//+-------------------------------------------------------------------------- // // Copyright (C) DreamWorks Interactive, 1997. // // File: precomp.h // // Contents: Precompile Header File // // Classes: // // Functions: // // History: 21-Oct-97 SHernd Created // //--------------------------------------------------------------------------- #ifndef __PRECOMP_H__ #define __PRECOMP_H__ // We want to include the resource IDs for the OEM settings as well #define OEMRESOURCE #include "..\lib\w95\wininclude.hpp" #include #include "..\gblinc\common.hpp" #include "..\Lib\GeomDBase\PartitionPriv.hpp" #include "..\lib\std\memlimits.hpp" #include "..\lib\sys\debugconsole.hpp" #include "..\Lib\Sys\W95\Render.hpp" #include "..\lib\sys\exepagemodify.hpp" #include "..\lib\sys\performancecount.hpp" #include "..\lib\sys\w95\render.hpp" #include "..\Lib\Sys\ConIO.hpp" #include "..\lib\sys\ProcessorDetect.hpp" #include "..\Lib\W95\Direct3D.hpp" #include "..\lib\w95\dd.hpp" #include "..\lib\view\video.hpp" #include "..\lib\view\raster.hpp" #include "..\lib\view\rastervid.hpp" #include "..\lib\physics\physicssystem.hpp" #include "..\Lib\EntityDBase\GameLoop.hpp" #include "..\Lib\EntityDBase\MessageTypes\MsgControl.hpp" #include "..\Lib\EntityDBase\MessageTypes\MsgSystem.hpp" #include "..\Lib\EntityDBase\EntityLight.hpp" #include "..\Lib\EntityDBase\WorldDBase.hpp" #include "..\Lib\EntityDBase\Query\QRenderer.hpp" #include "..\Lib\EntityDBase\Query\QTerrain.hpp" #include "..\Lib\Audio\Audio.hpp" #include "..\Lib\Audio\Material.hpp" #include "..\Lib\Audio\AudioDaemon.hpp" #include "..\Lib\Audio\AudioLoader.hpp" #include "..\Lib\Loader\DataDaemon.hpp" #include "..\lib\loader\loader.hpp" #include "..\lib\loader\imageloader.hpp" #include "..\lib\loader\loadtexture.hpp" #include "..\lib\loader\savefile.hpp" #include "..\Lib\Control\Control.hpp" #include "..\Lib\Renderer\Camera.hpp" #include "..\Lib\Renderer\PipeLine.hpp" #include "..\lib\renderer\light.hpp" #include "..\Lib\Renderer\LightBlend.hpp" #include "..\Lib\Physics\PhysicsSystem.hpp" #include "..\lib\trigger\GameActions.hpp" #include "..\shell\winrendertools.hpp" #include "..\Game\AI\AIMain.hpp" #include "..\Game\DesignDaemon\Player.hpp" #include "supportfn.hpp" #include #include #ifndef IsKeyDown #define IsKeyDown(x) (GetKeyState(x) < 0) #endif #endif // __PRECOMP_H__