JurassicParkTrespasser/jp2_pc/Source/Lib/Audio/Material.hpp
2018-01-01 23:07:24 +01:00

61 lines
1.7 KiB
C++

/***********************************************************************************************
*
* Copyright © DreamWorks Interactive. 1997
*
* Contents:
* Sound Material definition and database
*
* Bugs:
*
* To do:
* TIDY THIS FILE UP, ADD SOME COMMENTS!!!!
*
***********************************************************************************************
*
* $Log:: /JP2_PC/Source/Lib/Audio/Material.hpp $
*
* 15 3/22/98 5:02p Rwyatt
* New binary audio collisions
* New binary instance hashing with new instance naming
*
* 14 11/24/97 2:22p Rwyatt
* Version number is now 2,20
* Only this version can be loaded, the hash system is not case sensitive anymore. This is the
* reason for the version increase.
*
* 13 11/18/97 9:52p Rwyatt
* Bumped version number upto 2.10
*
* 12 11/18/97 8:10p Rwyatt
* Move fMATERIAL_VERSION to header file
*
* 11 11/14/97 12:00a Rwyatt
* Attenuation has changed to be in dBs, and the version number of the col file has been bumped
* up
*
* 10 6/10/97 2:18a Rwyatt
* Added Collision Query member function
*
* 9 6/09/97 12:06p Rwyatt
* New material database for matrix collisions
*
* 8 6/04/97 7:03p Rwyatt
* Default parameter on save as NULL.
*
* 7 6/02/97 4:47p Rwyatt
* Added support for NULL material searches
*
* 6 5/29/97 4:18p Rwyatt
* Sound Material databse initial implementation
*
* 5 5/25/97 8:31p Rwyatt
* Removed all of Brandon's RSX code and renamed AudioDeemone to AudioDaemon.
*
***********************************************************************************************/
#ifndef HEADER_LIB_AUDIO_MATERIAL_HPP
#define HEADER_LIB_AUDIO_MATERIAL_HPP
#endif