# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 !IF "$(CFG)" == "" CFG=TrespassAdv - Win32 Debug !MESSAGE No configuration specified. Defaulting to TrespassAdv - Win32 Debug. !ENDIF !IF "$(CFG)" != "TrespassAdv - Win32 Release" && "$(CFG)" !=\ "TrespassAdv - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "TrespassAdv.mak" CFG="TrespassAdv - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TrespassAdv - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "TrespassAdv - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "TrespassAdv - Win32 Debug" CPP=cl.exe MTL=mktyplib.exe RSC=rc.exe !IF "$(CFG)" == "TrespassAdv - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "$(OUTDIR)\TweakTrespass.exe" "$(OUTDIR)\TrespassAdv.pch" CLEAN : -@erase "$(INTDIR)\DDDevice.obj" -@erase "$(INTDIR)\DialogName.obj" -@erase "$(INTDIR)\Direct3DQuery.obj" -@erase "$(INTDIR)\reg.obj" -@erase "$(INTDIR)\RegInit.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\TrespassAdv.obj" -@erase "$(INTDIR)\TrespassAdv.pch" -@erase "$(INTDIR)\TrespassAdv.res" -@erase "$(INTDIR)\TrespassAdvDlg.obj" -@erase "$(OUTDIR)\TweakTrespass.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /c # SUBTRACT CPP /YX /Yc /Yu CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\ "_MBCS" /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/TrespassAdv.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/TrespassAdv.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /pdb:"Release/TrespassAdv.pdb" /machine:I386 /out:"Release/TweakTrespass.exe" # SUBTRACT LINK32 /pdb:none LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\ /pdb:"$(OUTDIR)/TrespassAdv.pdb" /machine:I386\ /out:"$(OUTDIR)/TweakTrespass.exe" LINK32_OBJS= \ "$(INTDIR)\DDDevice.obj" \ "$(INTDIR)\DialogName.obj" \ "$(INTDIR)\Direct3DQuery.obj" \ "$(INTDIR)\reg.obj" \ "$(INTDIR)\RegInit.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\TrespassAdv.obj" \ "$(INTDIR)\TrespassAdv.res" \ "$(INTDIR)\TrespassAdvDlg.obj" \ "..\..\lib\DirectX\ddraw.lib" \ "..\..\lib\DirectX\dxguid.lib" "$(OUTDIR)\TweakTrespass.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" OUTDIR=.\Debug INTDIR=.\Debug ALL : "$(OUTDIR)\TweakTrespass.exe" "$(OUTDIR)\TrespassAdv.pch" CLEAN : -@erase "$(INTDIR)\DDDevice.obj" -@erase "$(INTDIR)\DialogName.obj" -@erase "$(INTDIR)\Direct3DQuery.obj" -@erase "$(INTDIR)\reg.obj" -@erase "$(INTDIR)\RegInit.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\TrespassAdv.obj" -@erase "$(INTDIR)\TrespassAdv.pch" -@erase "$(INTDIR)\TrespassAdv.res" -@erase "$(INTDIR)\TrespassAdvDlg.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\TrespassAdv.pdb" -@erase "$(OUTDIR)\TweakTrespass.exe" -@erase "$(OUTDIR)\TweakTrespass.ilk" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /c # SUBTRACT CPP /YX /Yc /Yu CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /D "_MBCS" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/TrespassAdv.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/TrespassAdv.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 /nologo /subsystem:windows /pdb:"Debug/TrespassAdv.pdb" /debug /machine:I386 /out:"Debug/TweakTrespass.exe" # SUBTRACT LINK32 /pdb:none LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\ /pdb:"$(OUTDIR)/TrespassAdv.pdb" /debug /machine:I386\ /out:"$(OUTDIR)/TweakTrespass.exe" LINK32_OBJS= \ "$(INTDIR)\DDDevice.obj" \ "$(INTDIR)\DialogName.obj" \ "$(INTDIR)\Direct3DQuery.obj" \ "$(INTDIR)\reg.obj" \ "$(INTDIR)\RegInit.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\TrespassAdv.obj" \ "$(INTDIR)\TrespassAdv.res" \ "$(INTDIR)\TrespassAdvDlg.obj" \ "..\..\lib\DirectX\ddraw.lib" \ "..\..\lib\DirectX\dxguid.lib" "$(OUTDIR)\TweakTrespass.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "TrespassAdv - Win32 Release" # Name "TrespassAdv - Win32 Debug" !IF "$(CFG)" == "TrespassAdv - Win32 Release" !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\ReadMe.txt !IF "$(CFG)" == "TrespassAdv - Win32 Release" !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TrespassAdv.cpp DEP_CPP_TRESP=\ ".\StdAfx.h"\ ".\TrespassAdv.h"\ ".\TrespassAdvDlg.h"\ "$(INTDIR)\TrespassAdv.obj" : $(SOURCE) $(DEP_CPP_TRESP) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\TrespassAdvDlg.cpp DEP_CPP_TRESPA=\ "..\..\..\MSDEV\INCLUDE\d3dcaps.h"\ "..\..\..\MSDEV\INCLUDE\d3dtypes.h"\ ".\DialogName.hpp"\ ".\StdAfx.h"\ ".\TrespassAdv.h"\ ".\TrespassAdvDlg.h"\ {$(INCLUDE)}"\d3d.h"\ {$(INCLUDE)}"\Lib\Sys\reg.h"\ {$(INCLUDE)}"\Lib\Sys\RegInit.hpp"\ {$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\ {$(INCLUDE)}"\Trespass\DDDevice.hpp"\ NODEP_CPP_TRESPA=\ "..\..\..\MSDEV\INCLUDE\d3dcom.h"\ "..\..\..\MSDEV\INCLUDE\subwtype.h"\ "$(INTDIR)\TrespassAdvDlg.obj" : $(SOURCE) $(DEP_CPP_TRESPA) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\StdAfx.cpp DEP_CPP_STDAF=\ ".\StdAfx.h"\ !IF "$(CFG)" == "TrespassAdv - Win32 Release" # ADD CPP /Yc"stdafx.h" BuildCmds= \ $(CPP) /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS"\ /Fp"$(INTDIR)/TrespassAdv.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\TrespassAdv.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" # ADD CPP /Yc"stdafx.h" BuildCmds= \ $(CPP) /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /D "_MBCS" /Fp"$(INTDIR)/TrespassAdv.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\ /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\TrespassAdv.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(BuildCmds) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\TrespassAdv.rc DEP_RSC_TRESPAS=\ ".\res\TrespassAdv.ico"\ ".\res\TrespassAdv.rc2"\ "$(INTDIR)\TrespassAdv.res" : $(SOURCE) $(DEP_RSC_TRESPAS) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=\jp2_pc\Source\Lib\W95\Direct3DQuery.cpp DEP_CPP_DIREC=\ {$(INCLUDE)}"\Lib\Std\PrivSelf.hpp"\ {$(INCLUDE)}"\Lib\Sys\reg.h"\ {$(INCLUDE)}"\Lib\Sys\RegInit.hpp"\ {$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\ "$(INTDIR)\Direct3DQuery.obj" : $(SOURCE) $(DEP_CPP_DIREC) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=\jp2_pc\Source\Lib\Sys\RegInit.cpp DEP_CPP_REGIN=\ "..\lib\w95\wininclude.hpp"\ {$(INCLUDE)}"\Lib\Sys\reg.h"\ {$(INCLUDE)}"\Lib\Sys\RegInit.hpp"\ {$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\ "$(INTDIR)\RegInit.obj" : $(SOURCE) $(DEP_CPP_REGIN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=\jp2_pc\Source\Lib\Sys\reg.cpp "$(INTDIR)\reg.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\DialogName.cpp DEP_CPP_DIALO=\ ".\DialogName.hpp"\ ".\StdAfx.h"\ ".\TrespassAdv.h"\ {$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\ "$(INTDIR)\DialogName.obj" : $(SOURCE) $(DEP_CPP_DIALO) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=\jp2_pc\Source\Trespass\DDDevice.cpp !IF "$(CFG)" == "TrespassAdv - Win32 Release" DEP_CPP_DDDEV=\ "..\..\..\MSDEV\INCLUDE\d3dcaps.h"\ "..\..\..\MSDEV\INCLUDE\d3dtypes.h"\ "..\..\Inc\DirectX\d3d.h"\ "..\..\Inc\DirectX\d3dcaps.h"\ "..\..\Inc\DirectX\d3dtypes.h"\ "..\..\Inc\DirectX\d3dvec.inl"\ "..\..\Inc\DirectX\ddraw.h"\ "..\Game\AI\AIMain.hpp"\ "..\Game\AI\Classes.hpp"\ "..\Game\AI\Feeling.hpp"\ "..\Game\AI\Rating.hpp"\ "..\Game\DesignDaemon\Player.hpp"\ "..\gblinc\common.hpp"\ "..\Lib\Audio\Audio.hpp"\ "..\Lib\Audio\AudioDaemon.hpp"\ "..\Lib\Audio\AudioLoader.hpp"\ "..\Lib\Audio\Ia3d.h"\ "..\Lib\Audio\Material.hpp"\ "..\Lib\Audio\SoundTypes.hpp"\ "..\Lib\Audio\Subtitle.hpp"\ "..\Lib\Control\Control.hpp"\ "..\Lib\EntityDBase\EntityLight.hpp"\ "..\Lib\EntityDBase\FrameHeap.hpp"\ "..\Lib\EntityDBase\GameLoop.hpp"\ "..\Lib\EntityDBase\MessageTypes\MsgControl.hpp"\ "..\Lib\EntityDBase\MessageTypes\MsgSystem.hpp"\ "..\Lib\EntityDBase\Query\QRenderer.hpp"\ "..\Lib\EntityDBase\WorldDBase.hpp"\ "..\Lib\GeomDBase\PartitionPriv.hpp"\ "..\Lib\GeomDBase\Shape.hpp"\ "..\Lib\Loader\DataDaemon.hpp"\ "..\lib\loader\loader.hpp"\ "..\lib\loader\loadtexture.hpp"\ "..\Lib\Physics\PhysicsSystem.hpp"\ "..\Lib\Renderer\Camera.hpp"\ "..\lib\renderer\light.hpp"\ "..\Lib\Renderer\LightBlend.hpp"\ "..\Lib\Renderer\PipeLine.hpp"\ "..\Lib\Renderer\RenderDefs.hpp"\ "..\lib\renderer\Shadow.hpp"\ "..\Lib\Std\Mem.hpp"\ "..\lib\std\memlimits.hpp"\ "..\Lib\Sys\ConIO.hpp"\ "..\lib\sys\debugconsole.hpp"\ "..\lib\sys\exepagemodify.hpp"\ "..\lib\sys\performancecount.hpp"\ "..\lib\sys\Processor.hpp"\ "..\lib\sys\ProcessorDetect.hpp"\ "..\lib\sys\w95\render.hpp"\ "..\Lib\Transform\Matrix.hpp"\ "..\Lib\Transform\Scale.hpp"\ "..\Lib\Transform\Shear.hpp"\ "..\Lib\Transform\Translate.hpp"\ "..\Lib\View\Gamma.hpp"\ "..\lib\view\rastervid.hpp"\ "..\lib\view\video.hpp"\ "..\lib\w95\dd.hpp"\ "..\Lib\W95\Direct3D.hpp"\ "..\lib\w95\wininclude.hpp"\ "..\shell\winrendertools.hpp"\ "..\Trespass\precomp.h"\ "..\Trespass\supportfn.hpp"\ {$(INCLUDE)}"\algobase.h"\ {$(INCLUDE)}"\bool.h"\ {$(INCLUDE)}"\bstring.h"\ {$(INCLUDE)}"\Config.hpp"\ {$(INCLUDE)}"\d3d.h"\ {$(INCLUDE)}"\defalloc.h"\ {$(INCLUDE)}"\deque.h"\ {$(INCLUDE)}"\function.h"\ {$(INCLUDE)}"\Game\AI\AITypes.hpp"\ {$(INCLUDE)}"\GblInc\BuildVer.hpp"\ {$(INCLUDE)}"\GblInc\Warnings.hpp"\ {$(INCLUDE)}"\heap.h"\ {$(INCLUDE)}"\iterator.h"\ {$(INCLUDE)}"\Lib\Audio\SoundDefs.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Animate.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Container.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Entity.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Instance.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Message.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\MessageTypes\MsgAudio.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\MessageTypes\MsgStep.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Query.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\QueueMessage.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Subsystem.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\Mesh.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\Partition.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\PartitionSpace.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\Plane.hpp"\ {$(INCLUDE)}"\Lib\Groff\EasyString.hpp"\ {$(INCLUDE)}"\Lib\Groff\FileIO.hpp"\ {$(INCLUDE)}"\Lib\Groff\Groff.hpp"\ {$(INCLUDE)}"\Lib\Groff\GroffIO.hpp"\ {$(INCLUDE)}"\Lib\Groff\GroffLoader.hpp"\ {$(INCLUDE)}"\Lib\Groff\ObjectHandle.hpp"\ {$(INCLUDE)}"\Lib\Groff\SymbolTable.hpp"\ {$(INCLUDE)}"\Lib\Groff\ValueTable.hpp"\ {$(INCLUDE)}"\Lib\Loader\Fetchable.hpp"\ {$(INCLUDE)}"\Lib\Math\FastSqrt.hpp"\ {$(INCLUDE)}"\Lib\Math\FastTrig.hpp"\ {$(INCLUDE)}"\Lib\Math\FloatDef.hpp"\ {$(INCLUDE)}"\Lib\Math\FloatTable.hpp"\ {$(INCLUDE)}"\Lib\Renderer\GeomTypes.hpp"\ {$(INCLUDE)}"\Lib\Renderer\Material.hpp"\ {$(INCLUDE)}"\Lib\Renderer\Primitives\FastBump.hpp"\ {$(INCLUDE)}"\Lib\Renderer\RenderType.hpp"\ {$(INCLUDE)}"\Lib\Renderer\ScreenRender.hpp"\ {$(INCLUDE)}"\Lib\Renderer\Texture.hpp"\ {$(INCLUDE)}"\Lib\Std\Array.hpp"\ {$(INCLUDE)}"\Lib\Std\Array2.hpp"\ {$(INCLUDE)}"\Lib\Std\InitSys.hpp"\ {$(INCLUDE)}"\Lib\Std\Ptr.hpp"\ {$(INCLUDE)}"\Lib\Std\Random.hpp"\ {$(INCLUDE)}"\Lib\Std\Set.hpp"\ {$(INCLUDE)}"\Lib\Std\StdLibEx.hpp"\ {$(INCLUDE)}"\Lib\Std\StringEx.hpp"\ {$(INCLUDE)}"\Lib\Std\UAssert.hpp"\ {$(INCLUDE)}"\Lib\Std\UDefs.hpp"\ {$(INCLUDE)}"\Lib\Std\UTypes.hpp"\ {$(INCLUDE)}"\Lib\Sys\Errors.hpp"\ {$(INCLUDE)}"\Lib\Sys\FastHeap.hpp"\ {$(INCLUDE)}"\Lib\Sys\MemoryLog.hpp"\ {$(INCLUDE)}"\Lib\Sys\P5\Msr.hpp"\ {$(INCLUDE)}"\Lib\Sys\Profile.hpp"\ {$(INCLUDE)}"\Lib\Sys\RegInit.hpp"\ {$(INCLUDE)}"\Lib\Sys\Scheduler.hpp"\ {$(INCLUDE)}"\Lib\Sys\SmartBuffer.hpp"\ {$(INCLUDE)}"\Lib\Sys\SysLog.hpp"\ {$(INCLUDE)}"\Lib\Sys\Textout.hpp"\ {$(INCLUDE)}"\Lib\Sys\Timer.hpp"\ {$(INCLUDE)}"\Lib\Transform\Presence.hpp"\ {$(INCLUDE)}"\Lib\Transform\Rotate.hpp"\ {$(INCLUDE)}"\Lib\Transform\Transform.hpp"\ {$(INCLUDE)}"\Lib\Transform\TransLinear.hpp"\ {$(INCLUDE)}"\Lib\Transform\Vector.hpp"\ {$(INCLUDE)}"\Lib\View\Clut.hpp"\ {$(INCLUDE)}"\Lib\View\Colour.hpp"\ {$(INCLUDE)}"\Lib\View\ColourBase.hpp"\ {$(INCLUDE)}"\Lib\View\Palette.hpp"\ {$(INCLUDE)}"\Lib\View\Pixel.hpp"\ {$(INCLUDE)}"\lib\view\Raster.hpp"\ {$(INCLUDE)}"\Lib\View\Viewport.hpp"\ {$(INCLUDE)}"\Lib\W95\Com.hpp"\ {$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\ {$(INCLUDE)}"\Lib\W95\WinAlias.hpp"\ {$(INCLUDE)}"\List.h"\ {$(INCLUDE)}"\map.h"\ {$(INCLUDE)}"\pair.h"\ {$(INCLUDE)}"\projectn.h"\ {$(INCLUDE)}"\set.h"\ {$(INCLUDE)}"\stack.h"\ {$(INCLUDE)}"\tree.h"\ {$(INCLUDE)}"\Trespass\DDDevice.hpp"\ {$(INCLUDE)}"\vector.h"\ NODEP_CPP_DDDEV=\ "..\..\..\MSDEV\INCLUDE\d3dcom.h"\ "..\..\..\MSDEV\INCLUDE\subwtype.h"\ "..\..\Inc\DirectX\d3dcom.h"\ "..\..\Inc\DirectX\subwtype.h"\ "..\Lib\Audio\DirectX\d3drmwin.h"\ "..\Lib\Audio\DirectX\DSound.h"\ "..\Lib\Groff\StandardTypes.hpp"\ "..\Lib\Sys\StandardTypes.hpp"\ "$(INTDIR)\DDDevice.obj" : $(SOURCE) $(DEP_CPP_DDDEV) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" DEP_CPP_DDDEV=\ "..\..\..\MSDEV\INCLUDE\d3dcaps.h"\ "..\..\..\MSDEV\INCLUDE\d3dtypes.h"\ "..\..\Inc\DirectX\d3d.h"\ "..\..\Inc\DirectX\d3dcaps.h"\ "..\..\Inc\DirectX\d3dtypes.h"\ "..\..\Inc\DirectX\d3dvec.inl"\ "..\..\Inc\DirectX\ddraw.h"\ "..\gblinc\common.hpp"\ "..\Lib\Audio\Audio.hpp"\ "..\Lib\Control\Control.hpp"\ "..\Lib\EntityDBase\EntityLight.hpp"\ "..\Lib\EntityDBase\FrameHeap.hpp"\ "..\Lib\EntityDBase\GameLoop.hpp"\ "..\Lib\EntityDBase\MessageTypes\MsgControl.hpp"\ "..\Lib\EntityDBase\MessageTypes\MsgSystem.hpp"\ "..\Lib\EntityDBase\Query\QRenderer.hpp"\ "..\Lib\EntityDBase\WorldDBase.hpp"\ "..\Lib\GeomDBase\PartitionPriv.hpp"\ "..\Lib\Physics\PhysicsSystem.hpp"\ "..\Lib\Renderer\PipeLine.hpp"\ "..\Lib\Renderer\RenderDefs.hpp"\ "..\Lib\Std\Mem.hpp"\ "..\lib\std\memlimits.hpp"\ "..\Lib\Sys\ConIO.hpp"\ "..\lib\sys\debugconsole.hpp"\ "..\lib\sys\exepagemodify.hpp"\ "..\lib\sys\performancecount.hpp"\ "..\lib\sys\Processor.hpp"\ "..\lib\sys\ProcessorDetect.hpp"\ "..\lib\sys\w95\render.hpp"\ "..\Lib\Transform\Matrix.hpp"\ "..\Lib\Transform\Scale.hpp"\ "..\Lib\Transform\Shear.hpp"\ "..\Lib\Transform\Translate.hpp"\ "..\Lib\View\Gamma.hpp"\ "..\lib\view\rastervid.hpp"\ "..\lib\view\video.hpp"\ "..\lib\w95\dd.hpp"\ "..\Lib\W95\Direct3D.hpp"\ "..\lib\w95\wininclude.hpp"\ "..\Trespass\precomp.h"\ {$(INCLUDE)}"\algobase.h"\ {$(INCLUDE)}"\bool.h"\ {$(INCLUDE)}"\bstring.h"\ {$(INCLUDE)}"\Config.hpp"\ {$(INCLUDE)}"\d3d.h"\ {$(INCLUDE)}"\defalloc.h"\ {$(INCLUDE)}"\deque.h"\ {$(INCLUDE)}"\function.h"\ {$(INCLUDE)}"\GblInc\BuildVer.hpp"\ {$(INCLUDE)}"\GblInc\Warnings.hpp"\ {$(INCLUDE)}"\heap.h"\ {$(INCLUDE)}"\iterator.h"\ {$(INCLUDE)}"\Lib\EntityDBase\Container.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Entity.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Instance.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Message.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Query.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\QueueMessage.hpp"\ {$(INCLUDE)}"\Lib\EntityDBase\Subsystem.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\Partition.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\PartitionSpace.hpp"\ {$(INCLUDE)}"\Lib\GeomDBase\Plane.hpp"\ {$(INCLUDE)}"\Lib\Loader\Fetchable.hpp"\ {$(INCLUDE)}"\Lib\Math\FastSqrt.hpp"\ {$(INCLUDE)}"\Lib\Math\FastTrig.hpp"\ {$(INCLUDE)}"\Lib\Math\FloatDef.hpp"\ {$(INCLUDE)}"\Lib\Math\FloatTable.hpp"\ {$(INCLUDE)}"\Lib\Renderer\GeomTypes.hpp"\ {$(INCLUDE)}"\Lib\Renderer\Material.hpp"\ {$(INCLUDE)}"\Lib\Renderer\ScreenRender.hpp"\ {$(INCLUDE)}"\Lib\Renderer\Texture.hpp"\ {$(INCLUDE)}"\Lib\Std\Array.hpp"\ {$(INCLUDE)}"\Lib\Std\Array2.hpp"\ {$(INCLUDE)}"\Lib\Std\InitSys.hpp"\ {$(INCLUDE)}"\Lib\Std\Ptr.hpp"\ {$(INCLUDE)}"\Lib\Std\Set.hpp"\ {$(INCLUDE)}"\Lib\Std\StdLibEx.hpp"\ {$(INCLUDE)}"\Lib\Std\UAssert.hpp"\ {$(INCLUDE)}"\Lib\Std\UDefs.hpp"\ {$(INCLUDE)}"\Lib\Std\UTypes.hpp"\ {$(INCLUDE)}"\Lib\Sys\Errors.hpp"\ {$(INCLUDE)}"\Lib\Sys\FastHeap.hpp"\ {$(INCLUDE)}"\Lib\Sys\MemoryLog.hpp"\ {$(INCLUDE)}"\Lib\Sys\RegInit.hpp"\ {$(INCLUDE)}"\Lib\Sys\Textout.hpp"\ {$(INCLUDE)}"\Lib\Sys\Timer.hpp"\ {$(INCLUDE)}"\Lib\Transform\Presence.hpp"\ {$(INCLUDE)}"\Lib\Transform\Rotate.hpp"\ {$(INCLUDE)}"\Lib\Transform\Transform.hpp"\ {$(INCLUDE)}"\Lib\Transform\TransLinear.hpp"\ {$(INCLUDE)}"\Lib\Transform\Vector.hpp"\ {$(INCLUDE)}"\Lib\View\Clut.hpp"\ {$(INCLUDE)}"\Lib\View\Colour.hpp"\ {$(INCLUDE)}"\Lib\View\ColourBase.hpp"\ {$(INCLUDE)}"\Lib\View\Palette.hpp"\ {$(INCLUDE)}"\Lib\View\Pixel.hpp"\ {$(INCLUDE)}"\lib\view\Raster.hpp"\ {$(INCLUDE)}"\Lib\W95\Com.hpp"\ {$(INCLUDE)}"\Lib\W95\Direct3DQuery.hpp"\ {$(INCLUDE)}"\Lib\W95\WinAlias.hpp"\ {$(INCLUDE)}"\List.h"\ {$(INCLUDE)}"\map.h"\ {$(INCLUDE)}"\pair.h"\ {$(INCLUDE)}"\projectn.h"\ {$(INCLUDE)}"\stack.h"\ {$(INCLUDE)}"\tree.h"\ {$(INCLUDE)}"\Trespass\DDDevice.hpp"\ {$(INCLUDE)}"\vector.h"\ NODEP_CPP_DDDEV=\ "..\..\..\MSDEV\INCLUDE\d3dcom.h"\ "..\..\..\MSDEV\INCLUDE\subwtype.h"\ "..\..\Inc\DirectX\d3dcom.h"\ "..\..\Inc\DirectX\subwtype.h"\ "$(INTDIR)\DDDevice.obj" : $(SOURCE) $(DEP_CPP_DDDEV) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\jp2_pc\lib\DirectX\ddraw.lib !IF "$(CFG)" == "TrespassAdv - Win32 Release" !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\jp2_pc\lib\DirectX\dxguid.lib !IF "$(CFG)" == "TrespassAdv - Win32 Release" !ELSEIF "$(CFG)" == "TrespassAdv - Win32 Debug" !ENDIF # End Source File # End Target # End Project ################################################################################