * 13 8/20/98 5:38p Mmouni * Changes for additional clut control text props. * * 12 98.06.12 3:32p Mmouni * Added stuff to support CLUT start and stop colors on a per quantization group basis. * * 11 98/02/26 14:02 Speter * Removed obsolete InstanceData.hpp, and bLoadTexture functions. * * 10 97/10/12 22:15 Speter * ptexGetTexture now takes CMaterial* parameter. SSurface() doesn't. * * 9 9/01/97 7:41p Rwyatt * * 8 97/06/14 0:12 Speter * Removed bLoadTextures function (incorporated into pmshLoadObject). Made ptexGetTexture * public. * * 7 97/02/27 21:20 Speter * Changed hack structure and loading routines to include render-flag settings, with new * SSurfaceData structure. * * 6 2/25/97 11:16a Gstull * Somehow, source safe screwed up my checkin, so I rechecked in the file. Weird * * 5 2/25/97 11:12a Gstull * Added changes to support new GROFF file format, vertex normals and better error reporting. * * 4 97/02/13 13:37 Speter * Use new bumpiness attribute from SInstanceData. * * 3 97/01/07 12:07 Speter * Made all CRenderTypes use rptr<>. * Simplified usage of instancer map. * * 2 96/12/12 13:28 Speter * Removed matDefault variable. Now default material is just matDEFAULT. * * 1 96/12/12 12:20 Speter * New module containing code moved from PredefineShapes.cpp. * * ***********************************************************************************************/ #ifndef HEADER_LIB_LOADER_LOADTEXTURE_HPP #define HEADER_LIB_LOADER_LOADTEXTURE_HPP #include "Lib/Groff/GroffIO.hpp" #include "Lib/Renderer/Primitives/FastBump.hpp" //********************************************************************************************* // // Global functions. // // // Functions for operating on pre-defined shapes. // //********************************************************************************************* // void LoadColour ( rptr pmsh, // Mesh to associate colour with. CColour clr = CColour(255, 255, 255), // Colour to associate with mesh. const CMaterial* pmat = &matDEFAULT // Material to associate with mesh. ); // // Associates a colour with a mesh. // //************************************** //***************************************************************************************** // rptr ptexGetTexture ( const char* str_texture_name, // Name of texture to read or get. const char* str_bumpmap_file, // Bumpmap file name. float f_bumpiness, // Bumpiness to apply if a bump map. const CMaterial* pmat, // Material used by texture. const SPalClutControl& pccSettings // Clut start/stop and reflection settings. ); // // Returns: // The texture, previously read or read from disk. // // Notes: // Makes use of the mapTextures map to instance the textures. // //************************************** //***************************************************************************************** // void DumpTextureLogFile ( ); // // Writes the names of the textures in 'mapTextures' to the "TextureLog.txt" text file. // //************************************** //***************************************************************************************** // void BreakAllTextureLinks ( ); // // Breaks all linked rasters for loaded textures. // //************************************** //***************************************************************************************** // void DumpTextureUse ( ); // // Dumps texture use information to a log file. // //************************************** //********************************************************************************************* // void EraseTextureMap ( ); // // Erases the STL map of reference counted texture pointers. // //************************************** #endif