#ifndef _H_COLLISION_EDITOR #define _H_COLLISION_EDITOR #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #ifdef COLLISION_EDITOR #include "resource.h" // main symbols #else #include "GUIApp/Resource.h" #endif #include "mmsystem.h" #include "Lib/Audio/SoundTypes.hpp" #include "Lib/Audio/Audio.hpp" #include "Lib/audio/Material.hpp" ///////////////////////////////////////////////////////////////////////////// // CCollisionEditorApp: // See CollisionEditor.cpp for the implementation of this class // class CCollisionEditorApp : public CWinApp { public: CCollisionEditorApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CCollisionEditorApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CCollisionEditorApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// #endif