JurassicParkTrespasser/jp2_pc/Source/GUIApp/DialogPartition.hpp

70 lines
1.7 KiB
C++

/**********************************************************************************************
*
* Copyright © DreamWorks Interactive, 1997
*
* Contents:
* Dialog for building spatial partitions.
*
* Bugs:
*
* To do:
*
* Notes:
*
**********************************************************************************************
*
* $Log:: /JP2_PC/Source/GUIApp/DialogPartition.hpp $
*
* 4 1/30/98 4:34p Pkeet
* Removed the fast partition build.
*
* 3 1/20/98 5:18p Pkeet
* Added a fast create button.
*
* 2 97/09/25 11:42a Pkeet
* Added a callback to the 'BuildOptimalPartitions' function for reporting progress.
*
* 1 97/09/24 10:55a Pkeet
* Initial implementation.
*
*********************************************************************************************/
#ifndef HEADER_GUIAPP_DIALOGPARTITIONS_HPP
#define HEADER_GUIAPP_DIALOGPARTITIONS_HPP
class CDialogPartition : public CDialog
{
// Construction
public:
CDialogPartition(CWnd* pParent = NULL); // standard constructor
void Update(int i_count);
// Dialog Data
//{{AFX_DATA(CDialogPartition)
enum { IDD = IDD_PARTITION };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogPartition)
protected:
virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDialogPartition)
afx_msg void OnCreate();
afx_msg void OnLoad();
afx_msg void OnSave();
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif HEADER_GUIAPP_DIALOGPARTITIONS_HPP