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592847f3cf
- std::* treatment
466 lines
14 KiB
C++
466 lines
14 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive. 1997
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*
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* Contents:
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* CCAULoad - Audio loading base class
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*
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* Bugs:
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*
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* To do:
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*
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* Notes:
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* The code contained within this file should be 100% thread safe, this is because
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* streamed audio will be loaded from within a thread.
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Audio/AudioLoader.hpp $
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*
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* 16 8/21/98 8:18p Rwyatt
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* CCAULoader (base class of all audio loaders) now has a virtual destructor.
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*
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* 15 8/19/98 1:42p Rwyatt
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* Fixes to VC6.0 warnings
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*
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* 14 8/04/98 4:02p Rwyatt
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* New version, CAU headers are now in the database sample map. This enables headers to be
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* obtained with disk activity.
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* File handles are all created with the database so no open file calls are required.
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*
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* 13 7/06/98 8:22p Rwyatt
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* Added a rest function to reset the audio databses to their initial state
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*
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* 12 6/24/98 3:24p Rwyatt
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* Version of TPA is now 0x140 and samples can have properties
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*
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* 11 6/08/98 12:54p Rwyatt
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* Audio databases can now use a static file handle. This can only be used for databses that do
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* not support multiple loads. Use this flag if possible because it is more efficient as the
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* databse file does not have to be re-opened.
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*
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* 10 5/22/98 7:09p Rwyatt
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* New element in collision structure for min time delay.
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* New version number - Not backwards compatible.
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* Loader no longer loads old versions.
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*
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* 9 5/19/98 10:15p Rwyatt
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* Moved FileSetPointer to CPP file.
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* Added support for version 0x121 of TPA file, this includes sample play times in the
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* index/indentifier list.
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* Added a member to give the length of a sample based on a Sound Handle.
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*
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* 8 5/15/98 7:00p Rwyatt
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* New members to access the hash maps of audio databses.
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*
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* 7 5/07/98 5:45p Rwyatt
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* Incremented audio database version to 0x120. This is so we can have a identifier count in the
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* header.
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* If there is no collision database then the find collision function will return NULL
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*
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* 6 3/22/98 5:02p Rwyatt
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* New binary audio collisions
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* New binary instance hashing with new instance naming
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*
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* 5 3/20/98 5:57p Agrant
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* temp fix for missing sample crash
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*
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* 4 3/10/98 2:21p Rwyatt
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* Uses a duplicate file handle for the sample loaders when loading from a pack file. This
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* enables two streams to be read from the pack file at the same time without the file pointers
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* getting messed up.
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*
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* 3 3/09/98 10:54p Rwyatt
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* New class to handle sound databases.
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* Modified to read from a database file.
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*
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* 2 2/03/98 2:28p Rwyatt
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* Temp check in.
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*
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* 1 11/14/97 12:02a Rwyatt
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* Base class for the audio loading system
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*
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***********************************************************************************************/
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#ifndef HEADER_AUDIO_LOADER_HPP
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#define HEADER_AUDIO_LOADER_HPP
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#pragma warning(disable:4786)
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#include "SoundDefs.hpp"
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#include "Subtitle.hpp"
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#include <map>
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#pragma pack(push,1)
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//*********************************************************************************************
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// Versions:
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// 0x100 Audio pack files
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// 0x110 Same format audio pack files but with binary collision
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// 0x120 New element in the header that states how many identifers are present,
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// now that samples are instanced there may be more identifiers than
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// samples.
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// 0x121 Sample file entries for the sample identifiers now each contain an
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// additional field for the play time of the sample.
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// 0x130 Not backwards compatible.
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// Added minimum collision delays
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// 0x140 Added minimum collision velocity and per sample properties
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// 0x150 Added cau header to sample indentifier index
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#define u4MINLOAD_AUDIO_VERSION 0x150
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#define u4PACKED_AUDIO_VERSION 0x150
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//*********************************************************************************************
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#define u4DATABASE_FILE_LEN 128
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//*********************************************************************************************
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struct SPackedAudioHeader
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//prefix: pah
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{
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uint32 u4Version; // version of packed audio file
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uint32 u4Samples; // number of samples in this packed file
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uint32 u4SampleFileOffset; // offset to the list of sample files
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uint32 u4Collisions; // number of collisions in this file
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uint32 u4CollisionFileOffset; // file offset to this collison list
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uint32 u4Identifiers; // Number of sample identifiers
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};
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//**********************************************************************************************
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//
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struct SCAUHeader
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// prefix: cauheader
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//
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//**************************************
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{
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uint32 u4Magic; // 'ROBW'
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uint32 u4Version; // version number *100 (ver 1.00 = 100);
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uint32 u4Offset; // offset from file strt to the sample bits
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uint32 u4BlockAlignment; // block alignment for decompressing
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uint32 u4DataSize; // size in bytes of the sample data
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uint32 u4DecompressedSize; // size when decompressed (may be 1 less than this)
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uint32 u4Frequency; // frequency in Hz
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uint8 u1Bits; // bits per sample
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uint8 u1Channels; // number of channels
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uint8 u1Compression; // type of compression. (0=none, 1=adpcm, 2=voice)
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uint8 u1Flags; // Various flags..
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// new for version 1.10
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uint32 u4SubtitleOffset; // Offset to the subtitle data
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};
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//*********************************************************************************************
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// Compression types
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struct SSampleFile
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// prefix: sf
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{
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uint32 u4Hash;
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uint32 u4CAUStart;
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uint32 u4CAULen;
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float fAttenuation;
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float fMasterVolume;
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SCAUHeader cauheaderIndex;
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};
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//*********************************************************************************************
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// This structure contains specific details about a collision. The collision is identified
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// by referencing a map. From this structure this is no way to determine what two materials
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// this collision represents.
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//
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struct SAudioCollision
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//prefix: col
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{
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uint32 u4SampleFlags;
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float fMinTimeDelay;
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float fTimeLastUsed;
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TSoundHandle sndhndSamples[3];
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SSoundTransfer stTransfer[3];
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//******************************************************************************************
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bool bSlide()
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{
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return ((u4SampleFlags & 0x80) != 0);
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}
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//******************************************************************************************
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bool bCollision()
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{
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return ((u4SampleFlags & 0x03) != 0);
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}
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//******************************************************************************************
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uint32 u4CollisionSamples()
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{
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return (uint32)(u4SampleFlags & 0x03);
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}
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};
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//*********************************************************************************************
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// This is the format of the audio collision as it is within the pack file.
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//
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struct SFileCollision
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// prefix: fcol
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{
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uint64 u8Key;
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SAudioCollision colCollision;
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};
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#pragma pack(pop)
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//**********************************************************************************************
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//
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#define AUDIO_LOADER_VERSION 110 // we can only load version <= 1.10 CAU files
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#define AUDIO_LOADER_SUBTITLE_VERSION 110 // first file version that had subtitles
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//
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//**************************************
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//**********************************************************************************************
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// This is the maximum amount of memory that can be used for a load buffer when streaming
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// from a disk file. This amount is used if the u4BlockAlignment is 0, which it usually is for
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// raw PCM data.
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//
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#define AUDIO_FILE_BUFFER 12288
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//
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//**************************************
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//**********************************************************************************************
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class CAudioDatabase;
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//**********************************************************************************************
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//
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class CCAULoad
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// prefix cau
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//
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//**************************************
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{
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public:
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//
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// Construct a CAULoad class from data that is in memory
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//
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CCAULoad(SCAUHeader& pcau);
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//
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// Construct a CAULoad class from a file handle and memory map it is requested
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//
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CCAULoad
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(
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CAudioDatabase* padat, // database holding the CAU file or NULL for a Win32 file
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HANDLE h_file, // file handle
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uint32 u4_fpos, // offset of the header in the specified file
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SCAUHeader& cau // the header at the above offset
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);
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virtual ~CCAULoad();
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uint32 u4LoadSampleData(uint8* pu1_dst, uint32 u4_byte_count, bool b_looped);
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CAudioSubtitle* pasubCreateSubtitle();
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void SelectDecoder();
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static CCAULoad* pcauCreateAudioLoader(SCAUHeader& cau);
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static CCAULoad* pcauCreateAudioLoader(char* str_fname);
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static CCAULoad* pcauCreateAudioLoader(CAudioDatabase* padat,TSoundHandle sndhnd);
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uint32 u4Frequency()
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{
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return cauheaderLocal.u4Frequency;
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}
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ESoundChannels escChannels()
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{
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return (ESoundChannels)cauheaderLocal.u1Channels;
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}
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ESoundBits esbBits()
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{
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return (ESoundBits)cauheaderLocal.u1Bits;
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}
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uint32 u4BytesPerSample()
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{
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return (uint32)esbBits()/8;
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}
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uint32 u4DecompressedLength()
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{
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return cauheaderLocal.u4DecompressedSize;
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}
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uint32 u4BytesPerSecond()
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{
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return u4Frequency()*((uint32)escChannels())*u4BytesPerSample();
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}
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void ResetToStartPosition();
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protected:
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SCAUHeader cauheaderLocal; //Header of the loading sample
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HANDLE hFile; //file handle
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CAudioDatabase* padatSource; //pointer to the database the sample we are loading is in.
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uint8* pu1Base;
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uint8* pu1Samples;
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uint32 u4SampleBlockLength; //Number of bytes in the load block for this sample
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uint32 u4SampleOffset; //Current offset into the sample block
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uint8 u1SilentValue; //Value of the silence (128 for 8bit, 0 for 16bit)
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uint32 u4DataChunkRemain; //Number of bytes that remain in the data chunk
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uint32 u4CAUFileBase; //File base position of the CAU file
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// pointer to the decompress function for this sample type
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uint32 (CCAULoad::*u4DecompressBlock)(uint8* pu1_dst, uint32 u4_byte_count);
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// pure virtual members that decompress classes must implement
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virtual uint32 u4DecompressMono8bit(uint8* pu1_dst, uint32 u4_byte_count) = 0;
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virtual uint32 u4DecompressMono16bit(uint8* pu1_dst, uint32 u4_byte_count) = 0;
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virtual uint32 u4DecompressStereo8bit(uint8* pu1_dst, uint32 u4_byte_count) = 0;
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virtual uint32 u4DecompressStereo16bit(uint8* pu1_dst, uint32 u4_byte_count) = 0;
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virtual void SetSampleSource(uint8* pu1_src, uint32 u4_src_len) = 0;
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virtual uint32 u4GetRemainingData() = 0;
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};
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//**********************************************************************************************
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typedef std::map< uint32, SSampleFile*, std::less<uint32> > TFileSampleHash;
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// prefix: fsh
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//**********************************************************************************************
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typedef std::map< uint64, SAudioCollision*, std::less<uint64> > TCollisionHash;
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// prefix: ch
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//**********************************************************************************************
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struct SAudioHandle
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// prefix: ah
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{
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HANDLE hFile;
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bool bInUse;
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};
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//**********************************************************************************************
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//
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class CAudioDatabase
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// prefix: adat
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{
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public:
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//******************************************************************************************
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//
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// Constructor and destructor
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//
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CAudioDatabase
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(
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const char* str_filename,
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uint32 u4_handles = 0 // all share an handle
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);
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~CAudioDatabase();
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//******************************************************************************************
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// Reset the audio database to a just loaded state
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void Reset();
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//******************************************************************************************
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// Add a new sample to the current database
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//
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void AddSample(SSampleFile* psf)
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{
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fshSamples[psf->u4Hash] = psf;
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}
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//******************************************************************************************
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// Add a new sample to the current database
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//
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void AddCollision(uint64 u8_key, SAudioCollision* pcol)
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{
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(*pchCollisions)[u8_key] = pcol;
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}
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//******************************************************************************************
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// Add a new sample to the current database
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//
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SSampleFile* psfFindSample(TSoundHandle sndhnd)
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{
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TFileSampleHash::iterator i;
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i = fshSamples.find(sndhnd);
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if (i == fshSamples.end())
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return NULL;
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else
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return (*i).second;
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}
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//******************************************************************************************
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SAudioCollision* pcolFindCollision(uint64 u8_key)
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{
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TCollisionHash::iterator i;
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if (pchCollisions == NULL)
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return NULL;
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i = pchCollisions->find(u8_key);
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if (i == pchCollisions->end())
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return NULL;
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else
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return (*i).second;
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}
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//******************************************************************************************
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TSoundHandle sndhndGetMissingID()
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{
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return sndhndMissing;
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}
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//******************************************************************************************
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TCollisionHash* pchGetCollisions()
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{
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return pchCollisions;
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}
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//******************************************************************************************
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TFileSampleHash* pfshGetSamples()
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{
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return &fshSamples;
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}
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//******************************************************************************************
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HANDLE hDuplicateDatabaseFileHandle();
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//******************************************************************************************
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void CloseDatabaseFile(HANDLE h_file);
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//******************************************************************************************
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float fGetSampleLength(TSoundHandle sndhnd)
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{
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SSampleFile* psf = psfFindSample(sndhnd);
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if (psf)
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{
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return (float)psf->cauheaderIndex.u4DecompressedSize
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/ (float)(psf->cauheaderIndex.u4Frequency*(psf->cauheaderIndex.u1Bits/8)*psf->cauheaderIndex.u1Channels);
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}
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return 0.0f;
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}
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protected:
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SPackedAudioHeader pahHeader;
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TFileSampleHash fshSamples;
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SSampleFile* psfIdentifiers;
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TSoundHandle sndhndMissing;
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TCollisionHash* pchCollisions;
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SAudioCollision* acolCollisions;
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HANDLE hDatabase; // file handle if sharing or NULL
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uint32 u4HandleCount; // number of handles in the array below
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SAudioHandle* aahHandles; // pointer to an array of handles
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};
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#endif |