JurassicParkTrespasser/jp2_pc/Inc/smacker/SMACK.H
2018-01-01 23:07:24 +01:00

435 lines
18 KiB
C

#ifndef SMACKH
#define SMACKH
#define SMACKVERSION "3.2f"
#ifndef __RADRES__
#include "rad.h"
RADDEFSTART
typedef struct SmackTag {
u32 Version; // SMK2 only right now
u32 Width; // Width (1 based, 640 for example)
u32 Height; // Height (1 based, 480 for example)
u32 Frames; // Number of frames (1 based, 100 = 100 frames)
u32 MSPerFrame; // Frame Rate
u32 SmackerType; // bit 0 set=ring frame
u32 LargestInTrack[7]; // Largest single size for each track
u32 tablesize; // Size of the init tables
u32 codesize; // Compression info
u32 absize; // ditto
u32 detailsize; // ditto
u32 typesize; // ditto
u32 TrackType[7]; // high byte=0x80-Comp,0x40-PCM data,0x20-16 bit,0x10-stereo
u32 extra; // extra value (should be zero)
u32 NewPalette; // set to one if the palette changed
u8 Palette[772]; // palette data
u32 PalType; // type of palette
u32 FrameNum; // Frame Number to be displayed
u32 FrameSize; // The current frame's size in bytes
u32 SndSize; // The current frame sound tracks' size in bytes
s32 LastRectx; // Rect set in from SmackToBufferRect (X coord)
s32 LastRecty; // Rect set in from SmackToBufferRect (Y coord)
s32 LastRectw; // Rect set in from SmackToBufferRect (Width)
s32 LastRecth; // Rect set in from SmackToBufferRect (Height)
u32 OpenFlags; // flags used on open
u32 LeftOfs; // Left Offset used in SmackTo
u32 TopOfs; // Top Offset used in SmackTo
u32 LargestFrameSize; // Largest frame size
u32 Highest1SecRate; // Highest 1 sec data rate
u32 Highest1SecFrame; // Highest 1 sec data rate starting frame
u32 ReadError; // Set to non-zero if a read error has ocurred
u32 addr32; // translated address for 16 bit interface
} Smack;
#define SmackHeaderSize(smk) ((((u8*)&((smk)->extra))-((u8*)(smk)))+4)
typedef struct SmackSumTag {
u32 TotalTime; // total time
u32 MS100PerFrame; // MS*100 per frame (100000/MS100PerFrame=Frames/Sec)
u32 TotalOpenTime; // Time to open and prepare for decompression
u32 TotalFrames; // Total Frames displayed
u32 SkippedFrames; // Total number of skipped frames
u32 SoundSkips; // Total number of sound skips
u32 TotalBlitTime; // Total time spent blitting
u32 TotalReadTime; // Total time spent reading
u32 TotalDecompTime; // Total time spent decompressing
u32 TotalBackReadTime; // Total time spent reading in background
u32 TotalReadSpeed; // Total io speed (bytes/second)
u32 SlowestFrameTime; // Slowest single frame time
u32 Slowest2FrameTime; // Second slowest single frame time
u32 SlowestFrameNum; // Slowest single frame number
u32 Slowest2FrameNum; // Second slowest single frame number
u32 AverageFrameSize; // Average size of the frame
u32 HighestMemAmount; // Highest amount of memory allocated
u32 TotalExtraMemory; // Total extra memory allocated
u32 HighestExtraUsed; // Highest extra memory actually used
} SmackSum;
//=======================================================================
#define SMACKNEEDPAN 0x00020L // Will be setting the pan
#define SMACKNEEDVOLUME 0x00040L // Will be setting the volume
#define SMACKFRAMERATE 0x00080L // Override fr (call SmackFrameRate first)
#define SMACKLOADEXTRA 0x00100L // Load the extra buffer during SmackOpen
#define SMACKPRELOADALL 0x00200L // Preload the entire animation
#define SMACKNOSKIP 0x00400L // Don't skip frames if falling behind
#define SMACKSIMULATE 0x00800L // Simulate the speed (call SmackSim first)
#define SMACKFILEHANDLE 0x01000L // Use when passing in a file handle
#define SMACKTRACK1 0x02000L // Play audio track 1
#define SMACKTRACK2 0x04000L // Play audio track 2
#define SMACKTRACK3 0x08000L // Play audio track 3
#define SMACKTRACK4 0x10000L // Play audio track 4
#define SMACKTRACK5 0x20000L // Play audio track 5
#define SMACKTRACK6 0x40000L // Play audio track 6
#define SMACKTRACK7 0x80000L // Play audio track 7
#define SMACKTRACKS (SMACKTRACK1|SMACKTRACK2|SMACKTRACK3|SMACKTRACK4|SMACKTRACK5|SMACKTRACK6|SMACKTRACK7)
#define SMACKBUFFERREVERSED 0x00000001
#define SMACKBUFFER555 0x80000000
#define SMACKBUFFER565 0xc0000000
#define SMACKBUFFER16 (SMACKBUFFER555|SMACKBUFFER565)
#define SMACKYINTERLACE 0x100000L // Force interleaving Y scaling
#define SMACKYDOUBLE 0x200000L // Force doubling Y scaling
#define SMACKYNONE (SMACKYINTERLACE|SMACKYDOUBLE) // Force normal Y scaling
#define SMACKFILEISSMK 0x2000000L // Internal flag for 16 to 32 bit thunking
#define SMACKAUTOEXTRA 0xffffffffL // NOT A FLAG! - Use as extrabuf param
//=======================================================================
#define SMACKSURFACEFAST 0
#define SMACKSURFACESLOW 1
#define SMACKSURFACEDIRECT 2
RADEXPFUNC Smack PTR4* RADEXPLINK SmackOpen(const char PTR4* name,u32 flags,u32 extrabuf);
#ifdef __RADMAC__
#include <files.h>
RADEXPFUNC Smack PTR4* RADEXPLINK SmackMacOpen(FSSpec* fsp,u32 flags,u32 extrabuf);
#endif
RADEXPFUNC u32 RADEXPLINK SmackDoFrame(Smack PTR4* smk);
RADEXPFUNC void RADEXPLINK SmackNextFrame(Smack PTR4* smk);
RADEXPFUNC u32 RADEXPLINK SmackWait(Smack PTR4* smk);
RADEXPFUNC void RADEXPLINK SmackClose(Smack PTR4* smk);
RADEXPFUNC void RADEXPLINK SmackVolumePan(Smack PTR4* smk, u32 trackflag,u32 volume,u32 pan);
RADEXPFUNC void RADEXPLINK SmackSummary(Smack PTR4* smk,SmackSum PTR4* sum);
RADEXPFUNC u32 RADEXPLINK SmackSoundInTrack(Smack PTR4* smk,u32 trackflags);
RADEXPFUNC u32 RADEXPLINK SmackSoundOnOff(Smack PTR4* smk,u32 on);
#ifndef __RADMAC__
RADEXPFUNC void RADEXPLINK SmackToScreen(Smack PTR4* smk,u32 left,u32 top,u32 BytePS,const u16 PTR4* WinTbl,void* SetBank,u32 Flags);
#endif
RADEXPFUNC void RADEXPLINK SmackToBuffer(Smack PTR4* smk,u32 left,u32 top,u32 Pitch,u32 destheight,const void PTR4* buf,u32 Flags);
RADEXPFUNC u32 RADEXPLINK SmackToBufferRect(Smack PTR4* smk, u32 SmackSurface);
RADEXPFUNC void RADEXPLINK SmackGoto(Smack PTR4* smk,u32 frame);
RADEXPFUNC void RADEXPLINK SmackColorRemapWithTrans(Smack PTR4* smk,const void PTR4* remappal,u32 numcolors,u32 paltype,u32 transindex);
#define SmackColorRemap(smk,remappal,numcolors,paltype) SmackColorRemapWithTrans(smk,remappal,numcolors,paltype,1000)
RADEXPFUNC void RADEXPLINK SmackColorTrans(Smack PTR4* smk,const void PTR4* trans);
RADEXPFUNC void RADEXPLINK SmackFrameRate(u32 forcerate);
RADEXPFUNC void RADEXPLINK SmackSimulate(u32 sim);
RADEXPFUNC u32 RADEXPLINK SmackGetTrackData(Smack PTR4* smk,void PTR4* dest,u32 trackflag);
RADEXPFUNC void RADEXPLINK SmackSoundCheck(void);
//======================================================================
// the functions for the new SmackBlit API
typedef struct _SMACKBLIT PTR4* HSMACKBLIT;
typedef struct _SMACKBLIT {
u32 Flags;
u8 PTR4* Palette;
u32 PalType;
u16 PTR4* SmoothTable;
u16 PTR4* Conv8to16Table;
u32 whichmode;
u32 palindex;
u32 t16index;
u32 smoothindex;
u32 smoothtype;
u32 firstpalette;
} SMACKBLIT;
#define SMACKBLIT1X 1
#define SMACKBLIT2X 2
#define SMACKBLIT2XSMOOTHING 4
#define SMACKBLIT2XINTERLACE 8
RADEXPFUNC HSMACKBLIT RADEXPLINK SmackBlitOpen(u32 flags);
RADEXPFUNC void RADEXPLINK SmackBlitSetPalette(HSMACKBLIT sblit, void PTR4* Palette,u32 PalType);
RADEXPFUNC u32 RADEXPLINK SmackBlitSetFlags(HSMACKBLIT sblit,u32 flags);
RADEXPFUNC void RADEXPLINK SmackBlit(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch);
RADEXPFUNC void RADEXPLINK SmackBlitClear(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, u32 destw, u32 desth, s32 color);
RADEXPFUNC void RADEXPLINK SmackBlitClose(HSMACKBLIT sblit);
RADEXPFUNC void RADEXPLINK SmackBlitTrans(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch, u32 trans);
RADEXPFUNC void RADEXPLINK SmackBlitMask(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch, u32 trans,void PTR4* mask);
RADEXPFUNC void RADEXPLINK SmackBlitMerge(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch, u32 trans,void PTR4* back);
RADEXPFUNC char PTR4* RADEXPLINK SmackBlitString(HSMACKBLIT sblit,char PTR4* dest);
#ifndef __RADMAC__
RADEXPFUNC u32 RADEXPLINK SmackUseMMX(u32 flag); //0=off, 1=on, 2=query current
#endif
//======================================================================
#ifdef __RADDOS__
#define SMACKSOUNDNONE -1
extern void* SmackTimerSetupAddr;
extern void* SmackTimerReadAddr;
extern void* SmackTimerDoneAddr;
typedef void RADEXPLINK (*SmackTimerSetupType)(void);
typedef u32 RADEXPLINK (*SmackTimerReadType)(void);
typedef void RADEXPLINK (*SmackTimerDoneType)(void);
#define SmackTimerSetup() ((SmackTimerSetupType)(SmackTimerSetupAddr))()
#define SmackTimerRead() ((SmackTimerReadType)(SmackTimerReadAddr))()
#define SmackTimerDone() ((SmackTimerDoneType)(SmackTimerDoneAddr))()
RADEXPFUNC u8 RADEXPLINK SmackSoundUseMSS(void* DigDriver);
#ifndef AIL_startup
#ifdef __SW_3R
extern s32 cdecl AIL_startup_reg(void);
#define AIL_startup AIL_startup_reg
#else
extern s32 cdecl AIL_startup_stack(void);
#define AIL_startup AIL_startup_stack
#endif
#endif
#define SmackSoundMSSLiteInit() SmackSoundMSSLiteInitWithStart(&AIL_startup);
RADEXPFUNC void RADEXPLINK SmackSoundMSSLiteInitWithStart(void* start);
RADEXPFUNC void RADEXPLINK SmackSoundMSSLiteDone(void);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS3r(u32 SOSDriver,u32 MaxTimerSpeed);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS3s(u32 SOSDriver,u32 MaxTimerSpeed);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS4r(u32 SOSDriver,u32 MaxTimerSpeed);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS4s(u32 SOSDriver,u32 MaxTimerSpeed);
#ifdef __SW_3R
#define SmackSoundUseSOS3 SmackSoundUseSOS3r
#define SmackSoundUseSOS4 SmackSoundUseSOS4r
#else
#define SmackSoundUseSOS3 SmackSoundUseSOS3s
#define SmackSoundUseSOS4 SmackSoundUseSOS4s
#endif
#else
#define SMACKRESRESET 0
#define SMACKRES640X400 1
#define SMACKRES640X480 2
#define SMACKRES800X600 3
#define SMACKRES1024X768 4
RADEXPFUNC u32 RADEXPLINK SmackSetSystemRes(u32 mode); // use SMACKRES* values
#define SMACKNOCUSTOMBLIT 128
#define SMACKSMOOTHBLIT 256
#define SMACKINTERLACEBLIT 512
#ifdef __RADMAC__
#include <windows.h>
#include <palettes.h>
#include <qdoffscreen.h>
#define SmackTimerSetup()
#define SmackTimerDone()
RADEXPFUNC u32 RADEXPLINK SmackTimerRead(void);
RADEXPFUNC s32 RADEXPLINK SmackGDSurfaceType( GDHandle gd );
#define SMACKAUTOBLIT 0
#define SMACKDIRECTBLIT 1
#define SMACKGWORLDBLIT 2
typedef struct SmackBufTag {
u32 Reversed;
u32 SurfaceType; // SMACKSURFACExxxxxx
u32 BlitType; // SMACKxxxxxBLIT
u32 Width;
u32 Height;
u32 Pitch;
u32 Zoomed;
u32 ZWidth;
u32 ZHeight;
u32 DispColors; // colors on screen
u32 MaxPalColors;
u32 PalColorsInUse;
u32 StartPalColor;
u32 EndPalColor;
void* Buffer;
void* Palette;
u32 PalType;
u32 SoftwareCursor;
WindowPtr wp;
GWorldPtr gwp;
CTabHandle cth;
PaletteHandle palh;
GDHandle gd;
u32 gdSurfaceType;
HSMACKBLIT sblit;
void * ScreenAddr;
u32 ScreenPitch;
s32 manyblits;
s32 PTR4* blitrects;
s32 PTR4* rectsptr;
s32 maxrects;
s32 numrects;
} SmackBuf;
#else
#ifdef __RADWIN__
#define INCLUDE_MMSYSTEM_H
#include "windows.h"
#include "windowsx.h"
#ifdef __RADNT__ // to combat WIN32_LEAN_AND_MEAN
#include "mmsystem.h"
RADEXPFUNC s32 RADEXPLINK SmackDDSurfaceType(void* lpDDS);
#endif
#define SMACKAUTOBLIT 0
#define SMACKFULL320X240BLIT 1
#define SMACKFULL320X200BLIT 2
#define SMACKFULL320X200DIRECTBLIT 3
#define SMACKSTANDARDBLIT 4
#define SMACKWINGBLIT 5
#define SMACKDIBSECTIONBLIT 5
#define WM_SMACKACTIVATE WM_USER+0x5678
typedef struct SmackBufTag {
u32 Reversed; // 1 if the buffer is upside down
u32 SurfaceType; // SMACKSURFACExxxx defines
u32 BlitType; // SMACKxxxxBLIT defines
u32 FullScreen; // 1 if full-screen
u32 Width;
u32 Height;
u32 Pitch;
u32 Zoomed;
u32 ZWidth;
u32 ZHeight;
u32 DispColors; // colors on the screen
u32 MaxPalColors; // total possible colors in palette (usually 256)
u32 PalColorsInUse; // Used colors in palette (usually 236)
u32 StartPalColor; // first usable color index (usually 10)
u32 EndPalColor; // last usable color index (usually 246)
RGBQUAD Palette[256];
u32 PalType;
u32 forceredraw; // force a complete redraw on next blit (for >8bit)
u32 didapalette; // force an invalidate on the next palette change
void PTR4* Buffer;
void PTR4* DIBRestore;
u32 OurBitmap;
u32 OrigBitmap;
u32 OurPalette;
u32 WinGDC;
u32 FullFocused;
u32 ParentHwnd;
u32 OldParWndProc;
u32 OldDispWndProc;
u32 DispHwnd;
u32 WinGBufHandle;
void PTR4* lpDD;
void PTR4* lpDDSP;
u32 DDSurfaceType;
HSMACKBLIT DDblit;
s32 ddSoftwarecur;
s32 didaddblit;
s32 lastwasdd;
RECT ddscreen;
s32 manyblits;
s32 PTR4* blitrects;
s32 PTR4* rectsptr;
s32 maxrects;
s32 numrects;
HDC lastdc;
} SmackBuf;
RADEXPFUNC void RADEXPLINK SmackGet(Smack PTR4* smk,void PTR4* dest);
RADEXPFUNC void RADEXPLINK SmackBufferGet( SmackBuf PTR4* sbuf, void PTR4* dest);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseMSS(void PTR4* dd);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseDirectSound(void PTR4* dd); // NULL=Create
RADEXPFUNC void RADEXPLINK SmackSoundSetDirectSoundHWND(HWND hw);
RADEXPFUNC u8 RADEXPLINK SmackSoundUseDW(u32 openfreq, u32 openbits, u32 openchans);
#define SmackTimerSetup()
#define SmackTimerDone()
#define SmackTimerRead timeGetTime
#endif
#endif
#ifdef __RADMAC__
RADEXPFUNC SmackBuf PTR4* RADEXPLINK SmackBufferOpen( WindowPtr wp, u32 BlitType, u32 width, u32 height, u32 ZoomW, u32 ZoomH );
RADEXPFUNC u32 RADEXPLINK SmackBufferBlit( SmackBuf PTR4* sbuf, s32 hwndx, s32 hwndy, s32 subx, s32 suby, s32 subw, s32 subh );
RADEXPFUNC void RADEXPLINK SmackBufferFromScreen( SmackBuf PTR4* destbuf, s32 x, s32 y);
RADEXPFUNC s32 RADEXPLINK SmackIsSoftwareCursor(GDHandle gd);
RADEXPFUNC s32 RADEXPLINK SmackCheckCursor(WindowPtr wp,s32 x,s32 y,s32 w,s32 h);
RADEXPFUNC void RADEXPLINK SmackRestoreCursor(s32 checkcount);
#else
RADEXPFUNC SmackBuf PTR4* RADEXPLINK SmackBufferOpen( HWND wnd, u32 BlitType, u32 width, u32 height, u32 ZoomW, u32 ZoomH );
RADEXPFUNC u32 RADEXPLINK SmackBufferBlit( SmackBuf PTR4* sbuf, HDC dc, s32 hwndx, s32 hwndy, s32 subx, s32 suby, s32 subw, s32 subh );
RADEXPFUNC void RADEXPLINK SmackBufferFromScreen( SmackBuf PTR4* destbuf, HWND hw, s32 x, s32 y);
RADEXPFUNC s32 RADEXPLINK SmackIsSoftwareCursor(void* lpDDSP,HCURSOR cur);
RADEXPFUNC s32 RADEXPLINK SmackCheckCursor(HWND wnd,s32 x,s32 y,s32 w,s32 h);
RADEXPFUNC void RADEXPLINK SmackRestoreCursor(s32 checkcount);
#endif
RADEXPFUNC void RADEXPLINK SmackBufferStartMultipleBlits( SmackBuf PTR4* sbuf );
RADEXPFUNC void RADEXPLINK SmackBufferEndMultipleBlits( SmackBuf PTR4* sbuf );
RADEXPFUNC char PTR4* RADEXPLINK SmackBufferString(SmackBuf PTR4* sb,char PTR4* dest);
RADEXPFUNC void RADEXPLINK SmackBufferNewPalette( SmackBuf PTR4* sbuf, const void PTR4* pal, u32 paltype );
RADEXPFUNC u32 RADEXPLINK SmackBufferSetPalette( SmackBuf PTR4* sbuf );
RADEXPFUNC void RADEXPLINK SmackBufferClose( SmackBuf PTR4* sbuf );
RADEXPFUNC void RADEXPLINK SmackBufferClear( SmackBuf PTR4* destbuf, u32 color);
RADEXPFUNC void RADEXPLINK SmackBufferToBuffer( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh);
RADEXPFUNC void RADEXPLINK SmackBufferToBufferTrans( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh,u32 TransColor);
RADEXPFUNC void RADEXPLINK SmackBufferToBufferMask( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh,u32 TransColor,const SmackBuf PTR4* maskbuf);
RADEXPFUNC void RADEXPLINK SmackBufferToBufferMerge( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh,u32 TransColor,const SmackBuf PTR4* mergebuf);
RADEXPFUNC void RADEXPLINK SmackBufferCopyPalette( SmackBuf PTR4* destbuf, SmackBuf PTR4* sourcebuf, u32 remap);
RADEXPFUNC u32 RADEXPLINK SmackBufferFocused( SmackBuf PTR4* sbuf);
#endif
RADDEFEND
#endif
#endif