mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-19 15:11:57 +00:00
740 lines
23 KiB
Plaintext
740 lines
23 KiB
Plaintext
-- **********************************************************************************************
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-- *
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-- * Copyright © DreamWorks Interactive, 1997
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-- *
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-- * Contents:
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-- *
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-- * Bugs:
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-- *
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-- * To do:
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-- *
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-- * Notes:
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-- *
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-- **********************************************************************************************
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-- string Class = "Player";
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-- int NumJoints = 19;
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-- int PVA = 3;
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-- detects stray vertices in the mesh
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fn hasStrayVerts CObj =
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(
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ConvertToMesh CObj
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StrayVertArray = (for i = 1 to CObj.numverts collect i)
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UsedVerts = #()
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NewVertSelection = #()
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for i = 1 to CObj.numfaces do
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(
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CFace = (getface CObj i)
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if (findItem UsedVerts CFace.x) == 0 do (append UsedVerts CFace.x)
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if (findItem UsedVerts CFace.y) == 0 do (append UsedVerts CFace.y)
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if (findItem UsedVerts CFace.z) == 0 do (append UsedVerts CFace.z)
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)
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for i = 1 to StrayVertArray.count do
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if (findItem UsedVerts i) == 0 do (append NewVertSelection i)
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if NewVertSelection.count > 0 then
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(
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setvertselection CObj NewVertSelection
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updateCObj
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return true
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) else (
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return false
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)
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)
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-- makes a copy of a string without it's references
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fn CopyString str =
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(
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NewString = ""
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for i = 1 to str.count do NewString += str[i]
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return NewString
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)
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-- returns the start positions from the user Prop buffer of all #include statements
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fn GetIncludePositions CBuffer =
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(
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NBuffer = CopyString Cbuffer
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StartPositions = #()
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foundPos = true
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while foundPos do
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(
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if (StartPos = findString NBuffer "#include <") != undefined then
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(
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append StartPositions StartPos
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NBuffer = replace NBuffer StartPos 1 "@"
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) else (
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foundPos = false
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)
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)
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return StartPositions
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)
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-- returns an array of .oal #include objects
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fn GetIncludes obj =
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(
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-- #include "[Object.name]"
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local IncludeObjects = #()
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local StartPos, EndPos
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CBuffer = GetUserPropBuffer obj
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if (StartPositions = GetIncludePositions CBuffer) != #() then
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(
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for i = 1 to StartPositions.count do
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(
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StartPos = StartPositions[i]
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EndPos = 0
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for i = (StartPos + 10) to Cbuffer.count do
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if CBuffer[i] == ">" do
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(
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EndPos = i
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Exit
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)
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-- print EndPos
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if EndPos > 0 do
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(
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local CName = (substring CBuffer (StartPos + 10) (EndPos - (StartPos + 10)))
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-- print CName
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for o in objects do
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if o.name == CName do
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(
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append IncludeObjects o
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Exit
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)
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)
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)
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)
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return IncludeObjects
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)
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-- returns the keyname of an object
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fn KeyName CName =
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(
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if classof CName == String then
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(
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local DashPos = -1
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for i = 1 to CName.count do
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if CName[i] == "-" do
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(
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DashPos = i
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Exit
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)
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if DashPos == -1 then
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(
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-- check and see if the object is an oal object
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if (iOAL = findString CName ".oal") != undefined then
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return (substring CName 1 (iOAL - 3))
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else
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return CName
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) else (
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return (substring CName 1 (DashPos - 1))
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)
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) else (
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return undefined
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)
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)
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-- returns a cumlative props buffer
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fn ReadProps obj =
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(
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if (Objarray = (GetIncludes obj)) == #() then
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return (getUserPropBuffer obj)
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else
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(
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NBuffer = getUserPropBuffer obj
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for i = 1 to ObjArray.count do
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NBuffer += getUserPropBuffer ObjArray[i]
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return (PruneIncludes NBuffer)
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)
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)
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-- removes the #include statements from a props buffer
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fn PruneIncludes CBuffer =
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(
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if (StartPos = findString CBuffer "#include <") != undefined then
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(
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EndPos = 0
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for i = (StartPos + 10) to Cbuffer.count do
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if CBuffer[i] == ">" do
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(
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EndPos = i
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Exit
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)
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if EndPos > 0 do
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(
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Prefix = substring CBuffer 1 (StartPos - 1)
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Suffix = substring Cbuffer (EndPos + 1) (CBuffer.count - EndPos)
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CBuffer = Prefix + Suffix
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)
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-- recurse it
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PruneIncludes CBuffer
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) else (
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return CBuffer
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)
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)
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fn MungePropsBuffer o kn =
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(
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CBuffer = getUserPropBuffer o
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if Cbuffer.count > 500 then
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(
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ObjIndex = 1
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while (getUserPropBuffer o).count > 500 do
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(
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CBuffer = getUserPropBuffer o
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SplitIndex = 0
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for i = 400 to Cbuffer.count do
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if (substring CBuffer i 3) == "\r\r\n" do
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(
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SplitIndex = i + 3
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-- format "Split Index:%\n" SplitIndex
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Exit
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)
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Buffer1 = substring CBuffer 1 (SplitIndex - 1)
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Buffer2 = substring CBuffer SplitIndex (Cbuffer.count - SplitIndex + 1)
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h = hedra()
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h.radius = 0.05
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h.name = (kn + "_" + (ObjIndex as string) + ".oal")
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if h.name[1] == "$" do h.name = (substring h.name 2 (h.name.count - 1))
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h.pos = o.pos
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h.wirecolor = (color 0 255 155)
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setUserPropBuffer o (Buffer1 + "#include <" + h.name + ">\r\r\n")
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setUserPropBuffer h ("//OAL bject used by \"" + o.name + "\"\r\r\n" + Buffer2)
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ObjIndex += 1
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o = h
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)
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return true
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) else (
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return undefined
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)
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)
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fn joint_Flt obj = findstring obj.name "$J" == 1
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fn getVerts o =
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(
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a = getVertSelection o
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b = for i = 1 to a.count collect (a[i] - 1)
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return b
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)
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fn DoubleDigitNum num =
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(
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NumString = ""
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if num >= 0 and num <= 9 then
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numString = ("0" + (num as integer) as string)
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else
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numString = (num as integer) as string
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return NumString
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)
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fn vertInside v mn mx =
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(
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if v.x > mn.x and v.x < mx.x and v.y > mn.y and v.y < mx.y and v.z > mn.z and v.z < mx.z then
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return true
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else
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return false
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)
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Utility BioMeshUtil "BioMesh"
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(
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local CBioMesh, AssignmentData, AssignedVerts, j1, j2, c
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-- the AssignmentData#() array is in the following structure:
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-- #(<Joint#>, <Joint#>, <Joint#>...)
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-- where <Joint#> = #(<vert#>, <vert#>, <vert#>, <vert#>...)
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group "BioMesh Initialization"
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(
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label BiomeshLabel "BioMesh:" align:#left offset:[-5,0]
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pickbutton ChooseBioMesh width:90 align:#right offset:[0,-20]
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radiobuttons BioMeshType "Class:" labels:#("Player", "CAnimal") align:#left columns:2
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dropdownList BioType "Physics Type:" items:#("Player", "Biped", "Quadped")
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spinner NumJoints "# Joints: " range:[1,40,19] type:#integer fieldwidth:35
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button InitilaizeBioMesh "Initilaize BioMesh" width:140
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)
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group "Bio Boxes"
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(
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pickButton CreateBoxFromVerts "Box from Vert Selection" width:140 filter:joint_Flt
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button AssignFromBioBoxes "Assign Scene BioBoxes" width:140
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)
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group "Assignments/Selections"
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(
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pickButton AssignSelection "Assign Selection" width:140 filter:joint_Flt
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pickbutton GetSelFromJoint "Get Sel From Joint" width:140 filter:joint_Flt
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button SelUnassigned "Select Unassigned Verts" width:140
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)
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group "Status"
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(
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label NumVerts "NumVerts:" align:#left
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Label VertsAssigned "Verts Assigned:" align:#left
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label VertsUnAssigned "Verts UnAssigned: " align:#left
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)
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button WritePropsToJoints "Write to Joints" width:140
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button MungeJoints "Munge Joints" width:140
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button ClearJoints "Clear Joints" width:140
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button writeProperties "Write Properties" width:140
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spinner PVA "PVA #: " type:#integer fieldwidth:45 range:[0,9999,0]
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spinner AssignUnassigned "Unassigned -> joint:" fieldwidth:35 type:#integer
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checkbox modProps "Write Props to BioMesh"
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button LoadBioMesh "Load" width:70 offset:[-37,0]
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button SaveBioMesh "Save" width:70 offset:[37,-26]
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group "Joint Influences"
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(
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label j1Label "Joint 1: " align:#left offset:[-5,0]
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pickbutton GetJoint1 align:#right width:100 offset:[5,-20]
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label j2Label "Joint 2: " align:#left offset:[-5,0]
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pickbutton GetJoint2 align:#right width:100 offset:[5,-20]
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label cjLabel "Center: " align:#left offset:[-5,0]
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pickbutton GetCenterJoint align:#right width:100 offset:[5,-20]
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spinner Percentage "%: "
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)
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on ClearJoints pressed do
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(
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for o in objects do
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if ((findString o.name "$J") == 1) do
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setUserPropBuffer o ""
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d = #()
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for o in objects do
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if ((findString o.name "J" == 1) and (findString o.name ".oal" != 0)) do
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append d o
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delete d
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)
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on GetJoint1 picked obj do
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(
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j1 = obj
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GetJoint1.text = j1.name
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)
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on GetJoint2 picked obj do
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(
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j2 = obj
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GetJoint2.text = j2.name
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)
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on GetCenterJoint picked obj do
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(
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c = obj
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GetCenterJoint.text = c.name
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)
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on Percentage changed state do
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(
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if j1 != undefined and j2 != undefined and c != undefined do
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(
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v = normalize (j2.pos - j1.pos)
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p = Percentage.value * 0.01
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d = (distance j2.pos j1.pos) * p
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c.pos = (j1.pos + v * d)
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)
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)
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on MungeJoints pressed do
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(
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j = #()
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for o in objects do
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if findString o.name "$J" == 1 do
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append j o
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if j.count > 0 do
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for i = 1 to j.count do
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(
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kn = (KeyName j[i].name)
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MungePropsBuffer j[i] kn
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)
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)
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-- ************************************************************************************************
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-- * generate the vertex assignments from !BioBoxes
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-- ************************************************************************************************
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on AssignFromBioBoxes pressed do
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(
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bioBoxes = #()
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-- identify the bioboxes from the scene
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for o in objects do
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if o.name.count >= 7 do
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if (substring o.name 1 7) == "!BioBox" do
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append bioBoxes o
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if bioBoxes.count > 0 do
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(
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-- format "% bio boxes located...\n" bioBoxes.count
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for i = 1 to bioBoxes.count do
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(
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CJointNum = (substring bioboxes[i].name (bioBoxes[i].name.count - 1) 2) as integer
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s = #()
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minBox = bioBoxes[i].min
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maxBox = bioBoxes[i].max
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for j = 1 to CBioMesh.numverts do
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(
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CVert = getVert CBiomesh j
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if (vertInside CVert minBox maxBox) do
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(
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AssignedVerts[j] = true
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if (FindItem AssignmentData[CJointNum + 1] j) == 0 do
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append AssignmentData[CJointNum + 1] j
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-- remove any vert assignments from other joints that may
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for k = 1 to AssignmentData.count do
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if k != (CJointNum + 1) do
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if (ItemIndex = finditem AssignmentData[k] j) != 0 do
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deleteItem AssignmentData[k] ItemIndex
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)
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)
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)
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NumAssigned = 0
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for i = 1 to AssignmentData.count do
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NumAssigned = NumAssigned + AssignmentData[i].count
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NumVerts.text = ("NumVerts: " + CBioMesh.numverts as string)
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VertsAssigned.text = ("Verts Assigned: " + NumAssigned as string)
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VertsUnAssigned.text = ("Verts UnAssigned: " + (CBioMesh.numverts - NumAssigned) as string)
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)
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)
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-- ************************************************************************************************
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-- * Create a Box from a vertex selection
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-- ************************************************************************************************
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on CreateBoxFromVerts picked obj do
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(
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if CBiomesh != undefined do
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(
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sel = getVertSelection CBioMesh
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if sel.count > 0 do
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(
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CJointNum = (substring obj.name (Obj.name.count - 1) 2)
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format "%\n" CJointNum
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-- find the min and max vertices
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minPoint = getVert CBiomesh sel[1]
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maxPoint = getVert CBiomesh sel[1]
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for i = 1 to Sel.count do
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(
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CVert = getVert CBiomesh sel[i]
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if CVert.x > maxPoint.x do maxPoint.x = CVert.x
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if CVert.x < minPoint.x do minPoint.x = CVert.x
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if CVert.y > maxPoint.y do maxPoint.y = CVert.y
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if CVert.y < minPoint.y do minPoint.y = CVert.y
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if CVert.z > maxPoint.z do maxPoint.z = CVert.z
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if CVert.z < minPoint.z do minPoint.z = CVert.z
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)
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buffer = 0.01
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x = maxPoint.x - minPoint.x
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y = maxPoint.y - minPoint.y
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z = maxPoint.z - minPoint.z
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b = box()
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b.width = x + buffer
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b.length = y + buffer
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b.height = z + buffer
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b.pivot = b.center
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b.pos = (minPoint + maxPoint) / 2
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addModifier b (NormalModifier())
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b.modifiers[1].flip = true
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convertToMesh b
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b.wirecolor = (color 238 13 78)
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b.name = ("!BioBox" + CJointNum)
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)
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)
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)
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-- ************************************************************************************************
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-- * Write Properties to Joints
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-- ************************************************************************************************
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on WritePropsToJoints pressed do
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(
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if (AssignmentData.count > 0) and (AssignmentData.count != undefined) do
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(
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-- Write the user properties to the UserPropBuffer
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if modProps.checked do
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(
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if BioMeshType.state == 1 do
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ObjPropsString = ("string Class = \"Player\";\r\r\nint NumJoints = " + (NumJoints.value as integer) as string + ";\r\r\nint PVA = -2;")
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if BioMeshType.state == 2 do
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ObjPropsString = ("string Class = \"CAnimal\";\r\r\nint NumJoints = " + (NumJoints.value as integer) as string + ";\r\r\nint PVA = -2;")
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if BioMeshType.state == 3 do
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ObjPropsString = ("string Class = \"CInstance\";\r\r\nint NumJoints = " + (NumJoints.value as integer) as string + ";\r\r\nint PVA = -2;")
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setUserPropBuffer CBioMesh ObjPropsString
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)
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for i = 1 to AssignmentData.count do
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(
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CJoint = undefined
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-- Find the Joint
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for o in objects do
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if (findString o.name "$J") == 1 and (findstring o.name (DoubleDigitNum (i - 1))) != undefined do
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(
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CJoint = o
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Exit
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)
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if CJoint != undefined do
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(
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-- Setup the assignment data
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CPropsString = ""
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for j = 1 to AssignmentData[i].count do
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CPropsString = (CPropsString + "int A" + (DoubleDigitNum (j - 1)) + " = " + ((AssignmentData[i][j] - 1) as integer) as string + ";\r\r\n")
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SetUserPropBuffer CJoint CPropsString
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)
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)
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)
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)
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-- ************************************************************************************************
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-- * Set Selection to unassigned verts
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-- ************************************************************************************************
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on SelUnassigned pressed do
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(
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CSel = #()
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for i = 1 to AssignedVerts.count do
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if AssignedVerts[i] == false do
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append CSel i
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if CSel.count > 0 then
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(
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setvertselection CBioMesh CSel
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update CBioMesh
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) else (
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MessageBox "All Verts are assigned!"
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)
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)
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-- ************************************************************************************************
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-- * Get Vertex Selection from a picked joint
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-- ************************************************************************************************
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on GetSelFromJoint picked obj do
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(
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if (substring obj.name 1 2) == "$J" then
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(
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CJointNum = (substring obj.name (Obj.name.count - 1) 2) as integer
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SetVertSelection CBioMesh AssignmentData[CJointNum + 1]
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update CBioMesh
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) else (
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MessageBox "Not a valid joint!"
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)
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)
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-- ************************************************************************************************
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-- * Write Properties
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-- ************************************************************************************************
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on writeProperties pressed do
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(
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if (AssignmentData.count > 0) and (AssignmentData.count != undefined) do
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(
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-- Write the user properties to the UserPropBuffer
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-- determine it
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if modProps.checked do
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(
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if BioMeshType.state == 1 do
|
|
ObjPropsString = ("string Class = \"Player\";\r\r\nint NumJoints = " + (NumJoints.value as integer) as string + ";\r\r\nint PVA = " + (PVA.value as integer) as string + ";")
|
|
|
|
if BioMeshType.state == 2 do
|
|
ObjPropsString = ("string Class = \"CAnimal\";\r\r\nint NumJoints = " + (NumJoints.value as integer) as string + ";\r\r\nint PVA = " + (PVA.value as integer) as string + ";")
|
|
|
|
if BioMeshType.state == 3 do
|
|
ObjPropsString = ("string Class = \"CInstance\";\r\r\nint NumJoints = " + (NumJoints.value as integer) as string + ";\r\r\nint PVA = " + (PVA.value as integer) as string + ";")
|
|
|
|
-- Determine the biomesh type
|
|
if BioType.selection == 1 do TypeString = "Player"
|
|
if BioType.selection == 2 do TypeString = "Raptor"
|
|
if BioType.selection == 3 do TypeString = "TRex"
|
|
|
|
ObjPropsString = ObjPropsString + ("\r\r\nstring Type = \"" + TypeString + "\";")
|
|
|
|
-- write it
|
|
setUserPropBuffer CBioMesh ObjPropsString
|
|
)
|
|
|
|
format "AlwaysAssert(pau_joint_links.uLen == %);\n" CBioMesh.numverts
|
|
for i = 1 to AssignedVerts.count do
|
|
if AssignedVerts[i] == false do
|
|
format "pau_joint_links[%] = %;\n" (i - 1) ((AssignUnassigned.value as integer) as string)
|
|
|
|
for i = 1 to AssignmentData.count do
|
|
for j = 1 to AssignmentData[i].count do
|
|
format "pau_joint_links[%] = %;\n" (AssignmentData[i][j] - 1) (i - 1)
|
|
)
|
|
)
|
|
|
|
-- ************************************************************************************************
|
|
-- * BioMesh Initialization
|
|
-- ************************************************************************************************
|
|
|
|
on InitilaizeBioMesh pressed do
|
|
(
|
|
if CBioMesh != undefined then
|
|
(
|
|
KName = substring CBioMesh.name 1 (CBioMesh.name.count - 3)
|
|
AssignedVerts = #()
|
|
for i = 1 to CBioMesh.numverts do
|
|
AssignedVerts[i] = false
|
|
|
|
AssignmentData = #()
|
|
for i = 1 to NumJoints.value do append AssignmentData #()
|
|
-- messageBox ("Initializations:\nBioMesh: " + CBioMesh.name + "\nJoints: " + AssignmentData.count as string)
|
|
NumJoints.enabled = InitilaizeBioMesh.enabled = BiomeshLabel.enabled = ChooseBioMesh.enabled = BioMeshType.enabled = BioType.enabled = false
|
|
|
|
)
|
|
else
|
|
MessageBox "BioMesh not defined!"
|
|
)
|
|
|
|
-- ************************************************************************************************
|
|
-- * Interface Manipulation
|
|
-- ************************************************************************************************
|
|
|
|
-- on BioType selected s do
|
|
-- (
|
|
-- if s == 1 do NumJoints.value = 19
|
|
-- if s == 2 do NumJoints.value = 21
|
|
-- if s == 3 do NumJoints.value = 29
|
|
-- )
|
|
|
|
on JointNum changed state do if JointNum.value > NumJoints.value do JointNum.value = NumJoints.value
|
|
|
|
-- ************************************************************************************************
|
|
-- * Load BioMesh
|
|
-- ************************************************************************************************
|
|
on LoadBioMesh pressed do
|
|
(
|
|
if (OpenFilename = getOpenFileName caption:"Choose BioMesh File:") != undefined do
|
|
(
|
|
f = OpenFile OpenFilename
|
|
CLine = readline f
|
|
if CLine[CLine.count] == "\n" then CLine = replace CLine CLine.count 1 ""
|
|
loadMAXFile CLine
|
|
CLine = readLine f
|
|
if CLine[CLine.count] == "\n" then CLine = replace CLine CLine.count 1 ""
|
|
nv = 0
|
|
for o in objects do
|
|
if o.name == CLine do
|
|
(
|
|
ChooseBioMesh.text = o.name
|
|
nv = o.numverts
|
|
CBioMesh = o
|
|
)
|
|
AssignmentData = #()
|
|
AssignedVerts = #()
|
|
nj = readvalue f
|
|
for i = 1 to nj do
|
|
AssignmentData[i] = #()
|
|
|
|
if nv != 0 do
|
|
for i = 1 to nv do
|
|
append AssignedVerts false
|
|
|
|
while not eof f do
|
|
(
|
|
cj = readvalue f
|
|
cv = readvalue f
|
|
append AssignmentData[cj] cv
|
|
AssignedVerts[cv] = true
|
|
)
|
|
close f
|
|
NumJoints.enabled = InitilaizeBioMesh.enabled = false
|
|
)
|
|
)
|
|
|
|
-- ************************************************************************************************
|
|
-- * Save BioMesh
|
|
-- ************************************************************************************************
|
|
on SaveBioMesh pressed do
|
|
(
|
|
if CBioMesh != undefined then
|
|
(
|
|
if (Save_Filename = getsavefilename caption:"Choose BioMesh File [.BM]") != undefined do
|
|
(
|
|
f = createfile Save_Filename
|
|
format "%%\n" MAXFilePath MAXFilename to:f
|
|
format "%\n" CBioMesh.name to:f
|
|
format "%\n" (NumJoints.value as integer) to:f
|
|
for i = 1 to AssignmentData.count do
|
|
for j = 1 to AssignmentData[i].count do
|
|
if j != 0 do
|
|
format "% %\n" i AssignmentData[i][j] to:f
|
|
close f
|
|
)
|
|
)
|
|
else
|
|
MessageBox "No BioMesh defined!"
|
|
)
|
|
|
|
-- ************************************************************************************************
|
|
-- * Assign Selection
|
|
-- ************************************************************************************************
|
|
on AssignSelection picked obj do
|
|
(
|
|
if (substring obj.name 1 2) == "$J" then
|
|
(
|
|
-- get the joint number
|
|
CJointNum = (substring obj.name (Obj.name.count - 1) 2) as integer
|
|
-- get the current sub-object vertex seelction from the biomesh
|
|
CVertSelection = (getvertSelection CBioMesh)
|
|
for i = 1 to CVertSelection.count do
|
|
(
|
|
AssignedVerts[CVertSelection[i]] = true
|
|
if (FindItem AssignmentData[CJointNum + 1] CVertSelection[i]) == 0 do
|
|
append AssignmentData[CJointNum + 1] CVertSelection[i]
|
|
)
|
|
-- remove any vert assignments from other joints that may
|
|
for i = 1 to CVertSelection.count do
|
|
(
|
|
cvi = CVertSelection[i]
|
|
for j = 1 to AssignmentData.count do
|
|
if j != (CJointNum + 1) do
|
|
if (ItemIndex = finditem AssignmentData[j] cvi) != 0 do
|
|
deleteItem AssignmentData[j] ItemIndex
|
|
)
|
|
|
|
-- Update the Interface
|
|
NumAssigned = 0
|
|
for i = 1 to AssignmentData.count do
|
|
NumAssigned = NumAssigned + AssignmentData[i].count
|
|
|
|
NumVerts.text = ("NumVerts: " + CBioMesh.numverts as string)
|
|
VertsAssigned.text = ("Verts Assigned: " + NumAssigned as string)
|
|
VertsUnAssigned.text = ("Verts UnAssigned: " + (CBioMesh.numverts - NumAssigned) as string)
|
|
|
|
) else (
|
|
MessageBox "Not a valid joint"
|
|
)
|
|
)
|
|
|
|
-- ************************************************************************************************
|
|
-- * Choose BioMesh
|
|
-- ************************************************************************************************
|
|
on ChooseBioMesh picked obj do
|
|
(
|
|
if ((hasStrayVerts obj) == false) then
|
|
(
|
|
if classOf obj == editable_mesh and obj.modifiers.count == 0 then
|
|
(
|
|
CBioMesh = obj
|
|
ChooseBioMesh.text = CBioMesh.name
|
|
NumVerts.text = ("NumVerts: " + CBioMesh.numverts as string)
|
|
VertsAssigned.text = "Verts Assigned: 0"
|
|
VertsUnAssigned.text = ("Verts UnAssigned: " + CBioMesh.numverts as string)
|
|
NumJoints.enabled = InitilaizeBioMesh.enabled = true
|
|
cnt = 0
|
|
for o in objects do
|
|
if (findString o.name ("$J" + CBioMesh.name)) != undefined do
|
|
cnt += 1
|
|
NumJoints.value = cnt
|
|
) else (
|
|
messageBox "Needs a collapsed\neditable mesh object."
|
|
)
|
|
) else (
|
|
messageBox "Stray verts detected!\n They are selected"
|
|
)
|
|
)
|
|
) -- End Utility
|