JurassicParkTrespasser/jp2_pc/WinShell.dsp

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# Microsoft Developer Studio Project File - Name="WinShell" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=WinShell - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "WinShell.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WinShell.mak" CFG="WinShell - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "WinShell - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "WinShell - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "WinShell - Win32 Final" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/JP2_PC", WUBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "WinShell - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\WinShell\Debug"
# PROP BASE Intermediate_Dir ".\WinShell\Debug"
# PROP BASE Target_Dir ".\WinShell"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Build\Debug\WinShell"
# PROP Intermediate_Dir ".\Build\Debug\WinShell"
# PROP Target_Dir ".\WinShell"
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MDd /W3 /Gm /GR /Zi /Od /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D "_DEBUG" /D BUILDVER_MODE=MODE_DEBUG /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "WinShell - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\WinShell\Release"
# PROP BASE Intermediate_Dir ".\WinShell\Release"
# PROP BASE Target_Dir ".\WinShell"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Build\Release\WinShell"
# PROP Intermediate_Dir ".\Build\Release\WinShell"
# PROP Target_Dir ".\WinShell"
# ADD BASE CPP /nologo /G5 /W3 /Gm /GR /GX /Zi /Od /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /D "_DEBUG" /D BUILDVER_MODE=MODE_DEBUG /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /FR /YX /c
# ADD CPP /nologo /G5 /MD /W3 /Gm /GR /Zi /O2 /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_RELEASE /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "WinShell - Win32 Final"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\WinShell\Final"
# PROP BASE Intermediate_Dir ".\WinShell\Final"
# PROP BASE Target_Dir ".\WinShell"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Build\Final\WinShell"
# PROP Intermediate_Dir ".\Build\Final\WinShell"
# PROP Target_Dir ".\WinShell"
# ADD BASE CPP /nologo /G5 /MD /W3 /Gm /GR /Zi /O2 /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D "NDEBUG" /D BUILDVER_MODE=MODE_OPTIMISE /D "WIN32" /D "_WINDOWS" /D "VC_EXTRALEAN" /c
# SUBTRACT BASE CPP /Fr /YX
# ADD CPP /nologo /G5 /MD /W3 /GR /O2 /I "\jp2_pc\source" /I "\jp2_pc\source\gblinc" /I "\jp2_pc\inc" /I "\jp2_pc\inc\stl" /I "\jp2_pc\inc\directx" /D BUILDVER_MODE=MODE_OPTIMISE /D "_WINDOWS" /D "VC_EXTRALEAN" /D "NDEBUG" /D "WIN32" /D BUILDVER_MODE=MODE_FINAL /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "WinShell - Win32 Debug"
# Name "WinShell - Win32 Release"
# Name "WinShell - Win32 Final"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\Source\Shell\AppEvent.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\Shell\AppShell.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\Shell\winshell.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\Source\Shell\AppEvent.hpp
# End Source File
# Begin Source File
SOURCE=.\source\Shell\AppShell.hpp
# End Source File
# Begin Source File
SOURCE=.\source\Shell\WinShell.hpp
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project