project(AudioTest) list(APPEND AudioTest_Inc ${CMAKE_SOURCE_DIR}/Source/Test/AudioTest.cpp ${CMAKE_SOURCE_DIR}/Source/Test/AudioTestDoc.cpp ${CMAKE_SOURCE_DIR}/Source/Test/AudioTestView.cpp ${CMAKE_SOURCE_DIR}/Source/Test/MainFrm.cpp ${CMAKE_SOURCE_DIR}/Source/Test/AttribDlg.cpp ${CMAKE_SOURCE_DIR}/Source/Test/StdAfx.cpp ) list(APPEND AudioTest_Src ${CMAKE_SOURCE_DIR}/Source/Test/AudioTest.h ${CMAKE_SOURCE_DIR}/Source/Test/AudioTestDoc.h ${CMAKE_SOURCE_DIR}/Source/Test/AudioTestView.h ${CMAKE_SOURCE_DIR}/Source/Test/MainFrm.h ${CMAKE_SOURCE_DIR}/Source/Test/resource_audio.h ${CMAKE_SOURCE_DIR}/Source/Test/AttribDlg.h ${CMAKE_SOURCE_DIR}/Source/Test/StdAfx.h ) list(APPEND AudioTest_Rsc ${CMAKE_SOURCE_DIR}/Source/Test/AudioTest.rc ${CMAKE_SOURCE_DIR}/Source/Test/res/AudioTest.ico ${CMAKE_SOURCE_DIR}/Source/Test/res/AudioTest.rc2 ${CMAKE_SOURCE_DIR}/Source/Test/res/AudioTestDoc.ico ) include_directories( ${CMAKE_SOURCE_DIR}/Source ${CMAKE_SOURCE_DIR}/Source/gblinc ) add_common_options() add_executable(${PROJECT_NAME} WIN32 ${AudioTest_Inc} ${AudioTest_Src} ${AudioTest_Rsc} ) set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Tests) target_precompile_headers(${PROJECT_NAME} PUBLIC ${CMAKE_SOURCE_DIR}/Source/Test/StdAfx.h) target_link_libraries(${PROJECT_NAME} AI Audio EntityDBase Game GeomDBase Loader Math Physics Render3D ScreenRenderDWI Std System View WinShell lz32 winmm ddraw dxguid dsound )