mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-19 15:11:57 +00:00
1659 lines
61 KiB
Plaintext
1659 lines
61 KiB
Plaintext
-- ObjectProps Rollouts
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-- ****************************************************************************************************
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-- Settings Rollout
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-- ****************************************************************************************************
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rollout SettingsRollout "Object Settings"
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(
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group "Alpha Colors"
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(
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dropDownList AlphaColorList items:#("Alpha Channel 0", "Alpha Channel 1", "Alpha Channel 2", "Alpha Channel 3", "Alpha Channel 4", "Alpha Channel 5", "Alpha Channel 6", "Alpha Channel 7", "Alpha Channel 8", "Alpha Channel 9", "Alpha Channel 10","Alpha Channel 11","Alpha Channel 12","Alpha Channel 13","Alpha Channel 14","Alpha Channel 15")
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pickbutton DeriveAlpha "Derive settings from object"
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colorpicker AlphaColor "Color:"color:[222,230,255]
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spinner AlphaLevel "Alpha:" range:[0,1,0.25] type:#float fieldwidth:35
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)
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button close "Close"
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on DeriveAlpha picked obj do
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(
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CObj = obj
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if classOf CObj.mat == standardMaterial then
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(
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CMat = cObj.mat
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AlphaColor.color = CMat.Diffuse
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AlphaLevel.value = (CMat.Opacity as float / 100.0)
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) else (
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MessageBox "Object Must have a standard material assigned to it!"
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)
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)
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on close pressed do
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removeRollout SettingsRollout
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)
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-- ***********************
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-- Terrain Texture Rollout
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-- ***********************
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rollout TerrainTextureRollout "Terrain Texture"
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(
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DropDownList SoundPropertiesList "Sound Materials :"
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spinner TextureLevel "Texture Level: " range:[1,20,1] type:#integer fieldwidth:45 enabled:true
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button close "Close"
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on TerrainTextureRollout open do
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if (TerrainMaterialTypesArray = (LoadSoundTypes())) != undefined do (SoundPropertiesList.items = TerrainMaterialTypesArray)
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on close pressed do
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removeRollout TerrainTextureRollout
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)
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-- ***********************
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-- Rendering Properties Rollout
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-- ***********************
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rollout RenderingRollout "Rendering Properties"
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(
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-- these are the material type default values
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-- (cos (0.3 * 180 / pi))
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local DefaultMat = #(1.0, 0.0, 1.0, false, false, 1.0, 0),
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ShinyMat = #(1, 1.9, 0.980067, false, false, 1, 0), -- 0.2
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MetalMat = #(0.2, 1.10, 0.955337, false, false, 1, 0), -- 0.3
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WaterMat = #(1, 1.8, 1.0, true, true, 1.33, 0),
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MirrorMat = #(0, 2, 1.0, true, false, 1, 0),
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PrelitMat = #(0, 0, 1.0, false, false, 1, 1.0),
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DinoSkinMat = #(1, 1.3, 0.98, false, false, 1, 1.0),
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CurrentDDLObjectArray
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local RenderDefaults = #(#(1,1,true,0.025,true,true,false,0.0,false,24,0,0,0,0,1,1,0,false,false))
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checkbox IgnorePhysics "Ignore Physics Props"
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group "Rendering Defaults"
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(
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DropDownList DefaultsList items:#("Initial Interface Settings")
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button GenerateDefaults "Generate Defaults" width:140
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)
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group "Surface Type"
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(
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DropDownList SurfaceFlags items:#("Default", "Shiny", "Metal", "Water", "Mirror", "PreLit", "Dino Skin")
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)
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group "Surface Parameters"
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(
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DropDownList SurfaceCurvatureFlags "Surface Curvature:" items:#("MAX Normals","Flat Shaded", "Average Normals (curved)", "Infer Normals") selection:4
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checkbox SurfaceCurved "Curved"
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checkbox SurfaceBumpMaps "Use Bump Maps" checked:true
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spinner SurfaceBumpiness "Bump Strength:" range:[0,10,0.025] fieldwidth:45 align:#left
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checkbox SurfaceMipMap "MipMap" checked:true
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checkbox SurfaceCacheIntersecting "Cache Intersect"
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checkbox SurfaceVisible "Visible" checked:true
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checkbox SurfaceCastsShadows "Casts Shadows" checked:true
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checkbox SurfacePlanted "Planted"
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spinner SurfacePlantedHeight "Height:" enabled:false fieldwidth:45
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spinner CullDistance "Object Culling:" range:[0,2000,0] type:#float fieldwidth:45
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spinner ShadowCullDistance "Shadow Culling:" range:[0,2000,0] type:#float fieldwidth:45
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checkbox SurfaceAlwaysFace "Always Face"
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)
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group "Mesh Loading"
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(
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checkbox Wrap "Wrap" checked:true
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checkbox Merge "Merge" checked:true offset:[48,-20]
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checkbox Split "Split" offset:[100,-20]
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)
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group "Animation"
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(
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checkbox UseAnimatedTextures "Use Animated Textures" checked:false
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button GetIFL "Load IFL File" width:140 enabled:false
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spinner fps "fps:" range:[0.1,30,24] type:#float enabled:false
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label animblank0 "UV Coordinate Animation:"
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spinner DeltaX "Delta U (per sec): " range:[0,50,0] fieldwidth:45
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spinner DeltaY "Delta V (per sec): " range:[0,50,0] fieldwidth:45
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)
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group "Advanced Surface Params"
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(
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checkButton EnableAdvancedParams "Enable" align:#left
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spinner MaterialDiffuse "Diffuse:" range:[0,2,1.0] type:#float fieldwidth:35 enabled:false offset:[0,-23]
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spinner MaterialSpecular "Specular:" range:[0,2,0] type:#float fieldwidth:35 enabled:false
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spinner MaterialSpecularAngle "Specular Angle:" range:[0,1,1] type:#float fieldwidth:35 enabled:false
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spinner MaterialRefractIndex "Refract Index:" range:[1,100,1] type:#float fieldwidth:35 enabled:false
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spinner MaterialEmissive "Emissive:" range:[0,1,0] type:#float fieldwidth:35 enabled:false
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checkbox MaterialReflect "Reflect" enabled:false align:#left
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checkbox MaterialRefract "Refract" enabled:false align:#right offset:[0,-20]
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)
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group "Detail Reduction"
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(
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spinner DetailSwitchPoint "Switch at: " range:[1,600,120] type:#integer align:#left fieldwidth:45
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RadioButtons DetailAxis "Axis" labels:#("X","Y","Z") columns:3 align:#left default:3
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DropDownList DetailReductionObjectList "Object List:" items:#()
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button AddDetailReductionObject "Add" width:70 offset:[-37,0]
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button RemoveDetailReductionObject "Remove" width:70 offset:[37,-26]
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)
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button closeRollout "Close"
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on DefaultsList selected s do
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(
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SurfaceFlags.selection = RenderDefaults[s][1]
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SurfaceCurvatureFlags.selection = RenderDefaults[s][2]
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SurfaceBumpMaps.checked = RenderDefaults[s][3]
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SurfaceBumpiness.value = RenderDefaults[s][4]
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SurfaceVisible.checked = RenderDefaults[s][5]
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SurfaceCastsShadows.checked = RenderDefaults[s][6]
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SurfacePlanted.checked = RenderDefaults[s][7]
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SurfacePlantedHeight.value = RenderDefaults[s][8]
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UseAnimatedTextures.checked = RenderDefaults[s][9]
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fps.value = RenderDefaults[s][10]
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DeltaX.value = RenderDefaults[s][11]
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DeltaY.value = RenderDefaults[s][12]
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MaterialDiffuse.value = RenderDefaults[s][13]
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MaterialSpecular.value = RenderDefaults[s][14]
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MaterialSpecularAngle.value = RenderDefaults[s][15]
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MaterialRefractIndex.value = RenderDefaults[s][16]
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MaterialEmissive.value = RenderDefaults[s][17]
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MaterialReflect.checked = RenderDefaults[s][18]
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MaterialRefract.checked = RenderDefaults[s][19]
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)
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on GenerateDefaults pressed do
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(
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CDefaults = #()
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append CDefaults SurfaceFlags.selection
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append CDefaults SurfaceCurvatureFlags.selection
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append CDefaults SurfaceBumpMaps.checked
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append CDefaults SurfaceBumpiness.value
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append CDefaults SurfaceVisible.checked
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append CDefaults SurfaceCastsShadows.checked
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append CDefaults SurfacePlanted.checked
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append CDefaults SurfacePlantedHeight.value
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append CDefaults UseAnimatedTextures.checked
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append CDefaults fps.value
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append CDefaults DeltaX.value
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append CDefaults DeltaY.value
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append CDefaults MaterialDiffuse.value
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append CDefaults MaterialSpecular.value
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append CDefaults MaterialSpecularAngle.value
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append CDefaults MaterialRefractIndex.value
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append CDefaults MaterialEmissive.value
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append CDefaults MaterialReflect.checked
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append CDefaults MaterialRefract.checked
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format "\n\n***********************************************************************************************\n"
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format "***********************************************************************************************\n"
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format "Rendering Defaults:\n"
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format "%\n" CDefaults
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format "***********************************************************************************************\n"
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format "***********************************************************************************************\n\n\n"
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)
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on DetailReductionObjectList selected s do
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(
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if DRData[s] != undefined do
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DetailSwitchPoint.value = DRData[s]
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)
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on DetailSwitchPoint changed state do
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(
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s = DetailReductionObjectList.selection
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if CurrentDDLObjectArray[s] != undefined and CurrentDDLObjectArray[s] != "" do
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DRData[s] = DetailSwitchPoint.value as integer
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)
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on AddDetailReductionObject pressed do
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(
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CurrentDDLObjectArray = DetailReductionObjectList.items
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ObjArray = for obj in selection collect obj
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for i = 1 to ObjArray.count do
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(
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if i >= 1 and i <= 4 do
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(
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MagicIndex = -1
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CObj = ObjArray[i]
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for i = 1 to CObj.name.count do if CObj.name[i] == "~" do MagicIndex = i
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if MagicIndex != -1 then
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(
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DRValue = (substring CObj.name (MagicIndex + 4) 1) as integer
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if (DRValue >= 1) and (DRValue <= 4) do
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CurrentDDLObjectArray[DRValue] = CObj.name
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)
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else
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MessageBox ("Unable to resolve\nDetail Reduction Level\nfrom object \"" + CObj.name + "\".")
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)
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)
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for i = 1 to CurrentDDLObjectArray.count do
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if CurrentDDLObjectArray[i] == undefined do CurrentDDLObjectArray[i] = ""
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DetailReductionObjectList.items = CurrentDDLObjectArray
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)
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on RemoveDetailReductionObject pressed do
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(
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CurrentSelection = DetailReductionObjectList.selection
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if CurrentDDLObjectArray.count >= 1 do
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(
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CurrentDDLObjectArray = DetailReductionObjectList.items
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deleteitem CurrentDDLObjectArray CurrentSelection
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DetailReductionObjectList.items = CurrentDDLObjectArray
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DetailReductionObjectList.selection = 1
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)
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)
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on SurfacePlanted changed state do
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if SurfacePlanted.checked then
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SurfacePlantedHeight.enabled = true
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else
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SurfacePlantedHeight.enabled = false
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on closeRollout pressed do
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removeRollout RenderingRollout
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on GetIFL pressed do
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(
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if (IFLFile = getopenFileName caption:"Choose Image File List") != undefined do
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(
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IFL = #()
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f = openFile IFLFile
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while not eof f do
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(
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CLine = readline f
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if CLine[CLine.count] == "\n" do (CLine = (substring CLine 1 (CLine.count - 1)))
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if CLine.count > 4 do
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if (substring CLine (CLine.count - 3) 1) == "." do
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append IFL CLine
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)
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close f
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if (IFL.count <= 32) and (IFL.count > 0) then
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(
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GetIFL.text = (FilenameFromPath IFLFile)
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messageBox (IFL.count as string + " frames loaded.")
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) else (
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messageBox "More than 32 frames loaded!\nThat's too many frames!\n\nTry again."
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IFL = #()
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GetIFL.text = "Load IFL File"
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)
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)
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)
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on UseAnimatedTextures changed state do
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if UseAnimatedTextures.checked then
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GetIFL.enabled = fps.enabled = true
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else
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GetIFL.enabled = fps.enabled = false
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on EnableAdvancedParams changed state do
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(
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if EnableAdvancedParams.checked == true then
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(
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if (QueryBox "Changing these values from their\ndefaults will cause more cluts to be created.\n\nDo you want to continue?") == true then
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MaterialDiffuse.enabled = MaterialSpecular.enabled = MaterialSpecularAngle.enabled = MaterialReflect.enabled = MaterialRefract.enabled = MaterialRefractIndex.enabled = MaterialEmissive.enabled = true
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else
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EnableAdvancedParams.checked = false
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) else (
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MaterialDiffuse.enabled = MaterialSpecular.enabled = MaterialSpecularAngle.enabled = MaterialReflect.enabled = MaterialRefract.enabled = MaterialRefractIndex.enabled = MaterialEmissive.enabled = false
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)
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)
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on SurfaceFlags selected s do
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(
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if s == 1 do
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(
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MaterialDiffuse.value = DefaultMat[1]
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MaterialSpecular.value = DefaultMat[2]
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MaterialSpecularAngle.value = DefaultMat[3]
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MaterialReflect.checked = DefaultMat[4]
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MaterialRefract.checked = DefaultMat[5]
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MaterialRefractIndex.value = DefaultMat[6]
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MaterialEmissive.value = DefaultMat[7]
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)
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if s == 2 do
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(
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MaterialDiffuse.value = ShinyMat[1]
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MaterialSpecular.value = ShinyMat[2]
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MaterialSpecularAngle.value = ShinyMat[3]
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MaterialReflect.checked = ShinyMat[4]
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MaterialRefract.checked = ShinyMat[5]
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MaterialRefractIndex.value = ShinyMat[6]
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MaterialEmissive.value = ShinyMat[7]
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)
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if s == 3 do
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(
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MaterialDiffuse.value = MetalMat[1]
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MaterialSpecular.value = MetalMat[2]
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MaterialSpecularAngle.value = MetalMat[3]
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MaterialReflect.checked = MetalMat[4]
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MaterialRefract.checked = MetalMat[5]
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MaterialRefractIndex.value = MetalMat[6]
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MaterialEmissive.value = MetalMat[7]
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)
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if s == 4 do
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(
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MaterialDiffuse.value = WaterMat[1]
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MaterialSpecular.value = WaterMat[2]
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MaterialSpecularAngle.value = WaterMat[3]
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MaterialReflect.checked = WaterMat[4]
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MaterialRefract.checked = WaterMat[5]
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MaterialRefractIndex.value = WaterMat[6]
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MaterialEmissive.value = WaterMat[7]
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)
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if s == 5 do
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(
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MaterialDiffuse.value = MirrorMat[1]
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MaterialSpecular.value = MirrorMat[2]
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MaterialSpecularAngle.value = MirrorMat[3]
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MaterialReflect.checked = MirrorMat[4]
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MaterialRefract.checked = MirrorMat[5]
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MaterialRefractIndex.value = MirrorMat[6]
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MaterialEmissive.value = MirrorMat[7]
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)
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if s == 6 do
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(
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MaterialDiffuse.value = PrelitMat[1]
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MaterialSpecular.value = PrelitMat[2]
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MaterialSpecularAngle.value = PrelitMat[3]
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MaterialReflect.checked = PrelitMat[4]
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MaterialRefract.checked = PrelitMat[5]
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MaterialRefractIndex.value = PrelitMat[6]
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MaterialEmissive.value = PrelitMat[7]
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)
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if s == 7 do
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(
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MaterialDiffuse.value = DinoSkinMat[1]
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MaterialSpecular.value = DinoSkinMat[2]
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MaterialSpecularAngle.value = DinoSkinMat[3]
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MaterialReflect.checked = DinoSkinMat[4]
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MaterialRefract.checked = DinoSkinMat[5]
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MaterialRefractIndex.value = DinoSkinMat[6]
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MaterialEmissive.value = DinoSkinMat[7]
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)
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)
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)
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-- ***********************
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-- Physics Parameters Rollout
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-- ***********************
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rollout PhysicsRollout "Physics Properties"
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(
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local PhysicsDefaults = #(#(1,false,false,1,5,1,.5,.25,1,true))
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checkBox IgnoreRendering "Ignore Render Params"
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group "Physics Defaults"
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(
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DropDownList DefaultsList items:#("Initial Interface Defaults")
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button GenerateDefaults "Generate Defaults" width:140
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)
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group "Sound Material Types"
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(
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DropDownList SoundPropertiesList
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)
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group "Physics Flags"
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(
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checkbox PhysicsPropsTangible "Tangible"
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checkbox PhysicsPropsMoveable "Moveable" offset:[70,-20]
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)
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group "Physics Parameters"
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(
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spinner PhysicsPropsDensity "Density:" range:[0,1000,0.1] type:#float fieldwidth:45 offset:[-35,0]
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spinner PhysicsPropsFriction "Friction:" range:[0,10,5] type:#float fieldwidth:45 offset:[-35,0]
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spinner PhysicsPropsElasticity "Elasticity:" range:[0,1000,0.2] type:#float fieldwidth:45 offset:[-35,0]
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)
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group "Water Disturbances"
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(
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spinner WDStrength "Strength:" range:[0,20,0.5] type:#float
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spinner WDInterval "Interval:" range:[0.01,50,0.25] type:#float
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spinner WDRadius "Radius:" range:[0.01,20,1] type:#float enabled:false
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checkbox UseObjRadius "Use Object Radius" checked:true
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)
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group "Physics Bounding Boxes"
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(
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dropdownList PhysicsBoundingBoxList "Bounding Boxes"
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pickbutton AddPhysicsBoundingBox "Add" width:70 offset:[-37,0]
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button RemovePhysicsBoundingBox "Remove" width:70 offset:[37,-26]
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button AddPhysicsBoundingBoxSelection "Add Sel" width:70 offset:[-37,0]
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button ClearList "Clear List" width:70 offset:[37,-26]
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)
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button close "Close"
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on DefaultsList selected s do
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(
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SoundPropertiesList.selection = PhysicsDefaults[s][1]
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PhysicsPropsTangible.checked = PhysicsDefaults[s][2]
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PhysicsPropsMoveable.checked = PhysicsDefaults[s][3]
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PhysicsPropsDensity.value = PhysicsDefaults[s][4]
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PhysicsPropsFriction.value = PhysicsDefaults[s][5]
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PhysicsPropsElasticity.value = PhysicsDefaults[s][6]
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WDStrength.value = PhysicsDefaults[s][7]
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WDInterval.value = PhysicsDefaults[s][8]
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WDRadius.value = PhysicsDefaults[s][9]
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UseObjRadius.checked = PhysicsDefaults[s][10]
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)
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on GenerateDefaults pressed do
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(
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CDefaults = #()
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append CDefaults SoundPropertiesList.selection
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append CDefaults PhysicsPropsTangible.checked
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append CDefaults PhysicsPropsMoveable.checked
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append CDefaults PhysicsPropsDensity.value
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append CDefaults PhysicsPropsFriction.value
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append CDefaults PhysicsPropsElasticity.value
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append CDefaults WDStrength.value
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append CDefaults WDInterval.value
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append CDefaults WDRadius.value
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append CDefaults UseObjRadius.checked
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format "\n\n***************************************************\n"
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format "***************************************************\n"
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format "Physics Defaults:\n"
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format "%\n" CDefaults
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format "***************************************************\n"
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format "***************************************************\n\n\n"
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)
|
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on close pressed do
|
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removeRollout PhysicsRollout
|
|
|
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on PhysicsRollout open do
|
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if (MaterialTypesArray = (LoadSoundTypes())) != undefined do (SoundPropertiesList.items = MaterialTypesArray)
|
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-- if (MaterialTypesArray = (ReadAudioTxtFile 2)) != undefined do (SoundPropertiesList.items = MaterialTypesArray)
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on SoundPropertiesList selected s do
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CIndex = s
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|
on UseObjRadius changed state do
|
|
if state then WDRadius.enabled = false else WDRadius.enabled = true
|
|
|
|
on ClearList pressed do
|
|
PhysicsBoundingBoxList.items = #()
|
|
|
|
on AddPhysicsBoundingBoxSelection pressed do
|
|
(
|
|
ObjArray = for obj in selection collect obj
|
|
oc = ObjArray.count
|
|
if oc <= 10 then
|
|
(
|
|
for i = 1 to oc do
|
|
(
|
|
CObj = ObjArray[i]
|
|
CurrentPhyBBoxArray = PhysicsBoundingBoxList.items
|
|
if CurrentPhyBBoxArray.count != 0 do (RemovePhysicsBoundingBox.enabled = true)
|
|
if IsBox CObj != true do (MessageBox "Picked object is not a Box!")
|
|
if findItem CurrentPhyBBoxArray CObj.name != 0 then
|
|
(
|
|
messageBox ("Object " + CObj.name + " is already in the list")
|
|
) else (
|
|
append CurrentPhyBBoxArray CObj.name
|
|
PhysicsBoundingBoxList.items = CurrentPhyBBoxArray
|
|
RemovePhysicsBoundingBox.enabled = true
|
|
PhysicsBoundingBoxList.selection = CurrentPhyBBoxArray.count
|
|
)
|
|
)
|
|
) else (
|
|
messageBox "You can't assign more than 10\nPhysics bounding boxes!"
|
|
)
|
|
)
|
|
|
|
on AddPhysicsBoundingBox picked obj do
|
|
(
|
|
CObj = obj
|
|
CurrentPhyBBoxArray = PhysicsBoundingBoxList.items
|
|
if CurrentPhyBBoxArray.count != 0 do (RemovePhysicsBoundingBox.enabled = true)
|
|
if IsBox CObj != true do (MessageBox "Picked object is not a Box!")
|
|
if findItem CurrentPhyBBoxArray CObj.name != 0 then
|
|
(
|
|
messageBox ("Object " + CObj.name + " is already in the list")
|
|
) else (
|
|
append CurrentPhyBBoxArray CObj.name
|
|
PhysicsBoundingBoxList.items = CurrentPhyBBoxArray
|
|
RemovePhysicsBoundingBox.enabled = true
|
|
PhysicsBoundingBoxList.selection = CurrentPhyBBoxArray.count
|
|
)
|
|
)
|
|
|
|
on RemovePhysicsBoundingBox pressed do
|
|
(
|
|
NewBoxSelection = #()
|
|
CurrentSelection = PhysicsBoundingBoxList.selection
|
|
CurrentPhyBBoxArray = PhysicsBoundingBoxList.items
|
|
for i = 1 to CurrentPhyBBoxArray.count do
|
|
if i != CurrentSelection do
|
|
append NewBoxSelection CurrentPhyBBoxArray[i]
|
|
PhysicsBoundingBoxList.items = NewBoxSelection
|
|
PhysicsBoundingBoxList.selection = 1
|
|
)
|
|
|
|
on LoadPhysicsProps pressed do
|
|
(
|
|
if (PhysicsPropsOpenFilename = getOpenFilename caption:"Choose Object Physics Properties File [.OPP]") != undefined do
|
|
(
|
|
f = openfile PhysicsPropsOpenFilename
|
|
MagicNumber = -1
|
|
while not eof f do
|
|
(
|
|
CLine = readline f
|
|
nc = CLine.count
|
|
-- find the colon :
|
|
for i = 1 to nc do
|
|
if substring CLine i 1 == ":" do MagicNumber = i
|
|
-- if : was found start parsing the line
|
|
if MagicNumber != -1 then
|
|
(
|
|
CParam = substring CLine 1 (MagicNumber - 1)
|
|
CSuffix = (substring CLine (MagicNumber + 1) ((nc - MagicNumber) - 1))
|
|
if CSuffix == "true" then CState = true
|
|
if CSuffix == "false" then CState = false
|
|
format "Suffix = %\n" CSuffix
|
|
if CParam == "Static" do (PhysicsPropertiesStatic.checked = CState)
|
|
if CParam == "Intangible" do (PhysicsPropertiesIntangible.checked = CState)
|
|
if CParam == "Moveable" do (PhysicsPropertiesMoveable.checked = CState)
|
|
if CParam == "Mass" do (PhysicsPropertiesMass.value = CSuffix as float)
|
|
if CParam == "Density" do (PhysicsPropertiesDensity.value = CSuffix as float)
|
|
if CParam == "Elasticity" do (PhysicsPropertiesElasticity.value = CSuffix as float)
|
|
if CParam == "Friction" do (PhysicsPropertiesFriction.value = CSuffix as float)
|
|
) else (
|
|
messageBox "Error - no : found"
|
|
)
|
|
)
|
|
)
|
|
close f
|
|
)
|
|
|
|
on SavePhysicsProps pressed do
|
|
(
|
|
PhysicsPropsSaveFilename = getsavefilename caption:"Choose Object Physics Properties File [.OPP]"
|
|
f = createfile PhysicsPropsSaveFilename
|
|
format "Static:%\n" PhysicsPropertiesStatic.state to:f
|
|
format "Intangible:%\n" PhysicsPropertiesIntangible.state to:f
|
|
format "Moveable:%\n" PhysicsPropertiesMoveable.state to:f
|
|
format "Mass:%\n" PhysicsPropertiesMass.value to:f
|
|
format "Density:%\n" PhysicsPropertiesDensity.value to:f
|
|
format "Elasticity:%\n" PhysicsPropertiesElasticity.value to:f
|
|
format "Friction:%\n" PhysicsPropertiesFriction.value to:f
|
|
close f
|
|
)
|
|
)
|
|
|
|
-- ***********************
|
|
-- Magnet Properties Rollout
|
|
-- ***********************
|
|
|
|
rollout MagnetsRollout "Magnet Properties"
|
|
(
|
|
local MagnetDefaults = #(#(false,false, 0, false, false, false))
|
|
|
|
group "Magnet Defaults"
|
|
(
|
|
DropDownList DefaultsList items:#("Initial Interface Defaults")
|
|
button GenerateDefaults "Generate Defualts" width:140
|
|
)
|
|
|
|
group "Basic Magnet Parameters"
|
|
(
|
|
radiobuttons MagnetType "MagnetType" labels:#("General", "Hand Pickup", "Shoulder Hold") align:#left
|
|
checkbox MagnetBreakable "Breakable"
|
|
spinner MagnetBreakStrength "Break Strength:" range:[0,1000,0] type:#float enabled:false fieldwidth:45
|
|
checkbox MagnetInstance "Instance"
|
|
)
|
|
|
|
group "Degrees of Freedom"
|
|
(
|
|
checkbox MagnetDOF_X "X Axis"
|
|
checkbox MagnetDOF_Y "Y Axis"
|
|
checkbox MagnetDOF_Z "Z Axis"
|
|
)
|
|
|
|
group "Master/Slave Relationships"
|
|
(
|
|
label MasterLabel "Master:" align:#left offset:[-4,0]
|
|
pickbutton GetMasterObject offset:[0,-20] width:100 align:#right
|
|
label SlaveLabel "Slave:" align:#left offset:[-4,0]
|
|
pickbutton GetSlaveObject offset:[0,-20] width:100 align:#right
|
|
button ClearObjects "Clear Master/Slave Objects" width:140
|
|
)
|
|
button close "Close"
|
|
|
|
on DefaultsList selected s do
|
|
(
|
|
MagnetPickup.checked = MagnetDefaults[s][1]
|
|
MagnetBreakable.checked = MagnetDefaults[s][2]
|
|
MagnetBreakStrength.value = MagnetDefaults[s][3]
|
|
MagnetDOF_X.checked = MagnetDefaults[s][4]
|
|
MagnetDOF_Y.checked = MagnetDefaults[s][5]
|
|
MagnetDOF_Z.checked = MagnetDefaults[s][6]
|
|
)
|
|
|
|
on GenerateDefaults pressed do
|
|
(
|
|
CDefaults = #()
|
|
append CDefaults MagnetPickup.checked
|
|
append CDefaults MagnetBreakable.checked
|
|
append CDefaults MagnetBreakStrength.value
|
|
append CDefaults MagnetDOF_X.checked
|
|
append CDefaults MagnetDOF_Y.checked
|
|
append CDefaults MagnetDOF_Z.checked
|
|
format "\n\n***************************************************\n"
|
|
format "***************************************************\n"
|
|
format "Magnet Defaults:\n"
|
|
format "%\n" CDefaults
|
|
format "***************************************************\n"
|
|
format "***************************************************\n\n\n"
|
|
)
|
|
|
|
on ClearObjects pressed do GetMasterObject.text = GetSlaveObject.text = ""
|
|
|
|
on GetMasterObject picked obj do
|
|
GetMasterObject.text = obj.name
|
|
|
|
on GetSlaveObject picked obj do
|
|
(
|
|
GetSlaveObject.text = obj.name
|
|
if GetMasterObject.text == "" do
|
|
MessageBox "If no master object is defined,\nthe slave will be magneted to the world"
|
|
)
|
|
|
|
|
|
on close pressed do
|
|
removeRollout MagnetsRollout
|
|
|
|
on MagnetBreakable changed state do
|
|
(
|
|
if MagnetBreakable.checked then
|
|
MagnetBreakStrength.enabled = true
|
|
else
|
|
MagnetBreakStrength.enabled = false
|
|
)
|
|
)
|
|
|
|
-- ***********************
|
|
-- Trigger Properties Rollout
|
|
-- ***********************
|
|
|
|
rollout TriggersRollout "Trigger Properties"
|
|
(
|
|
local TriggerDefaults = #(#(1,2,0,1,false,100,0,0,"","",0,false,true,false,false,false,false,false,false,false))
|
|
|
|
group "Trigger Defaults"
|
|
(
|
|
DropDownList DefaultsList items:#("Initial Interface Defaults")
|
|
button GenerateDefaults "Generate Defaults" width:140
|
|
)
|
|
|
|
group "Trigger Options"
|
|
(
|
|
dropdownList TriggerBoundingVolume "Bounding Volume Type:" items:#("Spherical", "Cube")
|
|
DropDownList TriggerActionTypeList "Action Type:" items:#("Voice Over", "Ambient", "Music", "Fade Music", "OverLay", "Fog", "Renderer", "Terrain", "Image Cache", "AI", "Physics", "Substitute Mesh", "Depth Sort", "Sky") selection:2
|
|
label blank3 ""
|
|
spinner TriggerFireDelay "Fire Delay:" range:[0,100,0] type:#float fieldwidth:35 offset:[-40,0]
|
|
spinner TriggerFireCount "Fire Count:" range:[1,100,1] type:#integer fieldwidth:35 offset:[-40,0]
|
|
checkbutton TriggerFireInfinite "Infinity" offset:[50,-23] width:38
|
|
spinner TriggerProbability "Probability:" range:[1,100,100] type:#integer fieldwidth:35 offset:[-40,0]
|
|
spinner CreatureEnterCount "Creature Enter Cnt:" range:[0,10,0] type:#integer fieldwidth:25
|
|
spinner CreatureLeaveCount "Creature Leave Cnt:" range:[0,10,0] type:#integer fieldwidth:25
|
|
|
|
dropDownList Identifier "Identifier:"
|
|
|
|
label PickTriggerActionObjectlabel "Object:" offset:[-50,0]
|
|
pickbutton PickTriggerActionObject offset:[23,-20] width:90
|
|
label ExpressionLabel "Expression:" align:#left
|
|
editText Expression
|
|
spinner TriggerAlphaChannel "Alpha Channel: " range:[0,15,0] type:#integer fieldwidth:35
|
|
label blank4 ""
|
|
CheckButton PlayerInTrigger "Player In Trigger" width:145
|
|
CheckButton PlayerEnterTrigger "Player Enter Trigger" width:145 checked:true
|
|
CheckButton PlayerLeaveTrigger "Player Leave Trigger" width:145
|
|
CheckButton CreatureInTrigger "Creature In Trigger" width:145 offset:[0,10]
|
|
CheckButton CreatureEnterTrigger "Creature Enter Trigger" width:145
|
|
CheckButton CreatureLeaveTrigger "Creature Leave Trigger" width:145
|
|
CheckButton ObjectInTrigger "Object In Trigger" width:145 offset:[0,10]
|
|
CheckButton ObjectEnterTrigger "Object Enter Trigger" width:145
|
|
CheckButton ObjectLeaveTrigger "Object Leave Trigger" width:145
|
|
pickButton ChooseActiveObject "Choose Active Object" width:145 offset:[0,20] enabled:false
|
|
label ActiveObjectLabel
|
|
)
|
|
|
|
button close "Close "
|
|
|
|
on DefaultsList selected s do
|
|
(
|
|
TriggerBoundingVolume.selection = TriggerDefaults[s][1]
|
|
TriggerActionTypeList.selection = TriggerDefaults[s][2]
|
|
TriggerFireDelay.value = TriggerDefaults[s][3]
|
|
TriggerFireCount.value = TriggerDefaults[s][4]
|
|
TriggerFireInfinite.checked = TriggerDefaults[s][5]
|
|
TriggerProbability.value = TriggerDefaults[s][6]
|
|
CreatureEnterCount.value = TriggerDefaults[s][7]
|
|
CreatureLeaveCount.value = TriggerDefaults[s][8]
|
|
GetTriggerActionFile.text = TriggerDefaults[s][9]
|
|
Expression.text = TriggerDefaults[s][10]
|
|
TriggerAlphaChannel.value = TriggerDefaults[s][11]
|
|
PlayerInTrigger.checked = TriggerDefaults[s][12]
|
|
PlayerEnterTrigger.checked = TriggerDefaults[s][13]
|
|
PlayerLeaveTrigger.checked = TriggerDefaults[s][14]
|
|
CreatureInTrigger.checked = TriggerDefaults[s][15]
|
|
CreatureEnterTrigger.checked = TriggerDefaults[s][16]
|
|
CreatureLeaveTrigger.checked = TriggerDefaults[s][17]
|
|
ObjectInTrigger.checked = TriggerDefaults[s][18]
|
|
ObjectEnterTrigger.checked = TriggerDefaults[s][19]
|
|
ObjectLeaveTrigger.checked = TriggerDefaults[s][20]
|
|
)
|
|
|
|
on GenerateDefaults pressed do
|
|
(
|
|
CDefaults = #()
|
|
append CDefaults TriggerBoundingVolume.selection
|
|
append CDefaults TriggerActionTypeList.selection
|
|
append CDefaults TriggerFireDelay.value
|
|
append CDefaults TriggerFireCount.value
|
|
append CDefaults TriggerFireInfinite.checked
|
|
append CDefaults TriggerProbability.value
|
|
append CDefaults CreatureEnterCount.value
|
|
append CDefaults CreatureLeaveCount.value
|
|
append CDefaults GetTriggerActionFile.text
|
|
append CDefaults Expression.text
|
|
append CDefaults TriggerAlphaChannel.value
|
|
append CDefaults PlayerInTrigger.checked
|
|
append CDefaults PlayerEnterTrigger.checked
|
|
append CDefaults PlayerLeaveTrigger.checked
|
|
append CDefaults CreatureInTrigger.checked
|
|
append CDefaults CreatureEnterTrigger.checked
|
|
append CDefaults CreatureLeaveTrigger.checked
|
|
append CDefaults ObjectInTrigger.checked
|
|
append CDefaults ObjectEnterTrigger.checked
|
|
append CDefaults ObjectLeaveTrigger.checked
|
|
format "\n\n*****************************************************************************************************\n"
|
|
format "*****************************************************************************************************\n"
|
|
format "Trigger Defaults:\n"
|
|
format "%\n" CDefaults
|
|
format "*****************************************************************************************************\n"
|
|
format "*****************************************************************************************************\n\n\n"
|
|
)
|
|
|
|
on close pressed do
|
|
removeRollout TriggersRollout
|
|
|
|
on TriggersRollout open do
|
|
if (MaterialTypesArray = (ReadAudioTxtFile 1)) != undefined do (Identifier.items = MaterialTypesArray)
|
|
|
|
on TriggerActionTypeList selected s do
|
|
(
|
|
if s == 1 do
|
|
(
|
|
addRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout SkyActionsRollout
|
|
SoundRollout.SpatialType.enabled = SoundRollout.Volume.enabled = SoundRollout.Attenuation.enabled = SoundRollout.FrustumAngle.enabled = SoundRollout.OutSideVolume.enabled = SoundRollout.MaxDistance.enabled = true
|
|
SoundRollout.LoopCount.enabled = SoundRollout.Looped.enabled = SoundRollout.EmitterLabel.enabled = SoundRollout.Emitter.enabled = false
|
|
SoundRollout.Attenuation.value = 0
|
|
SoundRollout.SpatialType.selection = 1
|
|
RemoveRollout DepthSortRollout
|
|
if (MaterialTypesArray = (ReadAudioTxtFile 3)) != undefined do (Identifier.items = MaterialTypesArray)
|
|
)
|
|
|
|
if s == 2 do
|
|
(
|
|
addRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout SkyActionsRollout
|
|
SoundRollout.SpatialType.enabled = SoundRollout.Looped.enabled = SoundRollout.Volume.enabled = SoundRollout.Attenuation.enabled = SoundRollout.FrustumAngle.enabled = SoundRollout.OutSideVolume.enabled = SoundRollout.MaxDistance.enabled = true
|
|
SoundRollout.LoopCount.enabled = SoundRollout.EmitterLabel.enabled = SoundRollout.Emitter.enabled = false
|
|
SoundRollout.Attenuation.value = 1
|
|
SoundRollout.SpatialType.selection = 2
|
|
RemoveRollout DepthSortRollout
|
|
if (MaterialTypesArray = (ReadAudioTxtFile 1)) != undefined do (Identifier.items = MaterialTypesArray)
|
|
)
|
|
|
|
if s == 3 do
|
|
(
|
|
addRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout SkyActionsRollout
|
|
SoundRollout.Looped.enabled = SoundRollout.Volume.enabled = SoundRollout.Attenuation.enabled = SoundRollout.MaxDistance.enabled = true
|
|
SoundRollout.LoopCount.enabled = SoundRollout.OutSideVolume.enabled = SoundRollout.FrustumAngle.enabled = SoundRollout.SpatialType.enabled = SoundRollout.EmitterLabel.enabled = SoundRollout.Emitter.enabled = false
|
|
SoundRollout.Attenuation.value = 0
|
|
SoundRollout.SpatialType.selection = 1
|
|
RemoveRollout DepthSortRollout
|
|
if (MaterialTypesArray = (ReadAudioTxtFile 3)) != undefined do (Identifier.items = MaterialTypesArray)
|
|
)
|
|
|
|
-- Fade Music
|
|
if s == 4 do
|
|
(
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
AddRollout FadeMusicRollout
|
|
RemoveRollout DepthSortRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- Overlay Action
|
|
if s == 5 do
|
|
(
|
|
-- Not Hooked Up Yet
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout DepthSortRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- Fog
|
|
if s == 6 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
removeRollout AIRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
AddRollout FogRollout
|
|
RemoveRollout DepthSortRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- Renderer Rollout
|
|
if s == 7 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
AddRollout RendererRollout
|
|
RemoveRollout DepthSortRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- Terrain Actions
|
|
if s == 8 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
AddRollout TerrainActionsRollout rolledUp:true
|
|
RemoveRollout DepthSortRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- Image Cache Actions
|
|
if s == 9 do
|
|
(
|
|
-- Not hooked up yet
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout DepthSortRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- AI
|
|
if s == 10 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout DepthSortRollout
|
|
AddRollout AIRollout
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- Physics Actions
|
|
if s == 11 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout DepthSortRollout
|
|
AddRollout PhysicsActionsRollout rolledUp:true
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
|
|
-- depth Sort Actions
|
|
if s == 13 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
AddRollout DepthSortRollout rolledUp:true
|
|
RemoveRollout SkyActionsRollout
|
|
)
|
|
-- Sky Actions
|
|
if s == 14 do
|
|
(
|
|
RemoveRollout FadeMusicRollout
|
|
RemoveRollout SoundRollout
|
|
RemoveRollout AIRollout
|
|
RemoveRollout FogRollout
|
|
RemoveRollout RendererRollout
|
|
RemoveRollout TerrainActionsRollout
|
|
RemoveRollout PhysicsActionsRollout
|
|
RemoveRollout DepthSortRollout
|
|
AddRollout SkyActionsRollout rolledUp:true
|
|
)
|
|
)
|
|
|
|
on ObjectInTrigger changed state do
|
|
(
|
|
if ObjectEnterTrigger.checked or ObjectLeaveTrigger.checked or ObjectInTrigger.checked then
|
|
ChooseActiveObject.enabled = true
|
|
else
|
|
ChooseActiveObject.enabled = false
|
|
)
|
|
|
|
on ObjectEnterTrigger changed state do
|
|
(
|
|
if ObjectEnterTrigger.checked or ObjectLeaveTrigger.checked or ObjectInTrigger.checked then
|
|
ChooseActiveObject.enabled = true
|
|
else
|
|
ChooseActiveObject.enabled = false
|
|
)
|
|
|
|
on ObjectLeaveTrigger changed state do
|
|
(
|
|
if ObjectEnterTrigger.checked or ObjectLeaveTrigger.checked or ObjectInTrigger.checked then
|
|
ChooseActiveObject.enabled = true
|
|
else
|
|
ChooseActiveObject.enabled = false
|
|
)
|
|
|
|
on ChooseActiveObject picked obj do
|
|
(
|
|
ActiveObject = obj.name
|
|
ActiveObjectLabel.text = ActiveObject
|
|
)
|
|
|
|
on TriggerFireInfinite changed state do
|
|
(
|
|
if TriggerFireInfinite.checked == true then
|
|
TriggerFireCount.enabled = false
|
|
else
|
|
TriggerFireCount.enabled = true
|
|
)
|
|
|
|
on PickTriggerActionObject picked obj do
|
|
(
|
|
TriggerActionObject = obj
|
|
PickTriggerActionObject.text = TriggerActionObject.name
|
|
)
|
|
)
|
|
|
|
-- ****************************************************************************************************
|
|
-- VoiceOver Rollout
|
|
-- ****************************************************************************************************
|
|
rollout SoundRollout "Sound Attributes"
|
|
(
|
|
|
|
local SoundDefaults = #(#(1,0,1,360,-15,0,true,false))
|
|
|
|
group "Sound Defaults"
|
|
(
|
|
DropDownList DefaultsList items:#("Initial Interface Defaults")
|
|
button GenerateDefaults "Generate Defaults" width:140
|
|
)
|
|
|
|
DropDownList SpatialType "Spatial Type:" items:#("Stereo", "Pseudo 3D", "Real 3D")
|
|
spinner Volume "Volume: " range:[-100,0,0] type:#float fieldwidth:45
|
|
spinner Attenuation "Attenuation: " range:[0,100,1] type:#float fieldwidth:45
|
|
spinner FrustumAngle "Frustum Angle: " range:[0,360,360] type:#float fieldwidth:45
|
|
spinner OutSideVolume "Outside Volume: " range:[-100,0,-15] type:#float fieldwidth:45
|
|
spinner MaxVolDistance "Max Vol Distance" range:[0,1,0] type:#float fieldwidth:45
|
|
group ""
|
|
(
|
|
spinner MaxDistance "Max Distance:" range:[0,9999,0] fieldwidth:45 enabled:false
|
|
checkbox UseSizeOfEmitter "Use Size of Emitter" checked:true
|
|
)
|
|
checkbox Looped "Looped"
|
|
spinner LoopCount "Count" type:#integer range:[0,9999,0] align:#right offset:[0,-20] fieldwidth:35 enabled:false
|
|
label EmitterLabel "Emitter: " align:#left offset:[-10,0] enabled:false
|
|
PickButton Emitter " none " width:100 offset:[0,-20] align:#right enabled:false
|
|
|
|
button close "Close"
|
|
|
|
on Looped changed state do
|
|
if state then
|
|
LoopCount.enabled = true
|
|
else
|
|
LoopCount.enabled = false
|
|
|
|
on DefaultsList selected s do
|
|
(
|
|
SpatialType.selection = SoundDefaults[s][1]
|
|
Volume.value = SoundDefaults[s][2]
|
|
Attenuation.value = SoundDefaults[s][3]
|
|
FrustumAngle.value = SoundDefaults[s][4]
|
|
OutSideVolume.value = SoundDefaults[s][5]
|
|
MaxDistance.value = SoundDefaults[s][6]
|
|
UseSizeOfEmitter.checked = SoundDefaults[s][7]
|
|
Looped.checked = SoundDefaults[s][8]
|
|
)
|
|
|
|
on GenerateDefaults pressed do
|
|
(
|
|
Cdefaults = #()
|
|
append CDefaults SpatialType.selection
|
|
append CDefaults Volume.value
|
|
append CDefaults Attenuation.value
|
|
append CDefaults FrustumAngle.value
|
|
append CDefaults OutSideVolume.value
|
|
append CDefaults MaxDistance.value
|
|
append CDefaults UseSizeOfEmitter.checked
|
|
append CDefaults Looped.checked
|
|
format "\n\n***************************************************\n"
|
|
format "***************************************************\n"
|
|
format "Sound Defaults:\n"
|
|
format "%\n" CDefaults
|
|
format "***************************************************\n"
|
|
format "***************************************************\n\n\n"
|
|
)
|
|
|
|
on close pressed do
|
|
removeRollout SoundRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Light Parameters Rollout
|
|
-- ***********************
|
|
rollout LightRollout "Light Parameters"
|
|
(
|
|
spinner Intensity "Intensity: " range:[0,1,1] type:#float
|
|
button close "Close"
|
|
|
|
on close pressed do
|
|
removeRollout LightRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Gun Parameters Rollout
|
|
-- ***********************
|
|
rollout GunRollout "Gun Parameters"
|
|
(
|
|
local GunDefaults = #(
|
|
#(1,2,100,100)\
|
|
)
|
|
|
|
group "Gun Defaults"
|
|
(
|
|
DropDownList DefaultsList items:#("Initial Interface Defaults")
|
|
button GenerateDefaults "Generate Defaults" width:140
|
|
)
|
|
|
|
spinner GunROF "ROF:" range:[0.1, 100, 1] fieldwidth:45
|
|
spinner GunDamage "Damage: " range:[0.1, 100, 2] fieldwidth:45
|
|
spinner GunRange "Range: " range:[0.1, 1000, 100] fieldwidth:45
|
|
spinner GunPush "Push: " range:[0.1, 1000, 100] fieldwidth:45
|
|
checkbox GunAutoFire "Auto Fire"
|
|
label BarrelLabel "Barrel:" align:#left offset:[-4,0]
|
|
pickbutton GunBarrel width:100 align:#right offset:[0,-20]
|
|
label MFlashOrgLabel "Flash Org:" align:#left offset:[-4,0]
|
|
pickbutton MFlashOrg width:80 align:#right offset:[0,-20]
|
|
label RecoilOrgLabel "Recoil Org:" align:#left offset:[-4,0]
|
|
pickbutton RecoilOrg width:80 align:#right offset:[0,-20]
|
|
DropDownList MFlashes "Muzzle Flash Objects:"
|
|
button AddMF "Add" width:70 offset:[-37,0]
|
|
button ClearMF "Clear" width:70 offset:[37,-26]
|
|
spinner MFlashDuration "Flash Duration:" range:[0,10,0] type:#float
|
|
spinner RecoilForce "Recoil Force:" range:[0,100,0] type:#float
|
|
checkbox RndRot "Random Rotate"
|
|
editText FireSample "Fire Sample:"
|
|
editText EmptyClipSample "Empty Clip:"
|
|
button close "Close"
|
|
|
|
|
|
on AddMF pressed do
|
|
(
|
|
CObjNames = MFlashes.items
|
|
sel = for obj in selection collect obj.name
|
|
for i = 1 to sel.count do
|
|
append CObjNames sel[i]
|
|
MFlashes.items = CObjNames
|
|
)
|
|
|
|
on ClearMF pressed do
|
|
MFlashes.items = #()
|
|
|
|
on RecoilOrg picked obj do
|
|
RecoilOrg.text = obj.name
|
|
|
|
on MFlashOrg picked obj do
|
|
MFlashOrg.text = obj.name
|
|
|
|
on GunBarrel picked obj do
|
|
GunBarrel.text = obj.name
|
|
|
|
on DefaultsList selected s do
|
|
(
|
|
GunROF.value = GunDefaults[s][1]
|
|
GunDamage.value = GunDefaults[s][2]
|
|
GunRange.value = GunDefaults[s][3]
|
|
GunPush.value = GunDefaults[s][4]
|
|
)
|
|
|
|
on generateDefaults pressed do
|
|
(
|
|
CDefaults = #()
|
|
append CDefaults GunROF.value
|
|
append CDefaults GunDamage.value
|
|
append CDefaults GunRange.value
|
|
append CDefaults GunPush.value
|
|
format "\n\n***************************************************\n"
|
|
format "***************************************************\n"
|
|
format "Gun Defaults:\n"
|
|
format "%\n" CDefaults
|
|
format "***************************************************\n"
|
|
format "***************************************************\n\n\n"
|
|
)
|
|
|
|
on close pressed do
|
|
removeRollout GunRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- AI Parameters Rollout
|
|
-- ***********************
|
|
rollout AIRollout "AI Action Parameters"
|
|
(
|
|
local AIDefaults = #(#(0,false,0,false,0,false,0,false,0,false,0,false,0,false,0,false))
|
|
|
|
group "AI Defaults"
|
|
(
|
|
DropDownList DefaultsList items:#("Initial Interface Defaults")
|
|
button GenerateDefaults "Generate Defaults" width:140
|
|
)
|
|
|
|
label TargetLabel "Target:" align:#left offset:[-4,0]
|
|
pickbutton AITarget width:100 align:#right offset:[0,-20]
|
|
|
|
spinner AIFear "Fear: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAIFear align:#right offset:[10,-20]
|
|
spinner AILove "Love: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAILove align:#right offset:[10,-20]
|
|
spinner AIAnger "Anger: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAIAnger align:#right offset:[10,-20]
|
|
spinner AIHunger "Hunger: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAIHunger align:#right offset:[10,-20]
|
|
spinner AIThirst "Thirst: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAIThirst align:#right offset:[10,-20]
|
|
spinner AIFatigue "Fatigue: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAIFatigue align:#right offset:[10,-20]
|
|
spinner AIPain "Pain: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAIPain align:#right offset:[10,-20]
|
|
spinner AISolidity "Solidity: " range:[0,1,0] fieldwidth:35 offset:[-20,0]
|
|
checkbox UseAISolidity align:#right offset:[10,-20]
|
|
|
|
button close "Close"
|
|
|
|
on AITarget picked obj do
|
|
AITarget.text = obj.name
|
|
|
|
on DefaultsList selected s do
|
|
(
|
|
AIFear.value = AIDefaults[s][1]
|
|
UseAIFear.checked = AIDefaults[s][2]
|
|
|
|
AILove.value = AIDefaults[s][3]
|
|
UseAILove.checked = AIDefaults[s][4]
|
|
|
|
AIAnger.value = AIDefaults[s][5]
|
|
UseAIAnger.checked = AIDefaults[s][6]
|
|
|
|
AIHunger.value = AIDefaults[s][7]
|
|
UseAIHunger.checked = AIDefaults[s][8]
|
|
|
|
AIThirst.value = AIDefaults[s][9]
|
|
UseAIThirst.checked = AIDefaults[s][10]
|
|
|
|
AIFatigue.value = AIDefaults[s][11]
|
|
UseAIFatigue.checked = AIDefaults[s][12]
|
|
|
|
AIPain.value = AIDefaults[s][13]
|
|
UseAIPain.checked = AIDefaults[s][14]
|
|
|
|
AISolidity.value = AIDefaults[s][15]
|
|
UseAISolidity.checked = AIDefaults[s][16]
|
|
)
|
|
|
|
on generateDefaults pressed do
|
|
(
|
|
CDefaults = #()
|
|
append CDefaults AIFear.value
|
|
append CDefaults UseAIFear.checked
|
|
append CDefaults AILove.value
|
|
append CDefaults UseAILove.checked
|
|
append CDefaults AIAnger.value
|
|
append CDefaults UseAIAnger.checked
|
|
append CDefaults AIHunger.value
|
|
append CDefaults UseAIHunger.checked
|
|
append CDefaults AIThirst.value
|
|
append CDefaults UseAIThirst.checked
|
|
append CDefaults AIFatigue.value
|
|
append CDefaults UseAIFatigue.checked
|
|
append CDefaults AIPain.value
|
|
append CDefaults UseAIPain.checked
|
|
append CDefaults AISolidity.value
|
|
append CDefaults UseAISolidity.checked
|
|
format "\n\n***************************************************\n"
|
|
format "***************************************************\n"
|
|
format "AI Defaults:\n"
|
|
format "%\n" CDefaults
|
|
format "***************************************************\n"
|
|
format "***************************************************\n\n\n"
|
|
)
|
|
|
|
on AIFear changed state do UseAIFear.checked = true
|
|
on AILove changed state do UseAILove.checked = true
|
|
on AIAnger changed state do UseAIAnger.checked = true
|
|
on AIHunger changed state do UseAIHunger.checked = true
|
|
on AIThirst changed state do UseAIThirst.checked = true
|
|
on AIFatigue changed state do UseAIFatigue.checked = true
|
|
on AIPain changed state do UseAIPain.checked = true
|
|
on AISolidity changed state do UseAISolidity.checked = true
|
|
|
|
on close pressed do removerollout AIRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Depth Sort Actions
|
|
-- ***********************
|
|
rollout DepthSortRollout "Depth Sort Actions"
|
|
(
|
|
group "Options"
|
|
(
|
|
spinner NearTol "Near Tol:" range:[0,1,0.0001] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseNearTol offset:[17,-21] align:#right
|
|
spinner FarTol "Far Tol:" range:[0,1,0.078] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseFarTol offset:[17,-21] align:#right
|
|
spinner NearZ "Near Z:" range:[0,1,.006] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseNearZ offset:[17,-21] align:#right
|
|
spinner FarZ "Far Z:" range:[0,1,.33] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseFarZ offset:[17,-21] align:#right
|
|
spinner FarZNo "Far Z No:" range:[0,1,.5] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseFarZNo offset:[17,-21] align:#right
|
|
spinner SortPixTol "Sort Pixel Tol:" range:[0,1,0.64] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseSortPixTol offset:[17,-21] align:#right
|
|
spinner MaxNumToSort "Max to Sort:" range:[100,2000,1100] type:#integer fieldwidth:35 offset:[-10,0]
|
|
checkbox UseMaxNumToSort offset:[17,-21] align:#right
|
|
spinner Sort2Part "Sort 2 Part at:" range:[100, 2000, 750] type:#integer fieldwidth:35 offset:[-10,0]
|
|
checkbox UseSort2Part offset:[17,-21] align:#right
|
|
spinner Sort4Part "Sort 4 Part at:" range:[100,2000, 1500] type:#integer fieldwidth:35 offset:[-10,0]
|
|
checkbox UseSort4Part offset:[17,-21] align:#right
|
|
|
|
)
|
|
|
|
group "Terrain Tolerances"
|
|
(
|
|
spinner TerrainNearTol "Terrain Near Tol:" range:[0,1,.00001] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseTerrainNearTol offset:[17,-21] align:#right
|
|
spinner TerrainFarTol "Terrain Far Tol:" range:[0,1,.21] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseTerrainFarTol offset:[17,-21] align:#right
|
|
spinner TerrainNearZ "Terrain Near Z:" range:[0,1,.0001] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseTerrainNearZ offset:[17,-21] align:#right
|
|
spinner TerrainFarZ "Terrain Far Z:" range:[0,1,.29] fieldwidth:35 offset:[-10,0]
|
|
checkbox UseTerrainFarZ offset:[17,-21] align:#right
|
|
checkbox SeperateTol "Use Seperate Tol" offset:[22,0]
|
|
checkbox UseSeperateTol offset:[-3,-20] align:#left
|
|
)
|
|
|
|
button close "Close"
|
|
on close pressed do removeRollout DepthSortRollout
|
|
|
|
on NearTol changed state do UseNearTol.checked = true
|
|
on FarTol changed state do UseFarTol.checked = true
|
|
on NearZ changed state do UseNearZ.checked = true
|
|
on FarZ changed state do UseFarZ.checked = true
|
|
on FarZNo changed state do UseFarZNo.checked = true
|
|
on SortPixTol changed state do UseSortPixTol.checked = true
|
|
on MaxNumToSort changed state do UseMaxNumToSort.checked = true
|
|
on Sort2Part changed state do UseSort2Part.checked = true
|
|
on Sort4Part changed state do UseSort4Part.checked = true
|
|
|
|
on TerrainNearTol changed state do UseTerrainNearTol.checked = true
|
|
on TerrainFarTol changed state do UseTerrainFarTol.checked = true
|
|
on TerrainNearZ changed state do UseTerrainNearZ.checked = true
|
|
on TerrainFarZ changed state do UseTerrainFarZ.checked = true
|
|
on SeperateTol changed state do UseSeperateTol.checked = true
|
|
)
|
|
|
|
-- ***********************
|
|
-- Mesh Substitution Actions
|
|
-- ***********************
|
|
rollout MeshSubstRollout "Mesh Substitution Actions"
|
|
(
|
|
label Tl "Target: " align:#left offset:[-4,0]
|
|
pickbutton Target width:100 offset:[0,-20] align:#right
|
|
spinner Substitute "Substitute:" range:[0,20,0] type:#integer
|
|
|
|
button close "Close"
|
|
on close pressed do
|
|
removeRollout MeshSubstRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Physics Actions
|
|
-- ***********************
|
|
rollout PhysicsActionsRollout "Physics Actions"
|
|
(
|
|
|
|
label Tl "Target: " align:#left offset:[-4,0]
|
|
pickbutton PhysicsTarget width:100 offset:[0,-20] align:#right
|
|
|
|
spinner XVel "X Velocity:" range:[-100,100,0] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseXVel offset:[20,-20] align:#right
|
|
|
|
spinner YVel "Y Velocity:" range:[-100,100,0] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseYVel offset:[20,-20] align:#right
|
|
|
|
spinner ZVel "Z Velocity:" range:[-100,100,0] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseZVel offset:[20,-20] align:#right
|
|
|
|
Pickbutton ChooseTape "Choose Tape Object" width:140 filter:TpFltr
|
|
|
|
label l1 "Values are in M per sec scale"
|
|
|
|
on PhysicsTarget picked obj do
|
|
PhysicsTarget.text = obj.name
|
|
|
|
on ChooseTape picked obj do
|
|
(
|
|
vec = (obj.target.pos - obj.pos)
|
|
XVel.value = vec.x
|
|
YVel.value = vec.y
|
|
ZVel.value = vec.z
|
|
UseXVel.checked = true
|
|
UseYVel.checked = true
|
|
UseZVel.checked = true
|
|
)
|
|
|
|
on XVel changed state do UseXVel.checked = true
|
|
on YVel changed state do UseYVel.checked = true
|
|
on ZVel changed state do UseZVel.checked = true
|
|
|
|
button close "Close"
|
|
on close pressed do removeRollout PhysicsActionsRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Terrain Actions
|
|
-- ***********************
|
|
rollout TerrainActionsRollout "Terrain Actions"
|
|
(
|
|
spinner PixelTol "Pixel Tolerance:" range:[1,10,0] fieldwidth:35 offset:[-7,0]
|
|
checkbox UsePixelTol offset:[20,-20] align:#right
|
|
spinner PixelTolRelax "Pixel Tol Far:" range:[5,50,0] fieldwidth:35 offset:[-7,0]
|
|
checkbox UsePixelTolRelax offset:[20,-20] align:#right
|
|
spinner EvalDelayFactor "Eval Delay Factor:" range:[0,20,0] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseEvalDelayFactor offset:[20,-20] align:#right
|
|
spinner TexelsPerMeter "Texels per Meter:" range:[0.25,128,32] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseTexelsPerMeter offset:[20,-20] align:#right
|
|
spinner TexelsPerPixel "Texels per Pixel:" range:[0.01,2,0.4] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseTexelsPerPixel offset:[20,-20] align:#right
|
|
spinner DistanceMultiply "Distance Multiply:" range:[0,100,1] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseDistanceMultiply offset:[20,-20] align:#right
|
|
spinner MinNodeSize "Min Node Size:" range:[1,4096,8] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseMinNodeSize offset:[20,-20] align:#right
|
|
spinner MaxSizeTexture "Max Size Texture:" range:[1,4096,512] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseMaxSizeTexture offset:[20,-20] align:#right
|
|
spinner MaxSizeShadow "Max Size Shadow:" range:[1,4096,256] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseMaxSizeShadow offset:[20,-20] align:#right
|
|
spinner MaxSizeMvShadow "Max Size Mv Shdw:" range:[1,4096,128] fieldwidth:35 offset:[-7,0]
|
|
checkbox UseMaxSizeMvShadow offset:[20,-20] align:#right
|
|
spinner TextureLifetime "Texture Lifetime:" range:[0,100,20] type:#integer fieldwidth:35 offset:[-7,0]
|
|
checkbox UseTextureLifetime offset:[20,-20] align:#right
|
|
|
|
checkbox Dynamic "Dynamic" offset:[20,0]
|
|
checkbox UseDynamic offset:[-8,-20] align:#left
|
|
checkbox TextureStatic "Texture Static" offset:[20,0]
|
|
checkbox UseTextureStatic offset:[-8,-20] align:#left
|
|
checkbox PerTriangle "Per Triangle" offset:[20,0]
|
|
checkbox UsePerTriangle offset:[-8,-20] align:#left
|
|
checkbox AdjustForOrientation "Adjust for Orientation" offset:[20,0]
|
|
checkbox UseAdjustForOrientation offset:[-8,-20] align:#left
|
|
checkbox AdjustForDistance "Adjust for Distance" offset:[20,0]
|
|
checkbox UseAdjustForDistance offset:[-8,-20] align:#left
|
|
checkbox PurgeDistance "Purge Distance" offset:[20,0]
|
|
checkbox UsePurgeDistance offset:[-8,-20] align:#left
|
|
|
|
on PixelTol changed state do UsePixelTol.checked = true
|
|
on PixelTolRelax changed state do UsePixelTolRelax.checked = true
|
|
on EvalDelayFactor changed state do UseEvalDelayFactor.checked = true
|
|
on TexelsPerMeter changed state do UseTexelsPerMeter.checked = true
|
|
on TexelsPerPixel changed state do UseTexelsPerPixel.checked = true
|
|
on DistanceMultiply changed state do UseDistanceMultiply.checked = true
|
|
on MinNodeSize changed state do UseMinNodeSize.checked = true
|
|
on MaxSizeTexture changed state do UseMaxSizeTexture.checked = true
|
|
on MaxSizeShadow changed state do UseMaxSizeShadow.checked = true
|
|
on MaxSizeMvShadow changed state do UseMaxSizeMvShadow.checked = true
|
|
on TextureLifetime changed state do UseTextureLifetime.checked = true
|
|
|
|
on Dynamic changed state do UseDynamic.checked = true
|
|
on TextureStatic changed state do UseTextureStatic.checked = true
|
|
on PerTriangle changed state do UsePerTriangle.checked = true
|
|
on AdjustForOrientation changed state do UseAdjustForOrientation.checked = true
|
|
on AdjustForDistance changed state do UseAdjustForDistance.checked = true
|
|
on PurgeDistance changed state do UsePurgeDistance.checked = true
|
|
|
|
button close "Close"
|
|
on close pressed do removeRollout TerrainActionsRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Image Cache Actions
|
|
-- ***********************
|
|
rollout ImageCacheRollout "Image Cache Actions"
|
|
(
|
|
spinner PixelRatio "Pixel Ratio: " fieldwidth:35 offset:[-20,5]
|
|
checkbox UsePixelRatio offset:[10,-20] align:#right
|
|
spinner MinPixels "Min Pixels: " type:#integer
|
|
checkbox UseMinPixels offset:[10,-20] align:#right
|
|
spinner CacheAge "Cache Age: " type:#integer
|
|
checkbox UseCacheAge offset:[10,-20] align:#right
|
|
|
|
checkbox cacheActive "Cache Active" checked:true
|
|
checkbox cacheIntersect "Cache Intersect"
|
|
|
|
button close "Close"
|
|
on close pressed do
|
|
removeRollout ImageCacheRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Renderer Actions
|
|
-- ***********************
|
|
rollout RendererRollout "Renderer Actions"
|
|
(
|
|
spinner AmbientLight "Ambient Light:" range:[0,1,.2] fieldwidth:35 offset:[-20,5]
|
|
checkbox UseAmbientLight offset:[10,-20] align:#right
|
|
spinner FarClip "Far Clip Plane:" range:[0.001,5000,1000] fieldwidth:35 offset:[-20,5]
|
|
checkbox UseFarClip offset:[10,-20] align:#right
|
|
spinner NearClip "Near Clip Plane:" range:[0.001,5000,0.1] fieldwidth:35 offset:[-20,5]
|
|
checkbox UseNearClip offset:[10,-20] align:#right
|
|
group "Object Culling"
|
|
(
|
|
spinner CullMaxDist "Distance:" range:[10,1000,800] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseCullMaxDist offset:[10,-20] align:#right
|
|
spinner CullMaxRadius "Radius:" range:[0.1,10,8] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseCullMaxRadius offset:[10,-20] align:#right
|
|
spinner CullMaxDistShadow "Dist Shdw:" range:[10,100,100] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseCullMaxDistShadow offset:[10,-20] align:#right
|
|
spinner CullMaxRadiusShadow "Radius Shdw:" range:[0.1,10,4] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseCullMaxRadiusShadow offset:[10,-20] align:#right
|
|
)
|
|
|
|
button close "Close"
|
|
|
|
on AmbientLight changed state do UseAmbientLight.checked = true
|
|
on CullMaxDist changed state do UseCullMaxDist.checked = true
|
|
on CullMaxRadius changed state do UseCullMaxRadius.checked = true
|
|
on CullMaxDistShadow changed state do UseCullMaxDistShadow.checked = true
|
|
on CullMaxRadiusShadow changed state do UseCullMaxRadiusShadow.checked = true
|
|
on FarClip changed state do
|
|
(
|
|
UseFarClip.checked = true
|
|
if FarClip.value < NearClip.value do
|
|
NearClip.value = FarClip.value
|
|
)
|
|
on NearClip changed state do
|
|
(
|
|
UseNearClip.checked = true
|
|
if NearClip.value > FarClip.value do
|
|
FarClip.value = NearClip.value
|
|
)
|
|
on close pressed do removeRollout RendererRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Fog Actions Rollout
|
|
-- ***********************
|
|
rollout FogRollout "Fog Actions"
|
|
(
|
|
colorPicker FogColor "Fog Color"
|
|
checkbox UseFogColor offset:[10,-22] align:#right
|
|
radiobuttons FogType labels:#("Linear", "Exponential")
|
|
checkbox UseFogType offset:[10,-28] align:#right
|
|
spinner FogPower "Fog Power:" range:[0.001,5,0.001] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseFogPower align:#right offset:[10,-20]
|
|
spinner FogHalf "Fog Half:" range:[0.001,5,0.001] fieldwidth:45 offset:[-20,0]
|
|
checkbox UseFogHalf align:#right offset:[10,-20]
|
|
|
|
button close "Close"
|
|
|
|
on FogColor changed state do UseFogColor.checked = true
|
|
on FogType changed state do UseFogType.checked = true
|
|
on FogPower changed state do UseFogPower.checked = true
|
|
on FogHalf changed state do UseFogHalf.checked = true
|
|
|
|
on close pressed do
|
|
removeRollout FogRollout
|
|
|
|
)
|
|
-- ***********************
|
|
-- Overlay Rollout
|
|
-- ***********************
|
|
rollout OverlayRollout "Overlay Actions"
|
|
(
|
|
label BMLabel "Bitmap:" align:#left offset:[-4,0]
|
|
button OverlayBitmap width:100 align:#right offset:[0,-20]
|
|
checkbox OverlayCenter "Center"
|
|
checkbox OverlayDiscard "Discard"
|
|
spinner OverlayXPos "X Pos: " range:[0,1024,0] type:#integer
|
|
spinner OverlayYPos "Y Pos: " range:[0,768,0] type:#integer
|
|
|
|
button close "Close"
|
|
|
|
on close pressed do
|
|
removeRollout OverlayRollout
|
|
|
|
)
|
|
-- ***********************
|
|
-- Fade Music Rollout
|
|
-- ***********************
|
|
rollout FadeMusicRollout "Fade Music Actions"
|
|
(
|
|
spinner VolFader "Vol Fader:" range:[-100,100,0]
|
|
button close "Close"
|
|
|
|
on close pressed do
|
|
removeRollout FadeMusicRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Sky Rollout
|
|
-- ***********************
|
|
rollout SkyRollout "Sky"
|
|
(
|
|
spinner SkyFlatColorIndex "Flat Color Pal Index:" range:[0,63,0] type:#integer fieldwidth:35
|
|
button close "Close"
|
|
|
|
on close pressed do removeRollout SkyRollout
|
|
)
|
|
|
|
-- ***********************
|
|
-- Sky Actions Rollout
|
|
-- ***********************
|
|
rollout SkyActionsRollout "Sky Actions"
|
|
(
|
|
spinner SkyActionHeight "Height:" range:[500,2500,1000] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionHeight align:#right offset:[10,-20]
|
|
spinner SkyActionScale "Scale:" range:[0.001, 0.2,0.055] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionScale align:#right offset:[10,-20]
|
|
spinner SkyActionNearFogBand "Near Fog Band" range:[0,1,0.75] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionNearFogBand align:#right offset:[10,-20]
|
|
spinner SkyActionFarFogBand "Far Fog Band" range:[0,1,0.95] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionFarFogBand align:#right offset:[10,-20]
|
|
spinner SkyActionWindSpeedX "Wind Speed X:" range:[0,1000,5] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionWindSpeedX align:#right offset:[10,-20]
|
|
spinner SkyActionWindSpeedY "Wind Speed Y:" range:[0,1000,5] fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionWindSpeedY align:#right offset:[10,-20]
|
|
spinner SkyActionSubdivision "Subdivision:" range:[2,64,32] type:#integer fieldwidth:45 offset:[-20,5]
|
|
checkbox UseSkyActionSubdivision align:#right offset:[10,-20]
|
|
checkbox SkyActionTexture "Texture" offset:[20,0]
|
|
checkbox UseSkyActionTexture offset:[-8,-20] align:#left
|
|
checkbox SkyActionFillScreen "FillScreen" offset:[20,0]
|
|
checkbox UseSkyActionFillScreen offset:[-8,-20] align:#left
|
|
|
|
button close "Close"
|
|
|
|
on SkyActionHeight changed state do UseSkyActionHeight.checked = true
|
|
on SkyActionScale changed state do UseSkyActionScale.checked = true
|
|
on SkyActionNearFogBand changed state do UseSkyActionNearFogBand.checked = true
|
|
on SkyActionFarFogBand changed state do UseSkyActionFarFogBand.checked = true
|
|
on SkyActionWindSpeedX changed state do UseSkyActionWindSpeedX.checked = true
|
|
on SkyActionWindSpeedY changed state do UseSkyActionWindSpeedY.checked = true
|
|
on SkyActionSubdivision changed state do UseSkyActionSubdivision.checked = true
|
|
on SkyActionTexture changed state do UseSkyActionTexture.checked = true
|
|
on SkyActionFillScreen changed state do UseSkyActionFillScreen.checked = true
|
|
|
|
on close pressed do removeRollout SkyActionsRollout
|
|
)
|