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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/***********************************************************************************************
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*
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* Copyright © DreamWorks Interactive. 1997
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*
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* Contents:
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* Sound Material definition and database
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*
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* Bugs:
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*
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* To do:
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* TIDY THIS FILE UP, ADD SOME COMMENTS!!!!
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Lib/Audio/Material.hpp $
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*
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* 15 3/22/98 5:02p Rwyatt
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* New binary audio collisions
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* New binary instance hashing with new instance naming
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*
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* 14 11/24/97 2:22p Rwyatt
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* Version number is now 2,20
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* Only this version can be loaded, the hash system is not case sensitive anymore. This is the
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* reason for the version increase.
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*
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* 13 11/18/97 9:52p Rwyatt
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* Bumped version number upto 2.10
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*
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* 12 11/18/97 8:10p Rwyatt
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* Move fMATERIAL_VERSION to header file
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*
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* 11 11/14/97 12:00a Rwyatt
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* Attenuation has changed to be in dBs, and the version number of the col file has been bumped
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* up
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*
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* 10 6/10/97 2:18a Rwyatt
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* Added Collision Query member function
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*
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* 9 6/09/97 12:06p Rwyatt
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* New material database for matrix collisions
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*
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* 8 6/04/97 7:03p Rwyatt
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* Default parameter on save as NULL.
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*
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* 7 6/02/97 4:47p Rwyatt
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* Added support for NULL material searches
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*
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* 6 5/29/97 4:18p Rwyatt
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* Sound Material databse initial implementation
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*
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* 5 5/25/97 8:31p Rwyatt
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* Removed all of Brandon's RSX code and renamed AudioDeemone to AudioDaemon.
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*
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***********************************************************************************************/
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#ifndef HEADER_LIB_AUDIO_MATERIAL_HPP
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#define HEADER_LIB_AUDIO_MATERIAL_HPP
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#endif |