JurassicParkTrespasser/jp2_pc/Tools/MAXScript/Cuber.ms

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Utility trnObjCuber "Cuber"
(
button cubeMe "Cube Terrain Objects"
on CubeMe pressed do
(
ObjArray = for obj in selection collect obj
oc = ObjArray.count
for i = 1 to oc do
(
obj = ObjArray[i]
ConvertToMesh obj
HeightOffset = (obj.max.x - obj.min.x)
VertPos = (Getvert obj 1)
setvert obj 1 [VertPos.x, VertPos.y,VertPos.z + HeightOffset]
update obj
)
)
)