Utility DummyMaterial "Dummy Material" ( group "Options" ( radiobuttons ChooseColor labels:#("Dummy Map", "Occlusion") offset:[0,0] align:#left Checkbox AssignUVs "Assign UVW" checked:true offset:[0,0] ) button AssignMat "Assign Material" width:140 on AssignMat Pressed do ( MaterialA = StandardMaterial() MaterialA.name = "Dummy Material" MaterialA.shinestrength = 0 MaterialA.diffusemap = bitmaptexture() if choosecolor.state == 1 do (MaterialA.diffusemap.filename = "\\\Jpii_pc\\Trespass\Art\PDummyMapt2.bmp") if choosecolor.state == 2 do (MaterialA.diffusemap.filename = "\\\Jpii_pc\\trespass\Art\Soccludet2.bmp") ObjectArray = for obj in selection collect obj oc = ObjectArray.count for i = 1 to oc do ( o = ObjectArray[i] o.mat = MaterialA if AssignUVs.checked == true do ( ConvertToMesh o addmodifier o (UVWMap()) o.modifiers[1].maptype = 4 ConvertToMesh o ) ) for i = 1 to oc do selectmore ObjectArray[i] ) )