320 lines
8.9 KiB
Plaintext
320 lines
8.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Loader" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Loader - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Loader.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Loader.mak" CFG="Loader - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Loader - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Loader - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Loader - Win32 Final" (based on "Win32 (x86) Static Library")
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!MESSAGE "Loader - Win32 Final P6" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/JP2_PC", WUBAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Loader - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Loader\Release"
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# PROP BASE Intermediate_Dir ".\Loader\Release"
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# PROP BASE Target_Dir ".\Loader"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Build\Release\Loader"
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# PROP Intermediate_Dir ".\Build\Release\Loader"
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# PROP Target_Dir ".\Loader"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MD /W3 /GR /Zi /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_RELEASE /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Loader - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Loader\Debug"
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# PROP BASE Intermediate_Dir ".\Loader\Debug"
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# PROP BASE Target_Dir ".\Loader"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Build\Debug\Loader"
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# PROP Intermediate_Dir ".\Build\Debug\Loader"
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# PROP Target_Dir ".\Loader"
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MDd /W3 /GR /Zi /Od /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D "_DEBUG" /D BUILDVER_MODE=MODE_DEBUG /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /D "_MBCS" /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Loader - Win32 Final"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Loader\Final"
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# PROP BASE Intermediate_Dir ".\Loader\Final"
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# PROP BASE Target_Dir ".\Loader"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Build\Final\Loader"
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# PROP Intermediate_Dir ".\Build\Final\Loader"
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# PROP Target_Dir ".\Loader"
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# ADD BASE CPP /nologo /G5 /MD /W3 /GR /Zi /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D "NDEBUG" /D BUILDVER_MODE=MODE_OPTIMISE /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /c
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# ADD CPP /nologo /G5 /MD /W3 /GR /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Loader - Win32 Final P6"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Loader\Final P6"
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# PROP BASE Intermediate_Dir "Loader\Final P6"
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# PROP BASE Target_Dir "Loader"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Build\Final_P6\Loader"
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# PROP Intermediate_Dir ".\Build\Final_P6\Loader"
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# PROP Target_Dir "Loader"
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# ADD BASE CPP /nologo /G5 /MD /W3 /GR /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /FD /c
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# ADD CPP /nologo /G6 /MD /W3 /GR /O2 /I "\jp2_pc\inc\directx" /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D BUILDVER_MODE=MODE_OPTIMISE /D "VC_EXTRALEAN" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /D TARGET_PROCESSOR=PROCESSOR_PENTIUMPRO /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "Loader - Win32 Release"
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# Name "Loader - Win32 Debug"
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# Name "Loader - Win32 Final"
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# Name "Loader - Win32 Final P6"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\AsyncLoader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\DataDaemon.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\EasyString.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\FileIO.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\Groff.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\GroffIO.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\GroffLoader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\ImageLoader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\Loader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\LoadTexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\ObjectHandle.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\PlatonicInstance.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\PVA.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\SaveFile.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Sys\SmartBuffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\SymbolTable.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Sys\Symtab.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Sys\SysLog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\TextureManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\TexturePackSurface.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Groff\ValueTable.cpp
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# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\source\Lib\Loader\ASyncLoader.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\DataDaemon.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\EasyString.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Lib\Loader\Fetchable.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\FileIO.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\Groff.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\GroffIO.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\GroffLoader.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\ImageLoader.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\Loader.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\lib\loader\loadtexture.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\ObjectHandle.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\PlatonicInstance.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\PVA.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\SaveFile.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Sys\SmartBuffer.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\SymbolTable.hpp
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# End Source File
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SOURCE=.\source\Lib\Sys\Symtab.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Sys\SysLog.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\TextureManager.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Loader\TexturePackSurface.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Lib\Groff\ValueTable.hpp
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# End Group
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# End Target
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# End Project
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