mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-19 15:11:57 +00:00
796 lines
25 KiB
Plaintext
796 lines
25 KiB
Plaintext
-- *******************************************************************************************
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-- *
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-- * Copyright © DreamWorks Interactive, 1997
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-- *
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-- * Contents:
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-- * Implementation of PlacementManager.ms
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-- * Bugs:
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-- *
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-- * To do:
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-- *
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-- * Notes:
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-- *
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-- *******************************************************************************************
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-- [1]: Key Object Name <string>
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-- [2]: Type; #Child or #Parent <name>, #unused
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-- [3]: ChildIndices #(int, int, int, ...)
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-- [4]: Parent Index <int>
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-- [5]: Scale Offset <point3>
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-- [6]: Initial Vector <point3>; (c.pos - p.pos) * (p.rotation) as matrix3
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-- [7]: Offset Quaternion rotation
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-- [8]: Children Scale <bool>
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-- [9]: Initial Rotation <quat>
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-- *******************************************************************************************
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fn AvgScale scl = ((scl.x + scl.y + scl.z) * 0.33333333)
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fn InstanceNum CName =
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(
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local DashPos = -1
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for i = 1 to CName.count do
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if CName[i] == "-" do
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DashPos = i
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if DashPos == -1 then
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return undefined
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else
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(
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Num = (substring CName (DashPos + 1) (CName.count - DashPos))
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return Num
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)
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)
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fn KeyName CName =
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(
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local DashPos = -1
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for i = 1 to CName.count do
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if CName[i] == "-" do
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DashPos = i
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if DashPos == -1 then
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return CName
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else
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return (substring CName 1 (DashPos - 1))
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)
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fn Prune00s CName =
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(
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TempName = CName
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if (substring TempName (TempName.count - 2) 3) == "-00" do
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TempName = substring TempName 1 (TempName.count - 3)
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return TempName
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)
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fn FindByName CName =
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(
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for o in objects do
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if (findString o.name CName) != undefined do
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return o
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return undefined
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)
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fn Find00th CName =
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(
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SearchName = (CName + "-00")
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for o in objects do
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if o.name == SearchName do
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return o
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return undefined
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)
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fn RotChild p c InitialVec InitialRot =
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(
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ParentRot = p.rotation
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cm = matrix3 1
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NewRot = (rotate cm (inverse ParentRot))
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c.rotation = ParentRot + InitialRot
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NewVec = InitialVec * cm
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c.pos = p.pos + NewVec
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)
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-- Places an object [o], relative to another objects pos [p] on normal [N] ad distance [m].
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fn PlcObj p o N m = o.pos = p - (N) * m
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-- returns the magnitude of a vector
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fn MagV vec = (sqrt((vec.x)^2 + (vec.y)^2 + (vec.z)^2))
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-- takes two non-normalized vectors and returns a quaternion rotation between them
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fn QuatFromVec v1 v2 =
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(
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MagV1 = MagV v1
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MagV2 = MagV v2
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x = (cross v1 v2)
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xN = normalize x
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MagX = MagV x
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theta = asin(MagX/(MagV1 * MagV2))
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return (quat theta xN)
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)
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-- returns a normalized vector between two objects
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fn GetNormalDirVec o1 o2 = normalize (o2.pos - o1.pos)
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-- returns a non-normalized vector between two objects
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fn GetDirVec o1 o2 = (o2.pos - o1.pos)
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-- returns a ray from one object to another
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fn CreateRay o1 o2 =
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return (ray o1.pos (GetDirVec o1 o2))
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-- Builds the name list and object definitions/offsets when adding/removing things from a hierarchy
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fn BuildNameList i dta NameData tab ObjArray =
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(
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local tab2 = tab
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local CData = dta[i]
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tabstr = ""
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for k = 1 to tab2 do tabstr = tabstr + " "
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append NameData (tabstr + CData[1])
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append ObjArray CData[9]
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if CData[3].count != 0 do
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for j = 1 to CData[3].count do
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(
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local i2 = CData[3][j]
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BuildNameList i2 dta NameData (tab2 + 1) ObjArray
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)
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)
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-- updates the offset pos/rot/scale from a parent object
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fn UpdatePositions i dta =
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(
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local CData = dta[i]
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-- format "CData[3].count = %\n" CData[3].count
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if CData[3].count > 0 do
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for j = 1 to CData[3].count do
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(
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-- format "j = %\n" j
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local CurrentChild = CData[3][j]
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local Parent = dta[CurrentChild][4]
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if dta[CurrentChild][9] != #NoObject do
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(
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-- format "dta[CurrentChild][9] is valid...\n"
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NewVec = (dta[CurrentChild][6] * (avgScale dta[CurrentChild][5]))
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-- RotChild dta[Parent][9] dta[CurrentChild][9] (dta[CurrentChild][6]) dta[CurrentChild][7]
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RotChild dta[Parent][9] dta[CurrentChild][9] NewVec dta[CurrentChild][7]
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dta[CurrentChild][9].scale = dta[CurrentChild][5]
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UpdatePositions CurrentChild dta
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)
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)
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)
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-- ******************************************************************************
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-- * Update Selection
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-- ******************************************************************************
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-- i is index of Parent object data into RData#()
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-- dta is RData#()
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-- NParent is the current parent Object
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fn UpdateSelection i dta NParent PScale SclChildren =
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(
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local debug = false
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local ScaleChildren = SclChildren
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ParentNum = InstanceNum NParent.name
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local CData = dta[i]
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-- format "CData[3].count = %\n" CData[3].count
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if CData[3].count > 0 do
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for j = 1 to CData[3].count do
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(
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local CurrentChild = CData[3][j]
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NewChildName = (dta[CurrentChild][1] + "-" + ParentNum)
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if debug do format "NewChildName: %\n" NewChildName
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local ChildMesh = #Null
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for o in objects do
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if o.name == NewChildName do
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ChildMesh = o
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if ChildMesh != #Null then
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(
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if debug do format "Found Child Object Match...%: %\n" NewChildName dta[CurrentChild][9]
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if (dta[CurrentChild][9] != #NoObject) do
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(
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if debug do format "% is valid...\n" dta[CurrentChild][9].name
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NewVec = (dta[CurrentChild][6] * (dta[CurrentChild][5] * (avgScale NParent.scale)))
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if debug do format "OldVec: %\nNewVec: %\n" dta[CurrentChild][6] NewVec
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RotChild NParent ChildMesh NewVec dta[CurrentChild][7]
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if SclChildren do
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(
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if debug do format "Scaling Children is active...\n"
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NewScale = (dta[CurrentChild][5] * (avgScale NParent.scale))
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if debug do format "New Scale: %\n" Newscale
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ChildMesh.scale = [Newscale, Newscale, Newscale]
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)
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UpdateSelection CurrentChild dta NParent PScale ScaleChildren
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)
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) else (
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format "No Match found for Child Object %\n" NewChildName
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)
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)
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)
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-- *****************************************************************************************************************************
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-- * Start Utility
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-- *****************************************************************************************************************************
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Utility PlacementManager "Placement Manager"
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(
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local CParent, CChild, FinalParentPosition,
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RData = #(),
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ChildrenArray = #(),
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ObjArray = #()
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local debug = false
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group "Current Hierarchy"
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(
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listbox ObjectNames
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checkbox AutoSelect "Auto Select" offset:[0,0]
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)
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group "Selection Tools"
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(
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button PropagateInstances "Propagate to Instances" width:140
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button SelectGroupMembers "Sel Active Group Members"
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checkbox KeepSel "Keep Current Selection"
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)
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group "Hierarchy Modifications"
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(
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label ParentLabel "Parent:" align:#left
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pickbutton ChooseParent width:100 offset:[20,-20]
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ListBox Children "Current Children Set:" height:5
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checkbox ScaleChildren "Children scale with Parent" checked:true
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button AddChild "Add" width:38 offset:[-53,0]
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button RemoveChild "Remove" width:55 offset:[-2,-26]
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button ClearList "Clear" width:40 offset:[49,-26]
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checkbox AutoClear "AutoClear Parent/Children" checked:true
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button CreateRelationship "Create Relationship" width:140
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)
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button RefreshSelection "Refresh Selection" width:140
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label filler
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group "Files"
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(
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button SaveFile "Save" width:70 offset:[-37,0]
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button LoadFile "Load" width:70 offset:[37,-26]
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label FileInfo
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label SaveNow
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)
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on PropagateInstances pressed do
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(
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KeyNameArray = #()
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for obj in selection do
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if findItem KeyNameArray (KeyName obj.name) == 0 do
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append KeyNameArray (KeyName obj.name)
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oc = 1 / objects.count as float
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cnt = 0
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ProgressStart "Generating Selection...."
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sel = #()
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for o in objects where o.isselected == false do
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(
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cnt += 1
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progressUpdate ((cnt * oc) * 100)
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if findItem KeyNameArray (KeyName o.name) != 0 do
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(
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if o.isHidden do unhide o
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append Sel o
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)
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)
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selectmore sel
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ProgressEnd()
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)
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-- ******************************************************************************
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-- * Select Group Members
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-- ******************************************************************************
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on SelectGroupMembers pressed do
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(
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format "%\n" ObjectNames.selection
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s = ObjectNames.selection
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SelArray = #()
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if ObjArray[s] != undefined do
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(
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if KeepSel.checked == false do
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MAX Select None
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ParentName = (KeyName ObjArray[s].name)
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append SelArray ParentName
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-- Find the Parent in RData
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PIndex = #Null
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for i = 1 to RData.count do
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if RData[i][1] == ParentName do
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(
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PIndex = i
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Exit
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)
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-- Step through the children
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if PIndex != #Null do
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for i = 1 to RData[PIndex][3].count do
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(
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CIndex = RData[PIndex][3][i]
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append SelArray RData[CIndex][1]
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)
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if SelArray.count >= 1 do
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(
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prg = false
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oc = Objects.count
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ocInv = 1 / oc as float
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if oc > 50 do
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(
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ProgressStart "Generating Selection...."
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prg = true
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)
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cnt = 0
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for o in objects do
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(
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cnt += 1
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if prg do progressUpdate ((cnt * ocInv) * 100)
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if (findItem SelArray (KeyName o.name)) != 0 do
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selectmore o
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)
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if prg do ProgressEnd()
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)
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if debug do format "SelArray: %\n" SelArray
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)
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)
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-- ******************************************************************************
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-- * Initialize New File
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-- ******************************************************************************
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on SaveFile pressed do
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(
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-- if we have something in RData#()
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if RData.count >= 2 then
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if (CFileName = getSaveFilename caption:"spec file") != undefined do
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(
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f = createFile CFileName
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for i = 1 to RData.count do
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(
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-- format the index we're in
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format "\n:%\n" i to:f
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format "%\n" RData[i][1] to:f -- Object Name
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if RData[i][2] == #Parent do
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format "#Parent\n" to:f
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if RData[i][2] == #Child do
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format "#Child\n" to:f
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format "%\n" RData[i][3].count to:f
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if RData[i][3].count == 0 then
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(
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format "0\n" to:f
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) else (
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for j = 1 to RData[i][3].count do
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format "% " RData[i][3][j] to:f
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format "\n" to:f
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)
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format "%\n" RData[i][4] to:f
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if RData[i][5] != #Null then
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format "%\n" RData[i][5] to:f
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else
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format "#Null\n" to:f
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if RData[i][6] != #Null then
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format "% % %\n" RData[i][6].x RData[i][6].y RData[i][6].z to:f
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else
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format "#Null\n" to:f
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if RData[i][7] != #Null then
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format "% % % %\n" RData[i][7].x RData[i][7].y RData[i][7].z RData[i][7].w to:f
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else
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format "#Null\n" to:f
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-- Scale children???
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format "%\n" RData[i][8] to:f
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)
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close f
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FileInfoText = (filenameFromPath CFileName)
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if FileInfoText.count > 25 do
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FileInfoText = ((substring FileInfoText 1 23) + "...")
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FileInfo.text = FileInfoText
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SaveNow.text = "File has been saved..."
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)
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else
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MessageBox "No Data!"
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)
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-- ******************************************************************************
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-- * Load File
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-- ******************************************************************************
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on LoadFile pressed do
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(
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if (OpenFileName = getOpenFilename caption:"Spec File pleeeeze...") != undefined do
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(
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f = openFile OpenFileName
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RData = #()
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if debug do format "Reading from File....\n"
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while not eof f do
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(
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CLine = readline f
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if CLine[1] == ":" do
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(
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NData = #()
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if CLine[CLine.count] == "\n" do Cline = (substring CLine 1 (CLine.count - 1))
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Index = (substring CLine 2 (CLine.count - 1)) as integer
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if debug do format "Index: %\n" Index
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CLine = Readline f
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-- prune off the newline character, if it exists
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if CLine[CLine.count] == "\n" do Cline = (substring CLine 1 (CLine.count - 1))
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-- this is the object name
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NData[1] = CLine
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CLine = Readline f
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if CLine[CLine.count] == "\n" do Cline = (substring CLine 1 (CLine.count - 1))
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if CLine == "#Parent" or CLine == "#parent" do NData[2] = #Parent
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if CLine == "#Child" or CLine == "#child" do NData[2] = #Child
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-- get the number of children
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CLine = (readValue f) as integer
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ca = #()
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if CLine != 0 then
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for i = 1 to CLine do
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append ca (readvalue f)
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else
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CLine = readline f
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NData[3] = ca
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-- This is the Parent - will be 0 if none
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NData[4] = (readValue f) as integer
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-- Scale float value
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if (tmp = readvalue f) != #Null then
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NData[5] = tmp
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else
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NData[5] = #Null
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-- Vector offset
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if (tmp = (readvalue f)) != #Null then
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NData[6] = [tmp, (ReadValue f), (ReadValue f)]
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else
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NData[6] = #Null
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-- Quaternion rotation
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if (tmp = (readvalue f)) != #Null then
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NData[7] = quat tmp (ReadValue f) (ReadValue f) (ReadValue f)
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else
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NData[7] = #Null
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NData[8] = readValue f
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RData[Index] = NData
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)
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)
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-- Update the interface
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if RData.count >= 1 do
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(
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NameArray = #()
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ObjArray = #()
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for i = 1 to RData.count do
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if (CObj = Find00th RData[i][1]) != undefined then
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RData[i][9] = CObj
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else
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RData[i][9] = #NoObject
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for i = 1 to RData.count do
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(
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if debug do format "%:%\n" i RData[i]
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if RData[i][2] == #Parent then
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BuildNameList i RData NameArray 0 ObjArray
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)
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ObjectNames.items = NameArray
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FileInfoText = (filenameFromPath OpenFileName)
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if FileInfoText.count > 25 do
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FileInfoText = ((substring FileInfoText 1 23) + "...")
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FileInfo.text = FileInfoText
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)
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)
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)
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-- ******************************************************************************
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-- * Select Objects from interface
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-- ******************************************************************************
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on ObjectNames selected s do
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if AutoSelect.checked do
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if ObjArray.count != 0 do
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select ObjArray[s]
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-- ******************************************************************************
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-- * select Children from interface
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-- ******************************************************************************
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on Children selected s do
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if AutoSelect.checked do
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if ChildrenArray.count != 0 do
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select ChildrenArray[s]
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-- ******************************************************************************
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-- * Choose Parent Object
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-- ******************************************************************************
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on ChooseParent picked obj do
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(
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if FindItem ChildrenArray obj == 0 then
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(
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if (avgScale obj.scale) == 1.0 then
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(
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CParent = obj
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ChooseParent.text = CParent.name
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) else (
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MessageBox "This object is scaled. Please make sure it has scale of 100% and try again."
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)
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) else (
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MessageBox "You cannot define a Parent Object\nthat is currently in the Child Object list"
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CParent = undefined
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)
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)
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-- ******************************************************************************
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-- * Clear List
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-- ******************************************************************************
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on ClearList pressed do
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(
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ChildrenArray = #()
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CList = #()
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Children.items = CList
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)
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-- ******************************************************************************
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-- * Remove Child
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-- ******************************************************************************
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on RemoveChild pressed do
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(
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if ChildrenArray.count != 0 do
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(
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s = Children.selection
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CList = Children.items
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deleteItem ChildrenArray s
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deleteItem CList s
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Children.items = CList
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)
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)
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-- ******************************************************************************
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-- * Add Child
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-- ******************************************************************************
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|
on AddChild pressed do
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|
(
|
|
CObjArray = for obj in selection collect obj
|
|
ierror = false
|
|
serror = false
|
|
-- Check for instancing in potential child objects
|
|
for i = 1 to CObjarray.count do
|
|
(
|
|
CName = (KeyName CObjArray[i].name)
|
|
for j = 1 to CObjArray.count do
|
|
if i != j do
|
|
if (KeyName CObjArray[j].name) == CName do
|
|
ierror = true
|
|
)
|
|
if iError == false then
|
|
(
|
|
for i = 1 to CObjArray.count do
|
|
if (avgScale CObjArray[i].scale) != 1.0 do
|
|
(
|
|
-- MessageBox ("Object \"" + CObjArray[i].name + " is scaled. Please make sure it's scale is 100% and try again.")
|
|
-- sError = true
|
|
Exit
|
|
)
|
|
if sError == false then
|
|
(
|
|
CList = Children.items
|
|
for i = 1 to CObjArray.count do
|
|
(
|
|
obj = CObjArray[i]
|
|
if (findItem ChildrenArray obj == 0) do
|
|
(
|
|
append ChildrenArray obj
|
|
append CList obj.name
|
|
)
|
|
)
|
|
Children.items = CList
|
|
)
|
|
) else (
|
|
MessageBox "Instancing was found in your object selection.\n You cannot instance child objects.\nPlease rename your objects without instancing."
|
|
)
|
|
)
|
|
|
|
-- ******************************************************************************
|
|
-- ******************************************************************************
|
|
-- *
|
|
-- * Create Relationship
|
|
-- *
|
|
-- ******************************************************************************
|
|
-- ******************************************************************************
|
|
on CreateRelationship pressed do
|
|
(
|
|
if (CParent != undefined) and (ChildrenArray.count != 0) then
|
|
(
|
|
ParentIndex = 0
|
|
ChildIndices = #()
|
|
-- Test for the existence of the child and parent in the data structure
|
|
for i = 1 to RData.count do
|
|
(
|
|
-- Test for the existence of the PARENT object in Rdata#()
|
|
if RData[i][1] == CParent.name do
|
|
(
|
|
if debug do format "ParentIndex found at: %\n" i
|
|
ParentIndex = i
|
|
)
|
|
)
|
|
for i = 1 to ChildrenArray.count do
|
|
(
|
|
CChild = ChildrenArray[i]
|
|
ChildIndices[i] = 0
|
|
for j = 1 to RData.count do
|
|
(
|
|
-- Test for the existence of the CHILD object in Rdata#()
|
|
if RData[j][1] == CChild.name then
|
|
(
|
|
if debug do format "ChildIndex found at: %\n" j
|
|
ChildIndices[i] = j
|
|
Exit
|
|
)
|
|
)
|
|
)
|
|
if debug do format "ChildIndices:%\n" ChildIndices
|
|
-- Process the Parent Object
|
|
if ParentIndex != 0 then
|
|
(
|
|
FinalParentPosition = ParentIndex
|
|
PData = RData[ParentIndex]
|
|
-- if it's in the list, make sure it's a parent, it could be #unused
|
|
RData[ParentIndex][2] = #Parent
|
|
-- set the object type as a child if it has a parent object defined
|
|
if PData[4] != 0 do PData[2] = #Child
|
|
if debug do format "CI:%\n" ChildIndices
|
|
for i = 1 to ChildIndices.count do
|
|
(
|
|
if (ChildIndices[i] == 0) do
|
|
append PData[3] (Rdata.count + i)
|
|
if (ChildIndices[i] != 0) and (finditem PData[3] ChildIndices[i]) == 0 do
|
|
append PData[3] ChildIndices[i]
|
|
)
|
|
) else (
|
|
-- is the parent a child of another parent?
|
|
PData = #()
|
|
PData[1] = (KeyName CParent.name) -- Name
|
|
PData[2] = #Parent -- Type
|
|
PData[3] = #() -- children it has
|
|
AlreadyThereCount = 0
|
|
for i = 1 to ChildIndices.count do
|
|
if ChildIndices[i] == 0 then
|
|
append PData[3] (RData.count + (i + 1) - AlreadyThereCount)
|
|
else
|
|
(
|
|
append PData[3] ChildIndices[i]
|
|
AlreadyThereCount += 1
|
|
)
|
|
PData[4] = 0 -- it's new position in RData
|
|
PData[5] = (avgScale CParent.scale) -- Scale
|
|
PData[6] = #Null -- Initial Vector
|
|
PData[7] = #Null -- Initial Offset Rotation
|
|
PData[8] = ScaleChildren.checked -- Object definition
|
|
PData[9] = CParent -- Object definition
|
|
-- add PData onto RData
|
|
append Rdata PData
|
|
FinalParentPosition = RData.count
|
|
)
|
|
|
|
for i = 1 to ChildrenArray.count do
|
|
(
|
|
CChild = ChildrenArray[i]
|
|
-- Process the Child Object
|
|
if ChildIndices[i] != 0 and ChildIndices[i] != undefined then
|
|
(
|
|
if debug do format "Already Have Child...\n"
|
|
CData = RData[ChildIndices[i]]
|
|
if (CIndex = FindItem RData[CData[4]][3] ChildIndices[i]) != 0 do
|
|
DeleteItem RData[CData[4]][3] CIndex
|
|
CData[4] = FinalParentPosition
|
|
CData[5] = (avgScale CChild.scale) / (avgScale CParent.scale)
|
|
CData[6] = (CChild.pos - CParent.pos) * (CParent.rotation) as matrix3
|
|
CData[7] = CChild.rotation - CParent.rotation
|
|
CData[8] = ScaleChildren.checked
|
|
CData[9] = CChild
|
|
RData[ChildIndices[i]] = CData
|
|
) else (
|
|
CData = #()
|
|
CData[1] = KeyName CChild.name
|
|
CData[2] = #Child
|
|
CData[3] = #()
|
|
CData[4] = FinalParentPosition
|
|
CData[5] = (avgScale CChild.scale) / (avgScale CParent.scale)
|
|
CData[6] = (CChild.pos - CParent.pos) * (CParent.rotation) as matrix3
|
|
CData[7] = CChild.rotation - CParent.rotation
|
|
CData[8] = ScaleChildren.checked
|
|
CData[9] = CChild
|
|
-- add PData onto RData
|
|
append Rdata CData
|
|
)
|
|
)
|
|
|
|
-- check for objects that are flagged as #parent and if they have no children, flag them as unused
|
|
for i = 1 to RData.count do
|
|
if (RData[i][2] == #Parent) and (RData[i][3].count == 0) do
|
|
RData[i][2] = #Unused
|
|
|
|
NameArray = #()
|
|
ObjArray = #()
|
|
if debug do
|
|
for i = 1 to Rdata.count do
|
|
format "%:%\n" i Rdata[i]
|
|
for i = 1 to RData.count do
|
|
if RData[i][2] == #Parent then
|
|
BuildNameList i RData NameArray 0 ObjArray
|
|
ObjectNames.items = NameArray
|
|
|
|
if AutoClear.checked do
|
|
(
|
|
ChildrenArray = #()
|
|
CList = #()
|
|
Children.items = CList
|
|
CParent = undefined
|
|
ChooseParent.text = ""
|
|
)
|
|
SaveNow.text = "SAVE YOUR FILE!!!!"
|
|
) else (
|
|
messageBox "Objects are undefined."
|
|
)
|
|
)
|
|
|
|
-- *************************************************
|
|
-- * Refresh Selection
|
|
-- *************************************************
|
|
on RefreshSelection pressed do
|
|
(
|
|
for i = 1 to RData.count do
|
|
(
|
|
if (CObj = FindByName RData[i][1]) != undefined then
|
|
RData[i][9] = CObj
|
|
else (
|
|
RData[i][9] = #NoObject
|
|
if debug do format "Parent found in RData, but no object found in the scene for %\n" RData[i][1]
|
|
)
|
|
)
|
|
ParentArray = #()
|
|
ParentNames = #()
|
|
for i = 1 to RData.count do
|
|
if RData[i][2] == #Parent and RData[i][9] != #NoObject do
|
|
(
|
|
if debug do format "Found Parent at %\n" i
|
|
append ParentArray #(RData[i][9], i)
|
|
append ParentNames (KeyName RData[i][1])
|
|
)
|
|
ObjArray = selection as array
|
|
oc = ObjArray.count
|
|
ProgressStart "Refreshing Objects..."
|
|
for i = 1 to oc do
|
|
(
|
|
if ProgressUpdate ((i / oc as float) * 100) == false then Exit
|
|
CObj = ObjArray[i]
|
|
if debug do format "CObj: %\n" CObj.name
|
|
-- Is it a parent Object?
|
|
if (PIndex = findItem ParentNames (KeyName CObj.name)) != 0 do
|
|
(
|
|
if debug do format "calling recursive function at RData Parent Index %....\n" ParentArray[PIndex][2]
|
|
|
|
RDataParentIndex = ParentArray[PIndex][2]
|
|
if debug do format "RDataParent Index: %\n" RDataParentIndex
|
|
|
|
-- Do we need to scale the children
|
|
if RData[RDataParentIndex][8] == true then
|
|
SChildren = true
|
|
else
|
|
SChildren = false
|
|
|
|
UpdateSelection RDataParentIndex RData CObj RData[RDataParentIndex][5] SChildren
|
|
)
|
|
)
|
|
ProgressEnd()
|
|
)
|
|
-- *************************************************
|
|
-- * Refresh objects
|
|
-- *************************************************
|
|
on refreshObjects pressed do
|
|
(
|
|
for i = 1 to RData.count do
|
|
(
|
|
if (CObj = FindByName RData[i][1]) != undefined then
|
|
RData[i][9] = CObj
|
|
else
|
|
RData[i][9] = #NoObject
|
|
)
|
|
for i = 1 to RData.count do
|
|
if RData[i][2] == #Parent then
|
|
UpdatePositions i RData
|
|
)
|
|
) -- End Utility |