/*********************************************************************************************** * * Copyright © DreamWorks Interactive, 1998. * * Contents: * Direct3D query functions. * *********************************************************************************************** * * $Log:: /JP2_PC/Source/Lib/W95/Direct3DQuery.hpp $ * * 24 8/11/98 6:18p Pkeet * Removed the settings structure. * * 23 8/10/98 11:30p Pkeet * Added a test for finding out if a card lights the pixel based on its centre or on its corner. * * 22 8/10/98 5:51p Pkeet * Added the 'ed3dcom565_RGB' common format. * * 21 8/06/98 5:10p Pkeet * Alpha is now reported on a different flag. * * 20 7/30/98 4:06p Pkeet * Added the 'bSlowCreate' flag. * * 19 7/23/98 6:19p Pkeet * Added code for detecting common formats for conversion. * * 18 7/20/98 10:32p Pkeet * Upgraded to Direct3D 4's interface. * * 17 7/09/98 7:22p Pkeet * Added comment. * * 16 7/09/98 3:56p Pkeet * Added support for the direct texture access flag. * * 15 7/01/98 3:27p Pkeet * Added data members for notes, chipset and driver information. Added code to dump a text file * of card settings. * * 14 7/01/98 12:35p Pkeet * Added the 'DumpList' member function. * * 13 6/30/98 2:37p Pkeet * Moved 'strD3DSettingsFileName' to the header and made it a macro. * * 12 6/30/98 2:23p Pkeet * Added the 'RemoveD3DSetting' member function. * * 11 6/30/98 1:46p Pkeet * Added the 'strDEFAULT_CARDNAME' macro. * * 10 6/29/98 9:20p Pkeet * Changed query to rely on a configuration file instead of built-in settings. * * 9 6/15/98 12:11p Pkeet * Added a class for storing individual Direct3D parameters separately. * * 8 6/12/98 9:12p Pkeet * Added numerous cards. * * 7 6/08/98 4:52p Pkeet * Fixed warnings. * * 6 6/08/98 4:34p Pkeet * Added the 'ecardBegin' macro. * * 5 6/08/98 4:25p Pkeet * Added the 'bUseSecondaryCard' global function. * * 4 6/08/98 4:16p Pkeet * Changed to include an enumeration for card types and strings based on the enumeration. * * 3 1/15/98 2:30p Pkeet * Added a function to detect the PowerVR. * * 2 1/09/98 6:25p Pkeet * Added a function to detect a 3DFX card. * * 1 1/09/98 11:41a Pkeet * Initial implementation. * **********************************************************************************************/ #ifndef HEADER_LIB_RENDERER_DIRECT3DQUERY_HPP #define HEADER_LIB_RENDERER_DIRECT3DQUERY_HPP // // Macros. // // // Forward declarations. // // // Class definitions. // //********************************************************************************************* // // // Encapsulates tweakable Direct3D settings. // // Prefix: d3dset // //************************************** //***************************************************************************************** // // Constructor. // //***************************************************************************************** // // Member functions. // //***************************************************************************************** // // // Saves all the settings into the registry. // //************************************** // // Global functions. // //********************************************************************************************* // HRESULT WINAPI D3DEnumTextureFormatCallback ( LPDDPIXELFORMAT ppix, LPVOID lpUserArg ); // // Callback used to enumerate textures. // //************************************** //********************************************************************************************* // inline int iCountBits ( unsigned int u4 // Value to count bits in. ) // // Returns the number of bits set in the value. // //************************************** { int i_num_bits = 0; while (u4) { if (u4 & 1) ++i_num_bits; u4 >>= 1; } return i_num_bits; } //********************************************************************************************* // void ScreenTests ( LPDIRECTDRAWSURFACE4 pdds_back, // Pointer to the DirectDraw backbuffer. LPDIRECTDRAWSURFACE4 pdds_front // Pointer to the DirectDraw frontbuffer. ); // // Sets operating parameters based on tests that read pixels back from the screen. // //************************************** // // External variables. // #endif // HEADER_LIB_RENDERER_DIRECT3DQUERY_HPP