JurassicParkTrespasser/jp2_pc/Source/InitGUIApp2/InitGUIApp2Dlg.cpp
2018-01-01 23:07:24 +01:00

188 lines
4.5 KiB
C++

// InitGUIApp2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "InitGUIApp2.h"
#include "InitGUIApp2Dlg.h"
#include "Lib/Sys/Reg.h"
#include "Lib/Sys/RegInit.hpp"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int iNumSubdivisions = -1;
BOOL bStuffChildren = FALSE;
//**********************************************************************************************
void MoveScrollbar(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
/////////////////////////////////////////////////////////////////////////////
// CInitGUIApp2Dlg dialog
CInitGUIApp2Dlg::CInitGUIApp2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CInitGUIApp2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CInitGUIApp2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CInitGUIApp2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInitGUIApp2Dlg)
DDX_Control(pDX, IDC_CHECK_STUFFCHILDREN, m_ButtonStuff);
DDX_Control(pDX, IDC_SCROLL_SUBDIVISION, m_ScrollSubdivision);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInitGUIApp2Dlg, CDialog)
//{{AFX_MSG_MAP(CInitGUIApp2Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_HSCROLL()
ON_WM_SHOWWINDOW()
ON_BN_CLICKED(IDC_CHECK_STUFFCHILDREN, OnCheckStuffChildren)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInitGUIApp2Dlg message handlers
BOOL CInitGUIApp2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CInitGUIApp2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CInitGUIApp2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CInitGUIApp2Dlg::OnShowWindow(BOOL bShow, UINT nStatus)
{
CDialog::OnShowWindow(bShow, nStatus);
OpenKey();
GetPartitionBuildInfo(iNumSubdivisions, bStuffChildren);
CloseKey();
::SetDlgItemInt(m_hWnd, IDC_STATIC_SUBDIVISION, iNumSubdivisions, TRUE);
m_ScrollSubdivision.SetScrollRange(100, 5000, FALSE);
m_ScrollSubdivision.SetScrollPos(iNumSubdivisions);
m_ButtonStuff.SetCheck(bStuffChildren);
}
void CInitGUIApp2Dlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// Move scrollbar.
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
MoveScrollbar(nSBCode, nPos, pScrollBar);
iNumSubdivisions = m_ScrollSubdivision.GetScrollPos();
::SetDlgItemInt(m_hWnd, IDC_STATIC_SUBDIVISION, iNumSubdivisions, TRUE);
}
void CInitGUIApp2Dlg::OnOK()
{
OpenKey();
SetPartitionBuildInfo(iNumSubdivisions, bStuffChildren);
CloseKey();
CDialog::OnOK();
}
void CInitGUIApp2Dlg::OnCheckStuffChildren()
{
bStuffChildren = m_ButtonStuff.GetCheck() != 0;
}
//**********************************************************************************************
void MoveScrollbar(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
int MinPos, MaxPos;
pScrollBar->GetScrollRange(&MinPos, &MaxPos);
int ScrollRange = MaxPos - MinPos;
int FineTune = 10;
int CoarseTune = 100;
int Pos = pScrollBar->GetScrollPos();
switch (nSBCode)
{
case SB_LEFT:
Pos = MinPos;
break;
case SB_RIGHT:
Pos = MaxPos;
break;
case SB_PAGELEFT:
Pos -= CoarseTune;
if (Pos < MinPos)
Pos = MinPos;
break;
case SB_LINELEFT:
Pos -= FineTune;
if (Pos < MinPos)
Pos = MinPos;
break;
case SB_PAGERIGHT:
Pos += CoarseTune;
if (Pos > MaxPos)
Pos = MaxPos;
break;
case SB_LINERIGHT:
Pos += FineTune;
if (Pos > MaxPos)
Pos = MaxPos;
break;
case SB_THUMBPOSITION:
Pos = nPos;
break;
case SB_THUMBTRACK:
//Pos = nPos;
break;
default:;
}
pScrollBar->SetScrollPos(Pos, TRUE);
}