project(Audio) list(APPEND Audio_Inc ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Audio.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioADPCM.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioDaemon.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioLoader.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioPCM.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioVOICE.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/SoundDefs.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/SoundTypes.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/eax.h ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Ia3d.h ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Material.hpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Subtitle.hpp ) list(APPEND Audio_Src ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Audio.cpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioADPCM.cpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioDaemon.cpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/AudioLoad.cpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Material.cpp ${CMAKE_SOURCE_DIR}/Source/Lib/Audio/Sample.cpp ) include_directories( ${CMAKE_SOURCE_DIR}/Source ${CMAKE_SOURCE_DIR}/Source/gblinc ) add_common_options() add_library(${PROJECT_NAME} STATIC ${Audio_Inc} ${Audio_Src} ) set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Lib/Game)