mirror of
https://github.com/OpenTrespasser/JurassicParkTrespasser.git
synced 2024-12-18 14:41:56 +00:00
206 lines
11 KiB
Plaintext
206 lines
11 KiB
Plaintext
if heapsize < 67108864 do heapsize = 67108864
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\functions.ms"
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Utility ScriptsControl "__Script Control"
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(
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ListBox Scripts height:10 items:#( "AI Commands",\
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"Anim Mapper",\
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"AssetDebugger",\
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"Asset Group Checker",\
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"Audio Coordinator",\
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"Batch Debugger",\
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"Batch Replace",\
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"BG Trees Manager",\
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"Bitmap Tools",\
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"Bounding Box",\
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"Bounding Objects",\
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"Bumpmap Manager",\
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"Copy Transform",\
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"Dummy Material",\
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"Equalizer",\
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"Find in Materials",\
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"Find Intersections",\
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"Fortune Teller",\
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"Heap Manager",\
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"HiRez - LoRez",\
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"Import Export",\
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"Load Groff Text",\
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"Magic 8 Ball",\
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"Match Dir",\
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"Measurement Tools",\
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"Mesh Conform",\
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"Mesh Tools",\
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"Morph",\
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"Munch Scene",\
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"Naming Tools",\
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"Object Info",\
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"Obj Merge Assist",\
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"Obj Props Selection",\
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"Obj Props Editing",\
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"Object Properties",\
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"Paint Trees",\
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"Placement Manager",\
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"Pointer",\
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"Quantization Mgr",\
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"Replace",\
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"Scene Release Tools",\
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"Scene Utils",\
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"Selection Tools",\
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"Skeleton Props",\
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"Slope",\
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"Streaking Faces",\
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"Submit Assets",\
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"Sound Mat Update",\
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"Tableaux Manager",\
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"Terrain Exporter",\
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"Thumbnails",\
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"Tree Placer",\
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"Trigger Tools",\
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"UV Tools",\
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"VPlace",\
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"ZRelax")
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button Execute "Execute" width:140
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group "Auto Load Script Groups"
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(
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button AssetDebugging "Debugging" width:70 offset:[-37,0]
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button AreaReleasing "Releasing" width:70 offset:[37,-26]
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button AreaEditing "Editing" width:70 offset:[-37,0]
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button TerrainEditing "Terrain" width:70 offset:[37,-26]
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button DetailReduction "Detail" width:70 offset:[-37,0]
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button FunScripts "Fun Scripts" width:70 offset:[37,-26]
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)
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on FunScripts pressed do
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(
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MessageBox "Trespasser: No Fun"
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)
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on AssetDebugging pressed do
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(
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AssetDebugger.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchDebugger.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BitmapTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\findInMat.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeshTools.ms"
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)
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on AreaReleasing pressed do
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(
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchDebugger.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\DummyMat.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MunchScene.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\sceneReleaseTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TerrainExporter.ms"
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)
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on AreaEditing pressed do
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(
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\box.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\LoadGroffText.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeasureTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\PlacementManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\replace.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SelectionTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TreeDebrisPlacer.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\TriggerTools.ms"
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)
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on TerrainEditing pressed do
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(
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\imp_exp.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeasureTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SceneUtils.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\slope.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SelectionTools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TrnTexUVs.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TerrainExporter.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\VPlace.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Zrelax.ms"
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)
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on Detailreduction pressed do
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(
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\imp_exp.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Assetdebugger.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\meshtools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\bitmaptools.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\synchpivot.ms"
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fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\height.ms"
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)
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on Execute pressed do
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(
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if Scripts.selection == 1 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AICommands.ms"
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if Scripts.selection == 2 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AnimMapper.ms"
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if Scripts.selection == 3 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AssetDebugger.ms"
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if Scripts.selection == 4 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Asset_Checking.ms"
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if Scripts.selection == 5 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\AudioCoordinator.ms"
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if Scripts.selection == 6 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchDebugger.ms"
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if Scripts.selection == 7 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BatchReplace.ms"
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if Scripts.selection == 8 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BTrees.ms"
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if Scripts.selection == 9 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BitmapTools.ms"
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if Scripts.selection == 10 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\box.ms"
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if Scripts.selection == 11 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BObjects.ms"
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if Scripts.selection == 12 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\BumpMapManager.ms"
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if Scripts.selection == 13 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\CopyTransform.ms"
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if Scripts.selection == 14 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\DummyMat.ms"
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if Scripts.selection == 15 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Equalizer.ms"
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if Scripts.selection == 16 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\findInMat.ms"
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if Scripts.selection == 17 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\FindBBoxIntersections.ms"
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if Scripts.selection == 18 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\FortuneTeller.ms"
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if Scripts.selection == 19 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HeapManager.ms"
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if Scripts.selection == 20 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\HiRezLoRez.ms"
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if Scripts.selection == 21 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\imp_exp.ms"
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if Scripts.selection == 22 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\LoadGroffText.ms"
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if Scripts.selection == 23 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Magic8Ball.ms"
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if Scripts.selection == 24 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MatchDir.ms"
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if Scripts.selection == 25 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeasureTools.ms"
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if Scripts.selection == 26 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeshConform.ms"
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if Scripts.selection == 27 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MeshTools.ms"
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if Scripts.selection == 28 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Morph.ms"
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if Scripts.selection == 29 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\MunchScene.ms"
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if Scripts.selection == 30 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\NamingTools.ms"
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if Scripts.selection == 31 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjInfo.ms"
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if Scripts.selection == 32 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjMergeAssist.ms"
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if Scripts.selection == 33 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjPropsSelect.ms"
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if Scripts.selection == 34 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ObjPropsEdit.ms"
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if Scripts.selection == 35 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\objprops.ms"
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if Scripts.selection == 36 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\pt.ms"
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if Scripts.selection == 37 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\PlacementManager.ms"
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if Scripts.selection == 38 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Pointer.ms"
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if Scripts.selection == 39 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\QuantManager.ms"
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if Scripts.selection == 40 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\replace.ms"
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if Scripts.selection == 41 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\sceneReleaseTools.ms"
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if Scripts.selection == 42 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SceneUtils.ms"
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if Scripts.selection == 43 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SelectionTools.ms"
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if Scripts.selection == 44 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SkelProps.ms"
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if Scripts.selection == 45 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\slope.ms"
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if Scripts.selection == 46 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\StreakFaces.ms"
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if Scripts.selection == 47 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Asset_Submission.ms"
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if Scripts.selection == 48 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\SndMatUpdate.ms"
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if Scripts.selection == 49 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TableauxManager.ms"
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if Scripts.selection == 50 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TerrainExporter.ms"
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if Scripts.selection == 51 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\ThumbGen.ms"
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if Scripts.selection == 52 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\TreeDebrisPlacer.ms"
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if Scripts.selection == 53 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\\TriggerTools.ms"
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if Scripts.selection == 54 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\UVTools.ms"
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if Scripts.selection == 55 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\VPlace.ms"
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if Scripts.selection == 56 do fileIn "\\\JPII_PC\\Trespass\Art\\Tools\Scripts\Zrelax.ms"
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)
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)
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