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85 lines
1.7 KiB
Plaintext
85 lines
1.7 KiB
Plaintext
-- A function which takes a vwector and returns a valid
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-- rotation with it's y axis pointing down the vector.
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fn y_point dir =
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(
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y = normalize dir
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if (y.z == 0)then
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if (y.y == 0)then
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return "bogus";
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-- z = [0,0,1]
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x = [1,0,0]
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-- z = y * (rotateXMatrix 90)
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-- z = y * (rotateYMatrix 90)
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z = normalize (cross x y)
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x = - normalize (cross z y)
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m = matrix3 x y z [0,0,0]
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inverse m
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)
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fn point_obj obj dir =
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(
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local pos = obj.position
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obj.position = [0,0,0]
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ret = y_point dir
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if (ret == "bogus") do
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(
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obj.position = pos
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return "BOGUS"
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)
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obj.rotation = ret as quat
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obj.position = pos
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-- make sure that Z points up
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-- if ForceZup.checked do
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if obj.dir.z < 0.0 do in coordsys local rotate obj 180 y_axis
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)
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fn Repoint source target =
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(
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-- Forces source to point to target with its Y axis.
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local v3_to
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if (target == source) then return "Target == Source"
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if (target == undefined) then return "target undefined"
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if (source == undefined) then return "source undefined"
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v3_to = target.position - source.position
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if (v3_to == undefined) then
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exit
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point_obj source v3_to
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)
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fn CenteredRepoint source target =
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(
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if (target == undefined) then return "target undefined"
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if (source == undefined) then return "source undefined"
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source.pivot = source.center
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target.pivot = target.center
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Repoint source target
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)
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utility Pointer "Pointer"
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(
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pickbutton Activate "Point Selected"
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checkbox ForceZup "Force Z axis up"
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button flipJoints "Flip Joints"
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on Activate picked obj do
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(
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CenteredRepoint selection[1] obj
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select obj
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)
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on flipJoints pressed do
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in coordsys local rotate selection 180 y_axis
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) |