enve/examples/shaderEffects/eExplode.frag

43 lines
1.3 KiB
GLSL
Raw Permalink Normal View History

2019-08-24 15:07:28 +00:00
// enve - 2D animations software
2020-01-02 19:46:10 +00:00
// Copyright (C) 2016-2020 Maurycy Liebner
2019-08-24 15:07:28 +00:00
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
2019-08-12 10:25:38 +00:00
#version 330 core
layout(location = 0) out vec4 fragColor;
2019-08-12 10:25:38 +00:00
in vec2 texCoord;
uniform sampler2D texture;
2019-09-09 11:55:37 +00:00
2019-08-12 10:25:38 +00:00
uniform int steps;
uniform int directions;
2019-09-09 11:55:37 +00:00
uniform vec2 displacementXY;
2019-08-12 10:25:38 +00:00
const float PIx2 = 6.28318530718;
void main(void) {
vec4 Color = texture2D(texture, texCoord);
float invStep = 1.0/float(steps);
for(int i = 0; i < directions; i++) {
float d = i*PIx2/float(directions);
vec2 displ = vec2(cos(d), sin(d))*displacementXY;
for(int j = 1; j <= steps; j++) {
Color += texture2D(texture, texCoord + displ*j*invStep);
2019-08-12 10:25:38 +00:00
}
}
Color /= float(steps)*float(directions) + 1.0;
fragColor = Color;
2019-08-12 10:25:38 +00:00
}