// enve - 2D animations software // Copyright (C) 2016-2020 Maurycy Liebner // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . #version 330 core layout(location = 0) out vec4 fragColor; in vec2 texCoord; uniform sampler2D texture; uniform int steps; uniform int directions; uniform vec2 displacementXY; const float PIx2 = 6.28318530718; void main(void) { vec4 Color = texture2D(texture, texCoord); float invStep = 1.0/float(steps); for(int i = 0; i < directions; i++) { float d = i*PIx2/float(directions); vec2 displ = vec2(cos(d), sin(d))*displacementXY; for(int j = 1; j <= steps; j++) { Color += texture2D(texture, texCoord + displ*j*invStep); } } Color /= float(steps)*float(directions) + 1.0; fragColor = Color; }