JurassicParkTrespasser/jp2_pc/Source/GUIApp/DialogTexturePackOptions.hpp

79 lines
2.1 KiB
C++

/**********************************************************************************************
*
* Copyright © DreamWorks Interactive, 1998
*
* Contents:
* Dialog box for controlling texture packing
*
**********************************************************************************************
*
* $Log:: /JP2_PC/Source/GUIApp/DialogTexturePackOptions.hpp $
*
* 2 1/14/98 6:24p Rwyatt
* New check box to force the texture packer to pack curved bump maps as power of 2 maps. This
* is for debugging and testing only
*
* 1 1/09/98 6:47p Rwyatt
* Initial Implementation
*
*********************************************************************************************/
#ifndef HEADER_GUIAPP_DIALOGTEXTUREPACK_HPP
#define HEADER_GUIAPP_DIALOGTEXTUREPACK_HPP
//
// Class definitions.
//
//*********************************************************************************************
//
class CDialogTexturePackOptions : public CDialog
//
//**************************************
{
public:
//*****************************************************************************************
//
// Constructor.
//
//*****************************************************************************************
CDialogTexturePackOptions(CWnd* pParent = NULL);
//*****************************************************************************************
//
// MFC-Generated code.
//
//{{AFX_DATA(CDialogTexturePackOptions)
enum { IDD = IDD_DIALOG_PACKOPTIONS };
CScrollBar sbPack;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogTexturePackOptions)
protected:
virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support
//}}AFX_VIRTUAL
protected:
//*****************************************************************************************
//
// MFC-Generated code.
//
//{{AFX_MSG(CDialogTexturePackOptions)
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnPackBumps();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif