JurassicParkTrespasser/jp2_pc/Tools/MAXScript/rich.ms
2018-01-01 23:07:24 +01:00

206 lines
11 KiB
Plaintext

if heapsize < 67108864 do heapsize = 67108864
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\functions.ms"
Utility ScriptsControl "__Script Control"
(
ListBox Scripts height:10 items:#( "AI Commands",\
"Anim Mapper",\
"AssetDebugger",\
"Asset Group Checker",\
"Audio Coordinator",\
"Batch Debugger",\
"Batch Replace",\
"BG Trees Manager",\
"Bitmap Tools",\
"Bounding Box",\
"Bounding Objects",\
"Bumpmap Manager",\
"Copy Transform",\
"Dummy Material",\
"Equalizer",\
"Find in Materials",\
"Find Intersections",\
"Fortune Teller",\
"Heap Manager",\
"HiRez - LoRez",\
"Import Export",\
"Load Groff Text",\
"Magic 8 Ball",\
"Match Dir",\
"Measurement Tools",\
"Mesh Conform",\
"Mesh Tools",\
"Morph",\
"Munch Scene",\
"Naming Tools",\
"Object Info",\
"Obj Merge Assist",\
"Obj Props Selection",\
"Obj Props Editing",\
"Object Properties",\
"Paint Trees",\
"Placement Manager",\
"Pointer",\
"Quantization Mgr",\
"Replace",\
"Scene Release Tools",\
"Scene Utils",\
"Selection Tools",\
"Skeleton Props",\
"Slope",\
"Streaking Faces",\
"Submit Assets",\
"Sound Mat Update",\
"Tableaux Manager",\
"Terrain Exporter",\
"Thumbnails",\
"Tree Placer",\
"Trigger Tools",\
"UV Tools",\
"VPlace",\
"ZRelax")
button Execute "Execute" width:140
group "Auto Load Script Groups"
(
button AssetDebugging "Debugging" width:70 offset:[-37,0]
button AreaReleasing "Releasing" width:70 offset:[37,-26]
button AreaEditing "Editing" width:70 offset:[-37,0]
button TerrainEditing "Terrain" width:70 offset:[37,-26]
button DetailReduction "Detail" width:70 offset:[-37,0]
button FunScripts "Fun Scripts" width:70 offset:[37,-26]
)
on FunScripts pressed do
(
MessageBox "Trespasser: No Fun"
)
on AssetDebugging pressed do
(
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AssetDebugger.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchDebugger.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BitmapTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\findInMat.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeshTools.ms"
)
on AreaReleasing pressed do
(
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchDebugger.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\DummyMat.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MunchScene.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\sceneReleaseTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TerrainExporter.ms"
)
on AreaEditing pressed do
(
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\box.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\LoadGroffText.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeasureTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\PlacementManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\replace.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SelectionTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TreeDebrisPlacer.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\TriggerTools.ms"
)
on TerrainEditing pressed do
(
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\imp_exp.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeasureTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SceneUtils.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\slope.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SelectionTools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TrnTexUVs.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TerrainExporter.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\VPlace.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Zrelax.ms"
)
on Detailreduction pressed do
(
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\imp_exp.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Assetdebugger.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\meshtools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\bitmaptools.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\synchpivot.ms"
fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\height.ms"
)
on Execute pressed do
(
if Scripts.selection == 1 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AICommands.ms"
if Scripts.selection == 2 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AnimMapper.ms"
if Scripts.selection == 3 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AssetDebugger.ms"
if Scripts.selection == 4 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Asset_Checking.ms"
if Scripts.selection == 5 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AudioCoordinator.ms"
if Scripts.selection == 6 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchDebugger.ms"
if Scripts.selection == 7 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchReplace.ms"
if Scripts.selection == 8 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BTrees.ms"
if Scripts.selection == 9 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BitmapTools.ms"
if Scripts.selection == 10 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\box.ms"
if Scripts.selection == 11 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BObjects.ms"
if Scripts.selection == 12 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
if Scripts.selection == 13 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\CopyTransform.ms"
if Scripts.selection == 14 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\DummyMat.ms"
if Scripts.selection == 15 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Equalizer.ms"
if Scripts.selection == 16 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\findInMat.ms"
if Scripts.selection == 17 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\FindBBoxIntersections.ms"
if Scripts.selection == 18 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\FortuneTeller.ms"
if Scripts.selection == 19 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
if Scripts.selection == 20 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HiRezLoRez.ms"
if Scripts.selection == 21 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\imp_exp.ms"
if Scripts.selection == 22 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\LoadGroffText.ms"
if Scripts.selection == 23 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Magic8Ball.ms"
if Scripts.selection == 24 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MatchDir.ms"
if Scripts.selection == 25 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeasureTools.ms"
if Scripts.selection == 26 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeshConform.ms"
if Scripts.selection == 27 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeshTools.ms"
if Scripts.selection == 28 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Morph.ms"
if Scripts.selection == 29 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MunchScene.ms"
if Scripts.selection == 30 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
if Scripts.selection == 31 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjInfo.ms"
if Scripts.selection == 32 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjMergeAssist.ms"
if Scripts.selection == 33 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjPropsSelect.ms"
if Scripts.selection == 34 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjPropsEdit.ms"
if Scripts.selection == 35 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
if Scripts.selection == 36 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\pt.ms"
if Scripts.selection == 37 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\PlacementManager.ms"
if Scripts.selection == 38 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Pointer.ms"
if Scripts.selection == 39 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\QuantManager.ms"
if Scripts.selection == 40 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\replace.ms"
if Scripts.selection == 41 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\sceneReleaseTools.ms"
if Scripts.selection == 42 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SceneUtils.ms"
if Scripts.selection == 43 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SelectionTools.ms"
if Scripts.selection == 44 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SkelProps.ms"
if Scripts.selection == 45 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\slope.ms"
if Scripts.selection == 46 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\StreakFaces.ms"
if Scripts.selection == 47 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Asset_Submission.ms"
if Scripts.selection == 48 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SndMatUpdate.ms"
if Scripts.selection == 49 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TableauxManager.ms"
if Scripts.selection == 50 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TerrainExporter.ms"
if Scripts.selection == 51 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ThumbGen.ms"
if Scripts.selection == 52 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TreeDebrisPlacer.ms"
if Scripts.selection == 53 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\TriggerTools.ms"
if Scripts.selection == 54 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\UVTools.ms"
if Scripts.selection == 55 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\VPlace.ms"
if Scripts.selection == 56 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Zrelax.ms"
)
)