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No commits in common. "831c4b5cb8948dcdd7ee4be170f5495c84bb65bb" and "6dd0f78f5137a8a45c8962567ebf925543feddf8" have entirely different histories.
831c4b5cb8
...
6dd0f78f51
@ -193,6 +193,7 @@ void RenderHandler::interruptPreview() {
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void RenderHandler::outOfMemory() {
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void RenderHandler::outOfMemory() {
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if(mRenderingPreview) {
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if(mRenderingPreview) {
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TaskScheduler::sClearTasks();
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playPreview();
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playPreview();
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}
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}
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}
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}
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@ -1,2 +0,0 @@
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Adding Nodes
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You can add nodes to existing paths by clicking on them while holding <b>CTRL</b>.
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@ -83,6 +83,7 @@ Node Node::sInterpolateNormal(const Node &node1, const Node &node2,
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} else {
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} else {
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result.mCtrlsMode = CtrlsMode::symmetric;
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result.mCtrlsMode = CtrlsMode::symmetric;
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}
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}
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result.setCtrlsMode(result.mCtrlsMode);
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return result;
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return result;
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}
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}
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@ -93,6 +93,8 @@ int SmartPath::actionInsertNodeBetween(const int prevId,
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const auto next = getNodePtr(nextId);
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const auto next = getNodePtr(nextId);
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if(!mNodesList.nodesConnected(prevId, nextId)) {
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if(!mNodesList.nodesConnected(prevId, nextId)) {
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if(!prev->isNormal() || !next->isNormal())
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RuntimeThrow("Invalid insert between not connected nodes");
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const int prevNormalId = prev->getNodeId();
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const int prevNormalId = prev->getNodeId();
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const int nextNormalId = next->getNodeId();
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const int nextNormalId = next->getNodeId();
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const int nDiss = prevNormalId < nextNormalId ?
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const int nDiss = prevNormalId < nextNormalId ?
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