594 lines
14 KiB
C++
594 lines
14 KiB
C++
//+--------------------------------------------------------------------------
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//
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// Copyright (C) DreamWorks Interactive, 1998.
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//
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// File: keyremap.h
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//
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// Contents:
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//
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// Classes:
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//
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// Functions:
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//
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// History: 05-Aug-98 SHernd Created
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//
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//---------------------------------------------------------------------------
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#include "precomp.h"
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#pragma hdrstop
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#include "tpassglobals.h"
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#include "supportfn.hpp"
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#include "resource.h"
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#include "dialogs.h"
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#include "main.h"
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#include "uiwnd.h"
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#include "uidlgs.h"
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#include "..\Lib\Sys\reg.h"
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#include "..\lib\sys\reginit.hpp"
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#include "keyremap.h"
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extern HINSTANCE g_hInst;
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bool bInvertMouse = true;
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//
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// This is a definition for a VK_ key to string table lookup
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//
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struct
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{
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UINT uiVirtKey;
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UINT uiStrID;
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} g_aVKSTRINGS[] =
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{
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{ VK_LBUTTON, IDS_STR_KEY_MAP + 0 }, // Left Mouse
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{ VK_RBUTTON, IDS_STR_KEY_MAP + 1 }, // Right Mouse
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{ VK_CANCEL, IDS_STR_KEY_MAP + 2 }, // Cancel
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{ VK_MBUTTON, IDS_STR_KEY_MAP + 3 }, // Middle Mouse
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{ VK_BACK, IDS_STR_KEY_MAP + 4 }, // Back
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{ VK_TAB, IDS_STR_KEY_MAP + 5 }, // Tab
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{ VK_CLEAR, IDS_STR_KEY_MAP + 6 }, // Clear
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{ VK_RETURN, IDS_STR_KEY_MAP + 7 }, // Return
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{ VK_SHIFT, IDS_STR_KEY_MAP + 8 }, // Shift
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{ VK_CONTROL, IDS_STR_KEY_MAP + 9 }, // Control
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{ VK_MENU, IDS_STR_KEY_MAP + 10 }, // Menu
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{ VK_PAUSE, IDS_STR_KEY_MAP + 11 }, // Pause
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{ VK_CAPITAL, IDS_STR_KEY_MAP + 12 }, // Capital
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{ VK_ESCAPE, IDS_STR_KEY_MAP + 13 }, // Escape
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{ VK_SPACE, IDS_STR_KEY_MAP + 14 }, // Space
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{ VK_PRIOR, IDS_STR_KEY_MAP + 15 }, // Prior
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{ VK_NEXT, IDS_STR_KEY_MAP + 16 }, // Next
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{ VK_END, IDS_STR_KEY_MAP + 17 }, // End
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{ VK_HOME, IDS_STR_KEY_MAP + 18 }, // Home
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{ VK_LEFT, IDS_STR_KEY_MAP + 19 }, // Left
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{ VK_UP, IDS_STR_KEY_MAP + 20 }, // Up
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{ VK_RIGHT, IDS_STR_KEY_MAP + 21 }, // Right
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{ VK_DOWN, IDS_STR_KEY_MAP + 22 }, // Down
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{ VK_SELECT, IDS_STR_KEY_MAP + 23 }, // Select
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{ VK_PRINT, IDS_STR_KEY_MAP + 24 }, // Print
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{ VK_EXECUTE, IDS_STR_KEY_MAP + 25 }, // Execute
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{ VK_SNAPSHOT, IDS_STR_KEY_MAP + 26 }, // Snapshot
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{ VK_INSERT, IDS_STR_KEY_MAP + 27 }, // Insert
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{ VK_DELETE, IDS_STR_KEY_MAP + 28 }, // Delete
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{ VK_HELP, IDS_STR_KEY_MAP + 29 }, // Help
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{ VK_LWIN, IDS_STR_KEY_MAP + 30 }, // L Win
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{ VK_RWIN, IDS_STR_KEY_MAP + 31 }, // R Win
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{ VK_APPS, IDS_STR_KEY_MAP + 32 }, // Apps
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{ VK_NUMPAD0, IDS_STR_KEY_MAP + 33 }, // Numpad 0
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{ VK_NUMPAD1, IDS_STR_KEY_MAP + 34 }, // Numpad 1
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{ VK_NUMPAD2, IDS_STR_KEY_MAP + 35 }, // Numpad 2
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{ VK_NUMPAD3, IDS_STR_KEY_MAP + 36 }, // Numpad 3
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{ VK_NUMPAD4, IDS_STR_KEY_MAP + 37 }, // Numpad 4
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{ VK_NUMPAD5, IDS_STR_KEY_MAP + 38 }, // Numpad 5
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{ VK_NUMPAD6, IDS_STR_KEY_MAP + 39 }, // Numpad 6
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{ VK_NUMPAD7, IDS_STR_KEY_MAP + 40 }, // Numpad 7
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{ VK_NUMPAD8, IDS_STR_KEY_MAP + 41 }, // Numpad 8
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{ VK_NUMPAD9, IDS_STR_KEY_MAP + 42 }, // Numpad 9
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{ VK_MULTIPLY, IDS_STR_KEY_MAP + 43 }, // *
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{ VK_ADD, IDS_STR_KEY_MAP + 44 }, // +
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{ VK_SEPARATOR, IDS_STR_KEY_MAP + 45 }, // |
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{ VK_SUBTRACT, IDS_STR_KEY_MAP + 46 }, // -
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{ VK_DECIMAL, IDS_STR_KEY_MAP + 47 }, // .
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{ VK_DIVIDE, IDS_STR_KEY_MAP + 48 }, // /
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{ VK_F1, IDS_STR_KEY_MAP + 49 }, // F1
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{ VK_F2, IDS_STR_KEY_MAP + 50 }, // F2
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{ VK_F3, IDS_STR_KEY_MAP + 51 }, // F3
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{ VK_F4, IDS_STR_KEY_MAP + 52 }, // F4
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{ VK_F5, IDS_STR_KEY_MAP + 53 }, // F5
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{ VK_F6, IDS_STR_KEY_MAP + 54 }, // F6
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{ VK_F7, IDS_STR_KEY_MAP + 55 }, // F7
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{ VK_F8, IDS_STR_KEY_MAP + 56 }, // F8
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{ VK_F9, IDS_STR_KEY_MAP + 57 }, // F9
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{ VK_F10, IDS_STR_KEY_MAP + 58 }, // F10
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{ VK_F11, IDS_STR_KEY_MAP + 59 }, // F11
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{ VK_F12, IDS_STR_KEY_MAP + 60 }, // F12
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{ VK_F13, IDS_STR_KEY_MAP + 61 }, // F13
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{ VK_F14, IDS_STR_KEY_MAP + 62 }, // F14
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{ VK_F15, IDS_STR_KEY_MAP + 63 }, // F15
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{ VK_F16, IDS_STR_KEY_MAP + 64 }, // F16
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{ VK_F17, IDS_STR_KEY_MAP + 65 }, // F17
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{ VK_F18, IDS_STR_KEY_MAP + 66 }, // F18
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{ VK_F19, IDS_STR_KEY_MAP + 67 }, // F19
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{ VK_F20, IDS_STR_KEY_MAP + 68 }, // F20
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{ VK_F21, IDS_STR_KEY_MAP + 69 }, // F21
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{ VK_F22, IDS_STR_KEY_MAP + 70 }, // F22
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{ VK_F23, IDS_STR_KEY_MAP + 71 }, // F23
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{ VK_F24, IDS_STR_KEY_MAP + 72 }, // F24
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{ VK_NUMLOCK, IDS_STR_KEY_MAP + 73 }, // Num Lock
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{ VK_SCROLL, IDS_STR_KEY_MAP + 74 }, // Scroll Lock
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{ 0xC0, IDS_STR_KEY_MAP + 75 }, // `
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{ 0xBD, IDS_STR_KEY_MAP + 76 }, // Minus key
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{ 0xBB, IDS_STR_KEY_MAP + 77 }, // =
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{ 0xDB, IDS_STR_KEY_MAP + 78 }, // [
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{ 0xDD, IDS_STR_KEY_MAP + 79 }, // ]
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{ 0xDC, IDS_STR_KEY_MAP + 80 }, // "\\"
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{ 0xBA, IDS_STR_KEY_MAP + 81 }, // ;
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{ 0xDE, IDS_STR_KEY_MAP + 82 }, // '
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{ 0xBC, IDS_STR_KEY_MAP + 83 }, // ,
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{ 0xBE, IDS_STR_KEY_MAP + 84 }, // .
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{ 0xBF, IDS_STR_KEY_MAP + 85 }, // /
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};
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int g_iSizeVKString = sizeof(g_aVKSTRINGS)/sizeof(g_aVKSTRINGS[0]);
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UINT g_auiVKReserved[] =
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{
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VK_ESCAPE, // Menu
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VK_F1, // Help
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VK_F11, // Cheat Line
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VK_F12, // Keyremapping Dialog
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VK_SNAPSHOT, // Screen Capture
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0xBD, // Minus
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0xBB, // =
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0xDC, // "\\"
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0xDB, // [
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0xDD, // ]
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0x5B, // Left Windows Key
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0x5C, // Right Windows Key
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};
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int g_iSizeVKReserved = sizeof(g_auiVKReserved) / sizeof(g_auiVKReserved[0]);
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//+--------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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BOOL IsReserved(UINT vk)
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{
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int i;
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for (i = 0; i < g_iSizeVKReserved; i++)
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{
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if (vk == g_auiVKReserved[i])
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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void VirtKeyToString(UINT vk, LPSTR psz, int icSize)
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{
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int i;
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if (vk == 0)
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{
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LoadString(g_hInst, IDS_STR_KEY_MAP_UNKNOWN, psz, icSize);
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}
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else if ((vk >= '0' && vk <= '9') ||
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(vk >= 'A' && vk <= 'Z'))
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{
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psz[0] = (char)vk;
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psz[1] = '\0';
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}
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else
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{
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for (i = 0; i < g_iSizeVKString; i++)
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{
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if (vk == g_aVKSTRINGS[i].uiVirtKey)
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{
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LoadString(g_hInst, g_aVKSTRINGS[i].uiStrID, psz, icSize);
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}
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}
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}
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}
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uint32 g_aiCmds[] = { uBITKEY_WALK,
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uBITKEY_RUN,
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uBITKEY_BACKUP,
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uBITKEY_LEFT,
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uBITKEY_RIGHT,
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uCMD_JUMP,
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uCMD_CROUCH,
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uCMD_USE,
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uCMD_SHIFT,
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uCMD_HAND,
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uCMD_GRAB,
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uCMD_STOW,
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uCMD_REPLAYVO,
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uCMD_THROW,
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uCMD_CONTROL,
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};
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//+--------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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CControlsWnd::CControlsWnd(CUIManager * puimgr) : CUIDlg(puimgr)
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{
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m_bKeyWait = false;
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m_bIgnoreKey = false;
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}
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CControlsWnd::~CControlsWnd()
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{
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}
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BOOL CControlsWnd::OnCreate()
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{
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if (!CUIDlg::OnCreate())
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{
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TraceError(("CControlsWnd::OnCreate() -- base create failed"));
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return FALSE;
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}
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CenterUIWindow(this);
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m_iDefGore = GetRegValue(REG_KEY_GORE, DEFAULT_GORE);
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m_iGore = m_iDefGore;
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m_iDefInvertMouse = GetRegValue(REG_KEY_INVERTMOUSE, DEFAULT_INVERTMOUSE);
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m_iInvertMouse = m_iDefInvertMouse;
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InitialUpdate();
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return TRUE;
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}
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void CControlsWnd::GetWndFile(LPSTR psz, int ic)
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{
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strcpy(psz, "controls.ddf");
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}
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void CControlsWnd::OnActivateApp(BOOL fActivate, DWORD dwThreadId)
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{
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CUITextbox * pText;
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if (!m_bKeyWait)
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{
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return;
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}
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// Restore the original setup
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m_bKeyWait = FALSE;
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pText = (CUITextbox*)GetUICtrl(m_iCmdNum + 1030);
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if (!pText)
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{
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return;
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}
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pText->SetFGColor(m_crFG);
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pText->SetBkColor(m_crBK);
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pText->SetTransparentBk(m_bTrans);
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}
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void CControlsWnd::InitialUpdate()
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{
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int i;
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memcpy(m_CurrKeys, km_DefaultKeyMapping, sizeof(m_CurrKeys));
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for (i = 0; i < KEYMAP_COUNT; i++)
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{
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UpdateCmdText(i, m_CurrKeys[CmdToIndex(i)].u4_KeyCode);
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}
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UpdateGore();
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UpdateInvertMouse();
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}
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void CControlsWnd::UIButtonUp(CUIButton * pbutton)
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{
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switch (pbutton->GetID())
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{
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// Cancel
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case 1000:
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EndUIWnd(0);
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break;
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// OK
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case 1001:
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SetRegValue(REG_KEY_GORE, m_iGore);
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SetRegValue(REG_KEY_INVERTMOUSE, m_iInvertMouse);
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bInvertMouse = m_iInvertMouse ? true : false;
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memcpy(km_DefaultKeyMapping, m_CurrKeys, sizeof(m_CurrKeys));
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g_CTPassGlobals.PersistKeys();
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EndUIWnd(1);
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break;
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// Defaults
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case 1002:
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g_CTPassGlobals.RestoreDefaultKeys();
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m_iGore = DEFAULT_GORE;
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m_iInvertMouse = DEFAULT_INVERTMOUSE;
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InitialUpdate();
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break;
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}
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}
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void CControlsWnd::UpdateCmdText(int iCmd, UINT vk)
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{
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char sz[50];
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CUITextbox * pTextBox;
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VirtKeyToString(vk, sz, sizeof(sz));
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pTextBox = (CUITextbox*)GetUICtrl(iCmd + 1030);
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if (!pTextBox)
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{
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return;
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}
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pTextBox->SetText(sz);
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}
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BOOL CControlsWnd::IsAlreadyUsed(UINT vk, int & iIndex)
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{
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int i;
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for (i = 0; i < KEYMAP_COUNT; i++)
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{
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if (m_CurrKeys[i].u4_KeyCode == vk)
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{
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iIndex = i;
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return TRUE;
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}
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}
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iIndex = -1;
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return FALSE;
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}
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void CControlsWnd::UpdateGore()
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{
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char sz[50];
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CUITextbox * pTextBox;
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LoadString(g_hInst, IDS_GORE_0 + m_iGore, sz, sizeof(sz));
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pTextBox = (CUITextbox*)GetUICtrl(100);
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if (!pTextBox)
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{
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return;
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}
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pTextBox->SetText(sz);
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}
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void CControlsWnd::UpdateInvertMouse()
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{
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CUICheckbox * pcheck;
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pcheck = (CUICheckbox *)GetUICtrl(102);
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if (!pcheck)
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{
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return;
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}
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pcheck->SetDown(m_iInvertMouse);
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}
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void CControlsWnd::UIHotspotClick(CUIHotspot * pctrl, BOOL bDown)
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{
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if (!bDown)
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{
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return;
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}
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if (pctrl->GetID() < 1000)
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{
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// Gore Toggle
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if (pctrl->GetID() == 101)
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{
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m_iGore = ++m_iGore % 2;
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UpdateGore();
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}
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else if (pctrl->GetID() == 103)
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{
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m_iInvertMouse = !m_iInvertMouse;
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UpdateInvertMouse();
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}
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return;
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}
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m_bKeyWait = TRUE;
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// Convert the control ID to a command #
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m_iCmdNum = pctrl->GetID() - 1010;
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CUITextbox * pText;
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pText = (CUITextbox*)GetUICtrl(m_iCmdNum + 1030);
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if (!pText)
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{
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return;
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}
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m_crFG = pText->GetFGColor();
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m_crBK = pText->GetBkColor();
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m_bTrans = pText->GetTransparentBk();
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strcpy(m_sz, pText->GetText());
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pText->SetFGColor(RGB(255, 0, 0));
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pText->SetBkColor(RGB(255, 255, 255));
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pText->SetTransparentBk(FALSE);
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pText->SetText("");
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}
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void CControlsWnd::RegisterVK(UINT vk)
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{
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int iIndex;
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int iUsed;
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CUITextbox * pText;
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m_bKeyWait = FALSE;
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// for the current key we will remap the item then update the
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// text for the associated text box
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iIndex = CmdToIndex(m_iCmdNum);
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pText = (CUITextbox*)GetUICtrl(m_iCmdNum + 1030);
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if (!pText)
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{
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return;
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}
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pText->SetFGColor(m_crFG);
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pText->SetBkColor(m_crBK);
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pText->SetTransparentBk(m_bTrans);
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if (IsReserved(vk))
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{
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if (vk != VK_LWIN && vk != VK_RWIN)
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{
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m_bIgnoreKey = TRUE;
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m_uiIgnoreKey = vk;
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}
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pText->SetText(m_sz);
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}
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else
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{
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// If the key is already mapped then update that key
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if (IsAlreadyUsed(vk, iUsed))
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{
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m_CurrKeys[iUsed].u4_KeyCode = 0;
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UpdateCmdText(IndexToCmd(iUsed), 0);
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}
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m_CurrKeys[iIndex].u4_KeyCode = vk;
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UpdateCmdText(m_iCmdNum, vk);
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}
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}
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void CControlsWnd::OnKey(UINT vk, BOOL fDown, int cRepeat, UINT flags)
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{
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if (m_bIgnoreKey && vk == m_uiIgnoreKey && !fDown)
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{
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m_bIgnoreKey = FALSE;
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return;
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}
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else if (m_bIgnoreKey)
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{
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return;
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}
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if (!m_bKeyWait)
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{
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CUIDlg::OnKey(vk, fDown, cRepeat, flags);
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return;
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}
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RegisterVK(vk);
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}
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void CControlsWnd::OnMButtonDown(BOOL fDoubleClick, int x, int y, UINT keyFlags)
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{
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if (!m_bKeyWait)
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{
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CUIDlg::OnMButtonDown(fDoubleClick, x, y, keyFlags);
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return;
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}
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RegisterVK(VK_MBUTTON);
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}
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void CControlsWnd::OnLButtonDown(BOOL fDoubleClick, int x, int y, UINT keyFlags)
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{
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if (!m_bKeyWait)
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{
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CUIDlg::OnLButtonDown(fDoubleClick, x, y, keyFlags);
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return;
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}
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RegisterVK(VK_LBUTTON);
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}
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void CControlsWnd::OnRButtonDown(BOOL fDoubleClick, int x, int y, UINT keyFlags)
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{
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if (!m_bKeyWait)
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{
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CUIDlg::OnRButtonDown(fDoubleClick, x, y, keyFlags);
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return;
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}
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RegisterVK(VK_RBUTTON);
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}
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int CControlsWnd::CmdToIndex(int iCmd)
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{
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int i;
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uint32 u4;
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u4 = g_aiCmds[iCmd];
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for (i = 0; m_CurrKeys[i].u4_KeyCode != 0xffffffff; i++)
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{
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if (m_CurrKeys[i].u4_Action == u4)
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{
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return i;
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}
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}
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return -1;
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}
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int CControlsWnd::IndexToCmd(int iIndex)
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{
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int i;
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uint32 u4;
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u4 = m_CurrKeys[iIndex].u4_Action;
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for (i = 0; i < sizeof(g_aiCmds) / sizeof(g_aiCmds[0]); i++)
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{
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if (u4 == g_aiCmds[i])
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{
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return i;
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}
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}
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return -1;
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}
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