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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive. 1997
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*
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* Contents:
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* Sound Material implementation
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*
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* Bugs:
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*
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* To do:
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* Add a last hit member to every Collision, this will save searching the second list.
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Audio/Material.cpp $
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*
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* 19 3/22/98 5:02p Rwyatt
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* New binary audio collisions
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* New binary instance hashing with new instance naming
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*
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* 18 11/24/97 2:21p Rwyatt
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* Text file reading functions are static so they can be called from elewhere.
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*
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* 17 11/18/97 8:10p Rwyatt
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* Will only load version 2.01 files.
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* Asserts that hash ID of material types are correct
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*
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* 16 11/13/97 11:51p Rwyatt
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* Version number has gone to 2.01 because attenuation is now in dBs and not distance. The
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* loader will convert the old format to the new.
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*
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* 15 6/10/97 1:23p Rwyatt
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* Fixed a reference to un-initialised data
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*
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* 14 6/10/97 1:07a Rwyatt
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* Added check for zero sound materials to save searching whole database
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*
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* 13 6/10/97 12:59a Rwyatt
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* Added Query collision function
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*
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* 12 6/09/97 12:09p Rwyatt
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* New format material database for matrix collisions.
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*
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* 11 6/04/97 7:02p Rwyatt
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* Calling save with a null name will save over the COL file last loaded. It will assert if no
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* file has been loaded. This is for the save materials menu option in the GUIApp.
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*
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* 10 6/02/97 4:47p Rwyatt
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* Material loader does not create the col file that is being asked for if it does not exist, it
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* just returns.
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* Also added support for NULL material searches.
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*
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* 9 5/29/97 4:18p Rwyatt
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* Sound Material databse initial implementation
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*
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* 8 5/25/97 8:31p Rwyatt
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* Removed all of Brandon's RSX code and renamed AudioDeemone to AudioDaemon.
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*
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* 7 5/07/97 7:15p Rwyatt
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* New material collision editor.
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* New volume,pitch transfer functions
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*
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***********************************************************************************************/
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