150 lines
5.0 KiB
Plaintext
150 lines
5.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="WinShell" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=WinShell - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "WinShell.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WinShell.mak" CFG="WinShell - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "WinShell - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "WinShell - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "WinShell - Win32 Final" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/JP2_PC", WUBAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "WinShell - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\WinShell\Debug"
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# PROP BASE Intermediate_Dir ".\WinShell\Debug"
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# PROP BASE Target_Dir ".\WinShell"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Build\Debug\WinShell"
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# PROP Intermediate_Dir ".\Build\Debug\WinShell"
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# PROP Target_Dir ".\WinShell"
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MDd /W3 /Gm /GR /Zi /Od /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D "_DEBUG" /D BUILDVER_MODE=MODE_DEBUG /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /FD /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "WinShell - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\WinShell\Release"
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# PROP BASE Intermediate_Dir ".\WinShell\Release"
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# PROP BASE Target_Dir ".\WinShell"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Build\Release\WinShell"
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# PROP Intermediate_Dir ".\Build\Release\WinShell"
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# PROP Target_Dir ".\WinShell"
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# ADD BASE CPP /nologo /G5 /W3 /Gm /GR /GX /Zi /Od /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D "_DEBUG" /D BUILDVER_MODE=MODE_DEBUG /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /FR /YX /c
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# ADD CPP /nologo /G5 /MD /W3 /Gm /GR /Zi /O2 /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_RELEASE /FD /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "WinShell - Win32 Final"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\WinShell\Final"
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# PROP BASE Intermediate_Dir ".\WinShell\Final"
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# PROP BASE Target_Dir ".\WinShell"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Build\Final\WinShell"
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# PROP Intermediate_Dir ".\Build\Final\WinShell"
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# PROP Target_Dir ".\WinShell"
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# ADD BASE CPP /nologo /G5 /MD /W3 /Gm /GR /Zi /O2 /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D "NDEBUG" /D BUILDVER_MODE=MODE_OPTIMISE /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /c
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# SUBTRACT BASE CPP /Fr /YX
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# ADD CPP /nologo /G5 /MD /W3 /GR /O2 /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /FD /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "WinShell - Win32 Debug"
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# Name "WinShell - Win32 Release"
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# Name "WinShell - Win32 Final"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\Source\Shell\AppEvent.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Shell\AppShell.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Shell\winshell.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\Source\Shell\AppEvent.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Shell\AppShell.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\source\Shell\WinShell.hpp
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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