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https://github.com/OpenTrespasser/JurassicParkTrespasser.git
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16cae924c9
- std::* treatment - use correct Assert macro - use correct pointer types - add missing variable/type declaration
403 lines
10 KiB
C++
403 lines
10 KiB
C++
/***********************************************************************************************
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*
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* Copyright (c) 1996 DreamWorks Interactive, 1996
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*
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* Contents: Class definitions for managing bitmaps in a general way.
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*
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* Bugs:
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*
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* To do:
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*
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***********************************************************************************************
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*
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* $Log:: /JP2_PC/Source/Tools/GroffExp/Bitmap.hpp $
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*
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* 4 12/16/96 11:22a Gstull
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* Made changes to support quantization to a single palette.
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*
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* 3 11/15/96 11:08a Gstull
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* Added substantial changes to the GroffExporter including for support of mutiple section
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* files.
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*
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* 2 11/06/96 7:29p Gstull
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* Added new location for the logfiles.
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*
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* 1 11/04/96 7:02p Gstull
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*
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**********************************************************************************************/
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#ifndef HEADER_TOOLS_BITMAP_HPP
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#define HEADER_TOOLS_BITMAP_HPP
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#include <fstream>
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#include <stdio.h>
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#include "StandardTypes.hpp"
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#define MAX_BITMAP_WIDTH 100000
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#define MAX_BITMAP_HEIGHT 100000
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class CBitmapInfo;
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class CBitmapImage;
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class CBitmapIO;
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class CBitmap;
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//**********************************************************************************************
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//
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struct SColor24
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//
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// Prefix: c24
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//
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// This class provides the functions and internal data structures to manage and object which
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// exists in the scene.
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//
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{
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uint8 u1Blue;
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uint8 u1Green;
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uint8 u1Red;
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};
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//**********************************************************************************************
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//
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// Prefix: fmt
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enum EBitmapFormat {
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EFMT_UNDEFINED, // No file format has been selected.
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EFMT_BMP, // Windows BMP bitmap format.
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EFMT_GROFF // GROFF bitmap format.
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};
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//**********************************************************************************************
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//
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class CBitmapInfo
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//
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// Prefix: bmi
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//
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// This class provides the functions and internal data structures to manage and object which
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// exists in the scene.
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//
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{
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#define MAX_NAME_LENGTH 128
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EBitmapFormat fmtFileFormat;
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uint uBitmapWidth;
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uint uBitmapHeight;
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uint uBitmapDepth;
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float fBitmapAspect;
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float fBitmapGamma;
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// For paletted bitmaps there is the following additional information.
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uint uBitmapPaletteSize;
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uint uBitmapPaletteEntries;
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// Information on the name of the bitmap and any user specified information.
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char strBitmapName[MAX_NAME_LENGTH];
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char* strBitmapDescription;
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public:
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// Constructor/Destructor functions.
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CBitmapInfo();
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~CBitmapInfo();
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void Name(const char* str_bitmap_name);
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bool bDescription(const char* str_description);
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void BitmapFormat(EBitmapFormat fmt_file_format);
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void Width(uint u_width);
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void Height(uint u_height);
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void Depth(uint u_depth);
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void PaletteEntries(uint u_palette_entries);
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void Gamma(float f_gamma);
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void Aspect(float f_aspect);
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const char* strName() const;
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const char* strDescription() const;
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EBitmapFormat fmtBitmapFormat() const;
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uint uWidth() const;
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uint uHeight() const;
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uint uDepth() const;
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uint uPaletteSize() const;
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uint uPaletteEntries() const;
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float fGamma() const;
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float fAspect() const;
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void Initialize();
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bool bIsValidDefinition() const;
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bool bIsValidRepresentation() const;
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CBitmapInfo& operator =(CBitmapInfo& bi_src);
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};
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//**********************************************************************************************
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//
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class CBitmapImage
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//
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// Prefix: bmi
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//
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// This class provides the functions and internal data structures to manage the storage
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// of palette and raw image data associated with a bitmap.
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//
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{
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#define MAX_PALETTE_SIZE 256
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CBitmapInfo biImageBitmapInfo;
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uint uBufferSize; // The size of the buffer containing the pixel data.
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// For representation of 24 bit, true color bitmaps.
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SColor24* ac24TruePixels;
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// For representation of 8 bit paletted bitmaps.
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uint8* au1PalettedPixels;
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SColor24 ac24Palette[MAX_PALETTE_SIZE];
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bool bRangeCheckAndClip(uint u_width, uint u_x, uint& u_length);
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public:
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CBitmapImage();
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~CBitmapImage();
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void Initialize();
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bool bCreate(CBitmapInfo& pbi_bitmap_info, bool b_initialize);
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void bDestroy();
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uint uGetTruePixels(uint u_x, uint u_y, uint u_count, SColor24* ac24_pixels);
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uint uSetTruePixels(uint u_x, uint u_y, uint u_count, SColor24* ac24_pixels);
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uint uGetPalettedPixels(uint u_x, uint u_y, uint u_count, uint8* au1_pixels);
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uint uSetPalettedPixels(uint u_x, uint u_y, uint u_count, uint8* au1_pixels);
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uint uGetPaletteEntries(uint u_start, uint u_count, SColor24* ac24_user_palette);
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uint uSetPaletteEntries(uint u_start, uint u_count, SColor24* ac24_user_palette);
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// Allow the user to modify a couple of the bitmap properties. (Name, Description, Format).
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bool bBitmapInfo(CBitmapInfo& bi_bitmap_info);
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CBitmapInfo& biBitmapInfo();
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bool bIsPaletted() const; // Is the current image a paletted bitmap?
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bool bIsValidImage(); // Is the current image a valid image?
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void* Data() const;
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CBitmapImage& operator =(CBitmapImage& bmi_src);
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};
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//**********************************************************************************************
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//
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class CBitmapIO
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//
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// Prefix: bio
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//
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// This class provides the functions and internal data structures to manage the storage
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// of palette and raw image data associated with a bitmap.
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//
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{
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public:
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CBitmapIO() {};
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~CBitmapIO() {};
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bool bLoad(const char* str_bitmap_name, CBitmapImage& bmi_bitmap_image);
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bool bSave(CBitmapImage& bmi_bitmap_image);
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bool bCopy(const char* str_dst, const char* str_src);
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};
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/*
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//**********************************************************************************************
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//
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class CBitmapUtil
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//
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// Prefix: butil
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//
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// This class provides the functions and internal data structures to perform general purpose
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// operations on the bitmaps.
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{
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Quantizer* pqQuantizer; // Quantization structures.
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uint uPaletteSize; // The maximum user palette size.
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ColorPacker* *pcpColorPacker; // The pixel color packing structure.
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SColor24* ac24Palette; // Local palette for quantization purposes.
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bool bTransparency; // Boolean indicating whether transparency is in use.
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public:
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CBitmapUtil();
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~CBitmapUtil();
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// Method to determine whether a bitmap exists or not.
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bool bExists(const char* str_bitmap_name);
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// Method to copy the bitmap.
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bool bCopy(const char* str_dst, const char* str_src);
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// Methods for quantizing and converting bitmaps from 24 bit to 8 bit paletted bitmaps.
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bool bConfigureQuantizer(uint u_maximum_palette_entries);
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bool bQuantizePixels(CBitmapImage& bmi_bitmap_image);
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bool bPalettizeBitmap(CBitmapImage& bmi_dst, CBitmapImage& bmi_dst& u1_palette_size);
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// Method to merge a texture map and an opacity map. This method requires an
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// 8 bit bitmap.
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bool bMerge(CBitmapImage& bmi_dst, CBitmapImage& bmi_texture, CBitmap bmi_opacity);
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// Method to flip a bitmap in upto two directions simultaneously.
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bool bFlip(CBitmapImage& bmi_bitmap_image, bool b_vertical, bool b_horizontal);
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// Method to return the mean color of a bitmap.
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bool bMeanColor(CBitmapImage& bmi_bitmap_image, SColor24& c24_mean_color);
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};
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*/
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//**********************************************************************************************
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//
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class CBmpBitmap
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//
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// Prefix: bmpbm
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//
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// This class provides the functions and internal data structures to load and store the various
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// kinds of windows DIB bitmaps.
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//
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{
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#define WINDOWS_BMP_MAGIC_NUMBER 0x4D42 // 'BM'
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// Make sure all fields are packed together even though it is slower to access.
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#pragma pack(push, 1)
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//
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// Define the structural representations for Windows DIB files.
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//
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// Prefix: fh
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struct SFileHeader
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{
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uint16 u2FileType; // Windows DIB files.
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uint uFileSize; // The size of the file.
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uint16 uReserved1; // Reserved.
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uint16 uReserved2; // Reserved.
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uint uBitmapOffset; // The offset to the bitmap data in bytes.
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};
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// Prefix: bmh
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struct SBitmapHeader
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{
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uint uHeaderSize; // The size of this head in bytes.
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long lWidth; // The width of the header in pixels.
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long lHeight; // The height of the header in pixels.
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uint16 u2Planes; // The number of planes in the image.
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uint16 u2BitsPerPixel; // The number of bits per pixel.
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uint uCompression; // Compression methods used.
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uint uBitmapSize; // The size of the bitmap when decompressed.
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uint uHorizRes; // Horizontal resolution in pixels per meter.
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uint uVerticalRes; // Vertical resolution in pixels per meter.
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uint uColorsUsed; // The number of colors in the palette.
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uint uColorsReqd; // The number of pixels required for reasonable image quality.
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};
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// Prefix: bple
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struct SPaletteEntry
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{
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uint8 u1Blue;
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uint8 u1Green;
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uint8 u1Red;
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uint8 u1Reserved;
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};
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// Prefix: bpxe
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struct SPixelEntry
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{
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uint8 u1Blue;
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uint8 u1Green;
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uint8 u1Red;
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};
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#pragma pack(pop)
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public:
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CBmpBitmap() {};
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~CBmpBitmap() {};
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bool bDetectBitmap(const char* str_bitmap_name);
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bool bRead(const char* str_bitmap_name, CBitmapImage& bmi_bitmap_image);
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bool bWrite(CBitmapImage& bmi_bitmap_image);
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};
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//**********************************************************************************************
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//
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class CGrfBitmap
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//
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// Prefix: groffbm
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//
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// This class provides the functions and internal data structures to load and store the various
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// kinds of windows DIB bitmaps.
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//
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{
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#pragma pack(push, 1)
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#pragma pack(pop)
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public:
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CGrfBitmap() {};
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~CGrfBitmap() {};
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bool bDetectBitmap(const char* str_bitmap_name);
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bool bRead(const char* str_bitmap_name, CBitmapImage& bmi_bitmap_image);
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bool bWrite(CBitmapImage& bmi_bitmap_image);
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};
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/*
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//**********************************************************************************************
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//
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class CBitmapUtil
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//
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// Prefix: bu
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//
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// This class provides methods which perform logical operations on bitmaps.
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//
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{
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public:
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CBitmapUtil();
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~CBitmapUtil();
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// bool bResize(int i_width, int i_height);
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// bool bPalettize(int i_palette_size);
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};
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//**********************************************************************************************
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//
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class CQuantize
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//
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// Prefix: qn
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//
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// This class provides the functions and internal data structures for quantizing 24 bit color
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// images to paletted images.
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//
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{
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uint u_palette;
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public:
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CQuantize();
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~CQuantize();
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void ColorTableSize(uint u_count);
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void AddPixels(const SColor24* pc24_buffer, const uint u_count);
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uint8* pu1Quantize(uint8* pu1_dstconst SColor24* pc24_buffer, const uint u_count);
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CQuantize& operator =(CQuantize& src);
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};
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*/
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#endif |